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Hats

Runner-up of the 1st ModJam, adds unlockable hats onto players and mobs

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29510559 Downloads
Created by iChun

Description

Hats is back and better than ever!

 

Rewritten (what, again?) from the ground up, and (literally) over ten thousand lines of code, Hats is back for 1.16.5+ with a fresh new look, with a blend of familiar old hats, and a dash of brand spankin' new ones. With a completely redesigned Hat Selector powered by Boxes & Stuff, picking a hat to wear is easier than ever! Just press H (defaults) in-game to open it up.

 

 

 

A look at all the different varieties of hats

 

In addition to that, a much improved rarity system, brand new accessories system and new colourising options, the variety of hats has only gone UP.

 

The rarity system has been simplified into five different rarities: Common, Uncommon, Rare, Epic and Legendary. Each hat (and accessory) has a random Rarity allocated to it, in distributions specified by the config file, helpfully indicated by different colours in within the Hat Selector.

 

 

The Top Hat is such a simple hat, but made rich by its accessories.

 

Accessories, accessories, what's that about? Hats now start out with a Base Hat, and some of these hats have addons we like to call accessories. These accessories are unlocked gradually as with any other hat, by killing mobs that carry them. Once unlocked you'll be able to equip them, presuming you still have them in your inventory.

 

 

Colourising also got some new colours..... Stop booing at me!

 

Colourising a Hat has also been improved. Not only can hats and their accessories be colourised separately, there is now a Hue, Saturation, Brightness and Glint setting, for when you want that tacky blue Wizard's Hat to pop with bright red.

 

Textures so bad... they're good. Programmer art for the win.

 

This Hats update also introduces a bunch of advancements. All to guide you across some path of eager progression. Good luck getting all of them! My calculator broke trying to do the math on how many mobs you'd have to see to unlock the last one.

 

 

Nothing like spreading the silliness to other parties too

 

Migrating to the Head Tracker system used in Googly Eyes, which on its own was revamped for Hats, adding Hats (and Googly Eyes) to other mobs, including mobs from other mods, has never been easier (Dev note: Totally not joking, it's actually crazy easy). All you need is an instance with the mobs you want to add a Head Tracker for, and Tabula to export the the JSON file for the mob (with some minor tweaks).

 

Hats is also using Tabula for Hat models, so if you would like to make your own hats, Hats adds a new button in Tabula to help you out with that.

 

Got a hat you'd like to share? Share it over on the Official Discord Server. Yes, iChun finally has a Discord server.  

 

 The Hat Launcher, powered by the pressurising pressure of the Magma Cube... somehow. Maybe Quantum Physics... Where are you keeping all these hats anyway?

 

So, Hats isn't the only thing that's we've got, we also have Hat Stands a Hat Launcher (Yes, another launcher). Unhappy with how bare your passive mobs' heads look? Trying to cover up that unsightly bald spot on your friend's head? Just grab a Hat Launcher and pull the trigger!...with your 25 cm fingerless hands... Simple, and easy to craft, so easy that you even unlock the recipe through advancements, but here's the recipe anyway: 

 

 

That's all the fancy smancy new stuff for you. There are a few more things planned, you can look forward to them:

  • Hat Trading/Marketplace
  • Hat Stands
  • Hat Merchant
  • Hat Boxes

 

Final dev footnote: Hats is very modular. You can make your own hats and add them to the mod. You can add hats to other third party mobs that's previously unsupported. All you need is Tabula. If you have a set up, please join the server and share it with us! I'd love to bundle them for future updates.

 

If you are having issues with the Blur mod by tterrag, add "me.ichun.mods.hats.client.gui.WorkspaceHats" to the "guiExclusions" config for Blur.

 

 

 

 

What started as a mod for a 96 hour modding competition, see how far we've come

 

For versions earlier than Minecraft 1.16, more information can be found at iChun's Blog.


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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