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Fabric per player spawns

Each player has their own mob cap (of 70 by default)
by vlad2305m
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14,091 downloads
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Updated Jun 30, 2026
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No longer maintained on CurseForge

Forked from LambdaCraft and updated to 1.16.5

 

"This mod is intended to distribute mobs evenly between all players on a fabric modloaded server."

 

How it works: 

  • modifies spawn logic to count chunks (and mobs in them) in a (square) radius around the player and account for chunks shared between the players
  • radius to account is based on (server) render distance (like mob caps in vanilla)
  • in the end each player has their own mob cap which applies to chunks around that player. (the most full one is applied in case of overlap)

    [This means if two players are relatively close to each other**, they can either have 70* mobs in the area between them, or 70* mobs each if no mobs are between them. Though, usually, it will be 70*•1,5**=105 mobs, as intended by vanilla.]

*default monster mobcap, can be changed

**~1 server render distance; n_chunks_loaded_by_these_playres/(SRD•2+1)²

 

Works with Proper Mobcap Modifier (by me)

fabric-per-player-spawns-3.2.jar
MC 1.21.6-snapshot, Fabric, 1.21.8, 1.21.5, 1.21.5-Snapshot, 1.21.6, 1.21.7, Server, 1.21.9-snapshot, 1.21.9, 1.21.10, 1.21.11-snapshot, 1.21.11, 26.1, 26.1.1, 26.1.2
Release 2026-05-15 Get
fabric-per-player-spawns-3.1.jar
MC 1.21.5, Fabric, 1.21.6, Server
Release 2025-06-22 Get

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