1.20 | 1.19 | 1.18 | 1.17 | 1.16 | 1.15 | 1.7.10
Gems & Jewels aims to enrich the mining, treasure hunting, and tool crafting aspects of Minecraft by adding tons of new gems to find, as well as treasures and charms.
Which new Modloader would you prefer? NeoForge vs Fabric
FAQ
Armor and tools for 1.20.1 can be found in the companion mod: https://www.curseforge.com/minecraft/mc-mods/gems-jewels-armor-tools
Q: There is something wrong with the mod. Can you fix it?
A: Yes, please provide as much relevant information as possible like the mod version, what caused the problem, any relevant mods you are playing with etc.
Q: Can I use textures from your mod for my own mod/texturepack/project/etc. ?
A: No. These textures are my own personal work and represent my own personal taste and style. I want these textures to remain paired with my own projects.
A2: You can build off of my mod by using the tag system that Minecraft and Forge use. EX: data/forge/tags/items/gems/<GemName>
Q: Why is a feature missing from one version of the mod to another?
A: Unfortunately, I am always trying to improve the mod and sometime I have to change, remove, or recreate certain features.
Q: Project Distribution / Aternos
A: Unfortunately, the terms for project distribution were too vague. I don't want people redistributing individual files. I also don't want to contradict the license settings for the mod.
If you are able, please consider supporting the mod on Patreon. If not, downloading the mod is already a huge form of support! Thank you for playing!
1.20.1
Aims to be more vanilla friendly and more compatible with other mods.
Two-Handed weapon trouble - Try enabling drop crafting in the config and then dragging and dropping Two-Handed weapons onto a ring to upgrade them.
Crowns & Taxing Villagers
Crowns can be crafted and worn to claim lordship over villagers. Interacting with a villager while wearing a crown will claim them. After they are claimed, the player can collect taxes from them once every 8 days (one full cycle of moon phases). Each employed villager will pay 1 emerald per job mastery level. Nitwits pay with seeds but sometimes diamonds. A villager can owe up to 3 cycles of taxes (24 days). Players cannot claim or tax villagers that have already been claimed by other players.


World Generation
Beta versions of 1.20 will not have any world generation or non-vanilla blocks. Gems can be found from mining Lapis, Redstone, Diamond, Amethyst Clusters, and Quartz. This way the mod can be added to existing worlds without players missing out on ore spawns. Additionally, it will be easier for players to remove the mod and resume playing in vanilla/modded if they wish. Finally, it allows for much quicker mod updates. Release versions of the mod will have ore generation and custom blocks like older versions of the mod.
Upgrading Tools
Swords, Pickaxes, Axes, Shovels, Hoes, Bows, and Enchanted Books can all be upgraded by applying a jeweled ring to them. By using a ring on a smithing table while holding the tool in your off-hand you will increase the Luck and Armor of the tool by +2. Additionally, the tool will track and display a count of mobs slain. Rings can be swapped out using the same technique with a different ring. Modded tools can also be upgraded in the same way but the jeweled textures will not show. The jeweled textures are implemented using CustomModelData in a data pack. This way, players/mod developers can implement their own appearance for jeweled modded tools through data packs.


