Loading...
Beta Modpages Unclaimed

FirEmerald's Block/Item model API

Adds in the ability to use Block and Item models from code, like before 1.8

0 Likes
3466 Downloads
Created by firemerald

Description

Adds in the ability to use Block and Item models from code, like before 1.8.

It's used FAIRLY similar to the formats in 1.7.10 - You create you renderer, and register an instance of it with the Block/Item of your choosing.
Item renderers should be able to be ported with only a few tweaks, but block models must now be done using the VertexBuffer functions. You can find some helper methods in RenderUtils that you can use and learn from.


There are 2 example renderers at the API source.

One is a block renderer that recreates MOST of the render code for grass, saving the coloring of the item form and any sort of smooth lighting and ambient occlusion. I'll update it with those if I ever figure out how to make them work.

The other is an item renderer ported from my Metroid Cubed 3 mod. It replaces the bow model when held with the powerbeam, complete with charging animation except for the energy bit at the front. It shows how you can tell if the item is being held in the left or right hand of the client player, and how to render an item using those models generated by utilities such as Techne and Tabula.

It is my hope that this coremod and API will help re-spark interest in modding for 1.10.2 and beyond.


AD Become Premium to remove Ads!

What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

AD Become Premium to remove Ads!

How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

More Mods like this

Mantle

Shared code for Forge mods

AutoRegLib

A library to ease menial tasks in mod development.

CraftTweaker

CraftTweaker allows modpacks and servers to customize the game. With CraftTweaker you can change recipes, script events, add new commands and even change item properties!

CoFH Core

Contains Core Functionality for all Team CoFH mods. Also does some really cool stuff on its own!

Patchouli

Accessible, Data-Driven, Dependency-Free Documentation for Minecraft Modders and Pack Makers

Baubles

An addon module and API for Thaumcraft