Did you ever want to light up a large area without placing a bazillion light blocks yourself? Then this mod is what you are looking for.

This mod adds the electric floodlight (powerable via RF, UE, and EU), a small electric one and a carbon based version as well.
Toggle their invert state via shift right click with empty hand, change mode (straight, narrow or wide cone for the normal floodlights) by using a wrench (and if neither BC, IC2 or CoFHCore is installed, a stick) and right clicking the floodlights. Dye them by rightclicking them with dyes, remove dye with bone meal. Please note that the mode setting is not applicable to all the added blocks.
Power usage, range and more can be set in the config.
Remember to back up your worlds before EVERY update. Newer features will be available in alpha builds, more finished builds will be beta. Whenever I add new stuff I usually will release a beta/alpha first. When enough testing has been done I will release a beta/release. Please report any Issues you find on the github tracker or pm me in IRC on EsperNET in #floodlights or a lot of other channels (Keridos is my name there aswell).
The Minecraftforums thread can be found here if you want to write there, bump the Thread or make suggestions.
Please report all the bugs you find and if you have new Feature requests, go ahead, send me a message or post them on the GitHub. Have fun!





v0.4.2 (released):
v0.4.0 (released):
Credits go to: Pahimar for his informative Mod Reboot Tutorials and his work on EE3 where I have took some functions regarding TE's and blocks from.
Also huge thanks to the many helpful and patient people in IRC who helped me to solve numerous problems. And thanks for the positive comments and feedback I got from you so far. :)