By default, eating highly nutritious food (or powerful food added by other mods) that restores 19 or more Nutrition at once automatically grants the player extremely powerful defensive buffs and blessings.
/kill command, the player will absolutely survive with exactly 1 HP securely remaining.The game continually memorizes every unique type of food you eat.
A custom Heads-Up Display (HUD) exists on the screen to indicate various mechanics. (Coordinates are purely customizable via the config file).
Every time you eat, your internal "Eat Count" accumulates. Reaching the threshold (Default: 1,000 foods eaten) increases your Shokugi Level by 1 up to level 1,000.
1.0 + (Level * 0.1) times.Level * 1% reductions./foodhealing syokugi skill to read all currently acquired traits directly via chat. Click your acquired skill's name, read its description, and selectively toggle it ON or OFF with a single click inside the UI without risking OP requirements or cheat usage configurations.| Unlock Lv | Skill Name | Specification Details |
|---|---|---|
| Lv 1 | Secret of Fire Resistance | Perfectly nullifies magma and flame damage. |
| Lv 2 | Secret of Water & Night | Grants permanent Water Breathing and Night Vision. |
| Lv 3 | Fast Eater I | Eating food animations resolve twice as fast. |
| Lv 4 | Secret of Acrobatics | Fall damage is 100% neutralized at all times. |
| Lv 5 | Blessing of Flames | Defensively trims 30% off any incoming hit dynamically so long as your player's body persists on-fire. |
| Lv 6 | Secret of Blast Resistance | Explosion damage natively dampens uniformly by exactly 90%. |
| Lv 7 | Secret of Purification | Negatively typed debuffs (Poisons/Weakness) are auto-detected & wiped every tick. |
| Lv 8 | Secret of Abundance | Food stack creation numbers passively double inside the crafting grid. |
| Lv 9 | Secret of Slaughter | Passive Mobs (Cows, Villagers, Squids, etc.) drop item quantities securely forced to triple their initial payout. Can cleanly stack with Looting. |
| Lv 10 | Unleashed Heroics | Under the HP threshold (Default 40%), all damage dealt is multiplicatively escalated (Default: 2x final damage). |
| Lv 11〜13 | Secret of Satisfaction | TaCZ synergy: Grants probability rates (10%, 20%, 30%) skipping your ammo costs locally, and forces Minigun overheating directly to zero. Note that the ammo saving probability continuously scales by +10% per level organically past Level 11. |
| Lv 14〜16 | Secret of Gathering | Crop and vanilla-adjacent blocks (Ore, Glowstones, Clay) harvest payouts forcefully explode multiplicatively post-fortune calculations (Lv14=2x, Lv15=4x, Lv16=6x). |
| Lv 17〜19 | Secret of the Unbreakable | Re-routes armor damage calculations canceling durability losses safely up to near ~96.7% coverage on Lv 19 natively preventing Meta-destroying attributes originating from standard L2 Hostility attacks. |
| Lv 20 | Armor Mastery | Capably routes any unmitigated mega-damage capping durability shred to an immovable max ceiling hit limit exactly equating to "1". At this exact level, your TaCZ ammo saving probability organically reaches 100%, yielding permanent infinite ammo. |
| Lv 30 | Secret of Flight | Seamlessly gifts the standard Creative Mayfly privilege. |
| Lv 100 | Secret of Adamantine | Passive "Resistance IV" buff strictly deployed locally on the client. |
| Lv 991〜 | Ultimate Pursuit Extreme | True endgame. Ensures pure damage-bonus ticks completely circumventing native game i-frames smoothly stacking consecutive additional hit guarantees up towards 9 additional strikes globally at Lv999. |
(All commands dynamically available for standard players entirely unhindered securely in non-cheat servers)
/foodhealing syokugi level - Check current Shokugi Level/foodhealing syokugi count - Check food count towards next level/foodhealing syokugi skill - View unlocked skill list (Interactive clickable Chat GUI)/foodhealing syokugi skill [Name] - Expose the mechanical exact text definitions pertaining to specific acquired skills./foodhealing syokugi toggle [Name] - Toggle execution sequence activating a skill's ON/OFF phase.