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食物增强(foodstats)

Eating new foods (when their satiety value reaches a certain level) will boost your health, armor, and attack.
by ming_hai
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2,060 downloads
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Updated Jul 6, 2026
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Food

Please prioritize downloading the latest version, as older versions have unfixed bugs~

请优先下载最新版本,旧版本有未被修复的bug存在~

Credits

v3.0.2 was primarily developed by community contributor QF, including the bonus mode system, Cloth Config integration, whitelist/blacklist system, command expansions, and config sync features. Special thanks!

鸣谢

v3.0.2 版本由社区贡献者 QF 主导开发,包括增益模式系统、Cloth Config 集成、白名单/黑名单系统、指令扩展及配置同步等核心功能。特此致谢!

When the player eats a food they have not consumed before, and the accumulated hunger value reaches the threshold, the player will receive a permanent bonus of +1 Health, +1 Armor, and +1 Attack Damage. This bonus does not disappear upon exiting the game or dying.

This mod supports three bonus modes (switchable in the config file): Saturation Threshold — bonus triggers when accumulated saturation reaches the threshold; Per Unique Food — bonus triggers for every new allowed food eaten; Per N Unique Foods — bonus triggers after every N new allowed foods eaten.

This mod also supports food whitelists and blacklists. When the whitelist is empty, all foods are allowed; when non-empty, only whitelisted foods can trigger bonuses. The blacklist takes priority over the whitelist.

The hunger value required to trigger the bonus, the increment of the threshold after each trigger, the initial health, the increases in health, armor, and attack damage, the bonus mode, and the food lists can all be modified in the configuration file located in the config folder. With Cloth Config API installed, you can also adjust settings via an in-game GUI from the Mods menu.

Guide

A new item, the Food Book, has been added and can be found in the Creative Mode inventory under Tools & Utilities. It allows players to view: the current bonus mode, the number of times the bonus has been triggered, the number of foods recorded, the current bonus stats (with caps), mode-specific progress (saturation progress / unique food count), foods that have been eaten and those that have not (with quick navigation buttons for "Eaten" and "Not Eaten").

Crafting Recipe:

If Just Enough Items (JEI) is installed, players can right-click on a food item shown in the book to view its recipe.

Commands

The following mod-related commands are available (permission required):

/foodstats info — View player stats (including bonus mode and attribute progress)
/foodstats reset — Reset stats and remove all bonuses
/foodstats mode — View current bonus mode
/foodstats mode saturation / unique / count — Switch bonus mode (Chinese aliases available)
/foodstats whitelist addheld / removeheld / clear / list — Manage food whitelist
/foodstats blacklist addheld / removeheld / clear / list — Manage food blacklist
/foodstats reload — Reload config and sync to all clients

当玩家吃下没有吃过的食物,所累积的饥饿值到达阈值时,为玩家提供生命值 +1,护甲值 +1,攻击力 +1 的永久加成,不会因为退出游戏或死亡消失。

本模组支持三种增益触发模式(可在配置文件中切换):饱食度累计——累计饱食度达到阈值触发加成;每种新食物一次——每食用一种新的允许食物触发一次加成;每 N 种新食物一次——每食用 N 种新的允许食物触发一次加成。

本模组同时支持食物白名单和黑名单。白名单为空时不限制食物;白名单非空时仅白名单内食物可触发增益。黑名单优先级高于白名单。

其中触发加成所需的饥饿值、每次触发加成后阈值增加的值、初始血量、增加的生命值、护甲值、攻击力、增益模式以及食物名单均可在 config 文件夹中的配置文件中更改。安装 Cloth Config API 后,还可通过 Mod 菜单的图形界面在游戏内调整。

指南

加入了食物手册这一物品,位于创造模式物品栏:工具与实用物品。可以查看:当前增益模式、触发加成的次数、已记录食物数量、当前的加成数值(含上限)、各模式的进度(饱食度进度 / 新食物计数)、已经吃过的食物和未吃过的食物(并可通过"已食用"和"未食用"两个按钮快速跳转)。

合成配方:

在安装了 JEI 物品管理器的情况下,可以右键书中显示的食物来查看该食物的配方。

命令

有关模组的指令如下(需要权限):

/foodstats info — 查看玩家统计数据(含增益模式、各属性进度)
/foodstats reset — 重置统计数据并移除属性加成
/foodstats mode — 查看当前增益模式
/foodstats mode saturation / unique / count — 切换增益模式(中文别名:饱食度 / 每种 / 累计)
/foodstats whitelist addheld / removeheld / clear / list — 管理食物白名单
/foodstats blacklist addheld / removeheld / clear / list — 管理食物黑名单
/foodstats reload — 刷新配置并同步到所有客户端

 

foodstats-3.0.2.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-07-05 Get
foodstats-2.3.0.jar
MC Client, 1.20.1, Forge, Server
Release 2025-07-24 Get

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