Fade is a powerful client-side and server-side utility mod that hides or fades entities within a configurable block range to optimize performance and clear your view.
This mod is extremely useful in situations where crowded entities block your view or cause massive frame drops:
Using Fade helps create a cleaner, smoother, and more comfortable gameplay experience.
You don't need to memorize any commands! Clients can easily configure all settings via the standard Minecraft options screen:
Options... -> Video Settings... -> Fade Settings MenuServer operators (OPs) and the server console can manage settings remotely and save them to the configuration file using the /fade config command tree:
| Command | Arguments / Range | Description |
|---|---|---|
/fade config distance |
<1 ~ 128> |
Sets the block range where culling triggers. |
/fade config target |
PLAYERS_ONLYENTITIES_ONLYALL |
Selects which types of entities to cull. |
/fade config mode |
VANISH |
Sets the render mode when hidden. (Server environment only supports VANISH) |
/fade config operation |
OPTIMIZEFADE_OUT |
OPTIMIZE: Hides entities far away.FADE_OUT: Hides entities close to you. |
/fade config lang |
ko_kren_us |
Syncs the system language for feedback messages. |
/fade config fallingblocks |
<true \| false> |
Toggles whether falling blocks (sand, gravel) are culled. |
/fade config fadeitemvanish |
<true \| false> |
Toggles the item vanish mode during the faded state. |
/fade config filter |
<string (spaces allowed)> |
Updates the custom target filtering string. |