Description
This library adds a couple of classes to facilitate communication between fabric mods. These classes are the FabricCommunicator and the FabricCommunication. Both are found in the com.azuredrake.fabriccom package.
for your build.gradle
Maven Repo: https://raw.github.com/curin/fabriccom/maven/
Dependency Line: modImplementation "com.azuredrake:fabriccom:{Version}"
FabricCommunication is simply a data structure to contain messages sent between mods.
FabricCommunicator is what does the real work.
It has a total of 3 Functions:
- RegisterReciever(modID:String, reciever:Function<FabricCommunication, Integer>)
- Send(modID:string, recipient:String, message:String, data:Object)
- SendGlobal(modID:string, message:String, data:Object)
Send and SendGlobal send to one and all receivers respectively. FabricComs registers one reciever under the id test which will simply output the FabricCommunication to the console. This is useful if you want to test to make sure your Send is working properly. It will also output your Communication if you use sendglobal. If the receiver for your message does not exist, the mod will simply output a warning and the message will be lost. It is important to note that you should always be prepared in your receiver to be sent messages which may not be specifically targeted at you and handle them properly.
Both of the send methods have two overrides one without data, and one without data, message, or modID, but a FabricCommunication instead.
RegisterReceiver is important as it is the method that allows you to receive communications. It is suggested to run this in your modInitializer's constructor (all mods construct prior to initialize running)
My hope is that this will make it easier for mods to communicate in ways which are more stable even if the mod they are looking for is not present.
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.