This mod adds new weapons and tools to the game.
The weapons are made with vanilla materials, there are no new ores.
Recomended Just Enough Items to see the recipes.
Tools:
Mattock: Works as a pickaxe, a shovel, an axe, a sword and a hoe.
Hammer, Excavator and Scythe: Break a 3x3 area.
Lumber Axe: Breaks an entire tree log.
Tunneler: Breaks a 5x5 area.
Swiss Knife: Upgrade for the Multi Tool with more functions.
Prospector: Detects ores.
Sieve: Digs blocks like sand and gravel to look for items.
Fishing Net.
Medieval Weapons:
Battleaxe.
Mace.
Katana.
Warhammer.
Pike.
Scimitar and Lance: Stronger while riding a horse.
Saber and Longsword: Sweeping edge.
Greatsword: A sword that can break a 3x3 area of blocks breakable with sword (cobweb, grass, bamboo, leaves).
Rapier: Knockback.
Khopesh: Egyptian sword with bane of arthropods.
Nunchaku: Gives a small snowness effect.
Dagger: Stronger against Endermen.
Halberd: Has two modes, axe mode and pike mode.
Bat: Gives slowness and nausea to mob hit.
Machete: Chops wither skeleton heads.
Fire Rod: Sets mobs on fire.
Flail: Ignores shield protection.
Steel Shield.
Spear: Both melee and throwable weapon.
Javelin: Throwable stackabe ranged item.
Blowgun: Ranged weapon with poisoned darts.
Modern Weapons:
Flintlock Pistol.
Musket.
Pistol and Automatic Pistol.
Assault Rifle.
Shotgun.
Bazooka.
Grenade.
Dynamite.
Molotov: Burns a 3x3 to 5x5 area.
Guitar: Plays musical notes.
Newspaper: Has knockback.
Villager Profession Blocks:
Dwarf: Anvil.
Knight: Enchantment Table.
Soldier: Cannon.
Miner: Trapped Chest.
Other:
Cannon: A block that fires cannonballs.