Extra Gamerules
Suggestions are more than welcome!
New Gamerules:
lightningProbablity: /gamerule lightningProbability <integer>
This number means there is 1 chance out of (number) that an EntityLightningBolt spawns when it's raining, setting it to 0 or lower will disable lightning bolts. (default: 100000)
lightningFire: /gamerule lightningFire <boolean>
Enables/disables fire created by ligthning. (default: true)
lightningDamage: /gamerule lightningDamage <float>
Damage dealt by ligthing (default: 5.0)
lightningRange: /gamerule lightningRange <double>
Entites inside this range will be damaged by ligthning (default: 3.0)
lightningHorseSpawningModifier: /gamerule lightningHorseSpawningModifier <double>
Controls how often horse traps should spawn. (default 0.01)
doInsomnia: /gamerule doInsomnia <boolean>
Enables/disables phantom spawning. (default: true)
tntExplodes: /gamerule tntExplodes <boolean>
Enables/disables tnt explosion. (default: true)
explosionPowerModifier: /gamerule explosionPowerModifier <float>
Adjusts power of all explosions by multiplying it to the actual explosion power. (default: 1.0)
doSnowMelt: /gamerule doSnowMelt <boolean>
Enables/disables snow and ice melting. (default: true)
pistonPushLimit: /gamerule pistonPushLimit <integer>
Controls the maximum number of blocks which can be moved by pistons. (default: 12)
doHunger: /gamerule doHunger <boolean>
Enables/disables food bar depletion in survival. (default: true)
instantRespawn: /gamerule instantRespawn <boolean>
If set to true, players will be immediately teleported to their respawn location without being shown the death screen. (default: false)
You can reset a numerical gamerule to its default value by setting to a negative value.
Supported 1.14 snapshots:
18w50a, 19w02a, 19w03a, 19w04b & 19w08b
Note for servers:
It is not required for clients to have this mod installed.
Looking for a 1.12 version of this mod? see ConfigurableLightning
This mod WILL NOT be ported to Forge, don't even ask for a backport.
No files available for download.