Luck
A new utility added to the luck stat, Luck increases the chance of a lucky strike which deals 200% damage and recovers durability. Entities hit by a lucky strike will drop EXP. Blocks broken by a lucky strike will drop EXP. Maximum luck is considered 20 Luck.
Villagers & Wandering Traders
Jeweled rings can be given to villagers as a bribe, improving their relationship with you and lowering the cost of trades. Gemstones can be used on villagers to change the currency they accept. Wandering traders will accept gemstones in exchange for common emeralds. Based on the biome they are in, wandering traders will exchange gemstones that they consider exotic for more emeralds. In general, exchanging any gemstone with a wandering trader will net more value than trading them to a villager.
Enchanted Rings
Enchanted Rings cannot be crafted through known means. Instead they must be found in Dungeon Chests, Desert Pyramids, Jungle Temples, or Buried Treasure. They are named in the same runic language seen in enchantment tables. An enchanted ring can be used like a potion to grant magical effects or it can be worn (with the Curios mod installed) for a continuous stream of the magical effect. Each use drains the durability of the ring until it is about to break. Then it drains experience from the user. If the user does not have experience, it will do nothing.
Configuration
Features can be disabled using config files. Tooltips and stat trackers can be disabled in the common config found in the config folder. Villager taxing, currency changing, bribing, and magic ring spawn rate can be configured per world under saves/<worldname>/serverconfig. Server configs are synced across all players in the world.
Biome configuration works through data packs. By overriding biome modifiers under data/gemsnjewels/forge/biome_modifier players can customize which features are enabled/disabled and which biomes certain ores generate in.
Release Version [1.16.5]
Try out the new 1.16.5 release version here!






Upgrading Tools
Swords, Pickaxes, Axes, and Bows can be upgraded by combining a gem set ring with the tool. For modded weapons, you can upgrade the tool by right clicking a smithing table while holding the ring in your main-hand and the tool in your off hand. You can also swap the current ring using this technique.
When a tool is upgraded, it will gain a set of three perks and trackers like the number of mobs slain or ores mined. The tools will gain levels as you use them and will unlock perks as you hit higher levels. When all three perks are unlocked, the perks will begin to gain tiers and their power will grow.
Here are some lists of the current available perks. Not all perks roll on all tools.



Re-rolling Perks
To change the perks on a tool, you'll need to craft a Runestone. While holding the Runestone in your main-hand and the tool in your off-hand, crouch and right click an anvil to re-roll the perks on the weapon. The perk selection is partially tied to the ring equipped on the tool. If you aren't getting the power perks you're looking for, try swapping the ring on the tool.

Interacting with Villagers and Wandering Traders
Gemstones can be used to change the currency villagers accept. Simply crouch and right click a villager while holding the gem you would like to trade with. This process can be reversed by using a vanilla emerald.
Villagers can be bribed with gem set rings. By crouching and right clicking a villager while holding a ring, you will gift the villager the ring and improve their relationship with you. This can reduce the cost of trades and improve your relationship with other nearby villagers.
Wandering traders with accept gemstones in exchange for vanilla emeralds. Simply crouch and right click the wandering trader while holding the gem you would like to exchange. Some gemstones are worth more than others.


Crowns, Keys, and Treasure
When crowns are crafted, they keep track of when, where, and who they were crafted by. They also keep track of who wore it last. The crown provides the wearer damage resistance in the biome it was crafted in.
Keys can be used on mob spawners to summon treasure burdened mobs. Some may be wearing exclusive armor or wielding exclusive weapons. When a treasure burdened mob is hurt it may spawn other mobs as reinforcements and/or become enraged. While enraged the mob gets damage resistance, strength, and speed for a short duration. When a treasure burdened mob is slain it will drop additional loot as well as any special weapons or armor.


1.18 World Generation
All Biomes:
Ocean/Beach/River/Underground
Desert/Mesa
Mountains/Extreme Hills
Forests
Plains
Jungle/Icy
Swamp/Mushroom
Savanna
Taiga
1.16 Features [Beta Versions]
Gem Set Rings
Using the ring will grant a stackable 10 seconds of its power or a single instant effect.
Magical Rings can be combined with swords (smithing table), inflicting their power through strikes.
To keep the magical aspect of the ring, place the ring first in the smithing table (1.16), place the ring above or below tool (1.15)
Magical Rings have an enchanted glow and can be found with either a charm or a curse on them:
Diamond: Speed
Emerald: Poison
Ruby: Strength
Sapphire: Night Vision
Amethyst: Haste
Opal: Spell Breaking (removes all milk curable potion effects)
Garnet: Resistance
Topaz: Slow Falling
Peridot: Leaping
Aquamarine: Invisibility
Zircon: Water Breathing
Alexandrite: Levitation
Tanzanite: Saturation
Tourmaline: Regeneration
Spinel: Instant Health
Black Opal: Purification (removes all negative potion effects)
Citrine: Fire Resistance
Morganite: Absorption
Ametrine: Slowness
Iolite: Weakness
Kunzite: Health Boost

