
Hammerz is a small mod which simply adds in a TiC style hammer item to various tool materials (Vanilla, EnderIO's Dark Steel, Thaumium, Botania's Manatseel and Elementium, RotaryCraft's HSLA Steel and Bedrock, Steel, Copper, Tin, Bronze, Invar, Ferrous, Silver, Lead, Electrum, and Shiny so far)


EnderIO is required for the Dark Steel Hammer because it requires other EnderIO items/blocks for the empowerment upgrade, obviously along with EnderIO you will need EnderCore.
Thaumcraft is a dependency for the Thaumium hammer as it uses its API.
Botania is a dependency for the Manasteel and Elementium hammers as they both use its API.
RotaryCraft is a dependency for the HSLA hammer and the Bedrock hammer as it uses its API.
All other hammers will be registered if there is an item in the Ore Dictionary with the registry name "blockMaterial", I've taken it upon myself to register a few mod's storage blocks (Thaumium, Manasteel, Elementium, HSLA Steel) which shouldn't cause any errors anywhere.
All hammers are configurable to be enabled or not.
The Dark Hammer inherits configurable properties from EnderIO, (Dark Pick options in the enderio.cfg file).
I added a feature to help me with adding more tool materials, material attribute information to the tooltips of all registered tools, disabled by default.
Information on the hammer's durability can be disabled (Other mods add the same via a tooltip event).
There are now config options for the durability multiplier and speed multipliers of the hammers, these are applied universally over all the hammers to keep the unified feel to the set.
I have created a texture set that I like the look of and that follows the style of the Unity ResourcePack that is enabled by default (see above). You can change this to use the ones that follow the mod's they are from better.
You can disable the ability to sneak-mine a single block.
If you don't think that this is the right mod for you, there are plenty others to chose from. This is simply my take on hammers and others have done similar things very well in their own way.
I'm not trying to steal downloads from anyone or claim to be the creator of some revolutionary idea; I created something I wanted to create and decided to share it.
*Disclaimer* I did not come up with any special abilities that any of the hammers have on my own, they are meant to directly follow toolsets from other mods and design credits go to the authors of those mods.
Obviously the concept here is not completely original, credit for the hammer idea goes to mDiyo, definitely check out Tinkers Construct if you're interested in a more robust and complex tool creation mod.
The Dark Steel Hammer is obviously an idea that is based of of the Dark Steel items in EnderIO and credit for the upgrade design and the layout of the tooltips goes to it's dev team, who also get a shout-out for the production quality that their mod has! Definitely sets a high standard.
Special Thanks to CyanideX for providing guidance as I grow as a texture artist, and for starting the Unity resourcepack.
Thanks to TeamCOFH for the RF api, which was very easy to pick up and use.
Thanks to all mod authors who contribute open source projects to the community, it's how I primarily learned how to mod, and they are the reason I can figure out the majority of what I want to implement. Those that have been especially helpful so far: Tonius, CrazyPants, tterrag, VSWE, MCJty, KingLemming, and Elec332
No files available for download.