Adds proximity and remote detonator traps. Proximity traps explode on player or entity contact, remote traps explode on player click. Remote traps have different channels. Has War and WorldGuard support. Fully configurable.
Check the configuration page for the default recipes.
Basically you define the recipe by giving one material per slot. You can use as many different materials as you like, you just have to add them to the config. Please remember to follow the list and associatve list YAML syntax or it won't work. For example YAML special characters like "*" or "#" should be quoted:
If defusingEnabled is true the behaviour of traps changes. Players have to stand near the trap to remove or defuse it (configurable, change to > 4 to disable that feature)
If a player attempts to remove a trap without defusing it, it will explode (always, exception: WorldGuard regions with 'other-explosion' flag disabled or other plugins which cancel explosions).
Defusing works as following: equip the defusing item and hold right-click on the trap till it is defused
If defusing gets interrupted the player has to start over
Defused traps can drop the trap with certain chance
Can be configured to work only while sneaking
Commands
/setplacingitem <ItemID>
Changes proximity placing item to <ItemID>
/settrapblock <BlockD>
Changes proximity trap block to <BlockID>
/getproximitytrap <amount>
Gives you <amount> of proximity traps
/getremotetrap <amount>
Gives you <amount> of remote traps
Permissions
explosivetraps.*:
description: gives access to all ExplosiveTraps actions