Description
Looking for New Assets/People Willing to Build Assets (trees, boulders, etc..) Thank you to everybody who have already contributed thus far. This update would not have been possible without the help of Mchetvorkata, who also made the FFH logo. We are a growing team and would love the help of anyone who would like to design the future biomes of Far From Home.
Please support me on patreon
Far From Home Amplified 2.0 is now released

New Features/About Amplified
Far From Home Amplified is a much more chaotic and interesting re-imagining of the main Far From Home mod
This will probably be much better for survival for a lot of you
The terrain is just simply much less boring with many small scale changes while still providing a great amount of flatter terrains
Download Instructions
Far From Home Amplified requires Open Terrain Generator V8
AND Biome's O' Plenty
https://minecraft.curseforge.com/projects/open-terrain-generator
https://minecraft.curseforge.com/projects/biomes-o-plenty
Simply drag and drop all required mods and FFH into your mods folder
The initial loading of the game may take a minute or two for the first time as OTG builds the necessary files for FFH
If Minecraft goes into a state of "not responding" just be patient as this is completely normal and will only happen once
If you are installing FFH into a minecraft directory where FFH already has existed, or some other OTG preset has existed, be sure to delete "OTG-Core" in your Mods -> 1.12.2 folder, and the old FarFromHome world folder inside the OpenTerrainGenerator -> Worlds folder
Video Showcases/Tutorials
AsianHalfSquat top ten countdown - https://www.youtube.com/watch?v=33PpduLhSTA&t=1s
Contributors
Springstof
https://www.planetminecraft.com/project/template-custom-trees-download/
The vast majority of trees used in this mod are made by this guy
The Team
- Mchetvorkata
- Thumpted
- OHKO Bunny
- Phalamy
- Zedd
- Zderpe
Tips
To get screenshots like mine use seus renewed with Atmospheric Density set to 0.5, Tonemapping Curve set to 6.0, Saturation set to 1.5, and Image sharpness set to 1.0
To use FFH on a server set "level type=OTG", "world-generator=FarFromHome", and "level-name=FarFromHome_Amp"
I recommend using Dynamic Trees, and using the config to switch all saplings to Dynamic Trees variants. That way, saplings will have a reasonable functionality
Known/Recommended Compatible Mods
Worley's Caves
Mo Creatures
Botania (Initially the flowers will spawn at an absurd frequency. In order to fix this set "I:worldgen.flower.density=1", "I:worldgen.flower.patchChance=3000", "I:worldgen.flower.patchSize=2", "I:worldgen.flower.quantity=1", and "I:worldgen.mushroom.quantity=1" inside the config. Editing the config text file did not work for me personally, however it worked perfectly when I used the in-game config menu inside the in-game mods menu)
Rougelike Dungeons
Quark
Recurrent Complex (you must disable the trees by setting "S:baseWeight_tree=0.0" inside the recurrent complex config)
The Betweenlands
Ferdinand's Flowers
Astral Sorcery
Exotic Birds
Just a Few Fish
Thaumcraft
Thermal Expansion
Underground Biomes
Tinkers Construct
Thank you and I hope you enjoy!

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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.