Gem Set Tools

Perks:
Titles:


Solid Gem Tools
Experimental
Solid Gem Swords: Gains sharpness from use. Can be sharpened with a grindstone block at the cost of durability. ([Shift] + [Right-Click] sword on grindstone)
Solid Gem Tools Stats:
Tool stats can be previewed in game by holding [shift] when mousing over tool
Crafting:
Sword: Iron Ingot + 2 Gems
Pickaxe: Stick + Iron Ingot + 3 Gems
Gems & World Generation
(Configurable) There are 20 new gems to mine. Minor gems spawn in unique biomes. Gems can even be found in the nether and in treasure chests!
Major Gems:
Minor Gems:
Misc.
1.7.10 Features
Gems:
Major Gems:
Minor Gems:
Rough Gems:

Metals:

Gem Infused Swords:
Gem Infused Swords gain more attack damage the more mobs you slay with them. By default you gain +1 attack damage per 10 kills with a maximum bonus of 9 attack damage. These values are totally configurable. You can even set the number of kills per bonus to scale exponentially. Gem Infused Swords start at +6 damage (the same as iron).
Rings & Jewelry, Tools & Armor:
All gems can be crafted into rings which can be combined with iron, gold, and diamond tools to increase their stats. Once crafted, gem set tools will display a tracked stat: kills for swords, blocks mined for pickaxes, etc.
Gold Rings increase the tool's Efficiency & Enchantability sharply
Silver Rings increase the tool's Mining Level & Durability sharply
Platinum Rings increase all stats mildly including Damage
Major gems can be crafted into crowns, necklaces, belts, and wings which can be worn or combined with helmets, chestplates, leggings, and boots to increase their stats.
Gold Jewelry increases the armor's Enchantability
Silver Jewelry increase the armor's Durability

Misc. (configurable):
Villagers follow you when you hold an Emerald Block
Gems can be crafted with Emeralds to create more emeralds (disabled by default)
Silver can be used in place of iron in tool and armor recipes as long as one iron ingot is used
Gem Blocks can be used in place of bookshelves to increase the power of enchanting tables. Rough Gem blocks provide half the power. Vanilla blocks need to be combined with redstone to work.
Stone banister blocks can be crafted out of vanilla stones & bricks
Rough Gems can be turned into dyes
Compatibility:
Works with & tested:
World Generation:
World generation is very configurable. You can enable and disable gems and metals as well as set which biomes they spawn in.
Major Gems can be found rarely in all biomes. (Emeralds spawn in all biomes by default. This can be changed in config)
Silver can be found around gold level. Platinum can be found rarely around diamond level.
Minor and Rough gems can be found rarely in specific biome types.
Oceans, Rivers, Lakes, Beaches...:
Garnet
Sugilite
Forests, Woods...:
Aquamarine
Amber
Jungle, Roofed Forests, Tropical Forests...:
Spinel
Jasper
Tiaga, Cold Forests...:
Alexandrite
Citrine
Swamp, Mushroom...:
Zircon
Rose Quartz
Savanna, Tropical, Oasis, Brushland...:
Tanzanite
Peridot
Onyx
Plains, Tundra, Fields...:
Tourmaline
Malachite
Desert, Badlands, Mesa..."
Black Opal
Turquoise
Mountains, Extreme Hills..."
Topaz
Jade
All gems can be found in the Nether.
Planed Features:
Gem set chests
*Charms and useful trinkets
*More tools and armor using gem infused ingots
*Solid gem tools and armor.
Collaboration:
Ores Above Diamonds a great mod for late-game progression with compatible gems and powerful tools!
This is my first mod so I'd love to hear what you think of it and if there are any features or improvements I can work on! :)