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Expanded Combat

An expansion to how you battle

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262176 Downloads
Created by Userofbricks

Description

Expanded Combat

Modrinth Requires Cloth Config API Requires Curios API

 

This Mod Adds A few things to expand the resources you have for combat. Things like a quiver, arrows, shields, gauntlets, more bows, weapons, and more to come.

IMPORTANT:

If you have bug to report use the issue tracker on github here.

If you have a need to chat/talk for any other reason use the discord here.

 

old reqs

All versions of this mod rely on the Curios API
version 2.4.0 and above require Cloth Config

version 1.0.0 requires Mixin Bootstrap to work.

Version 1.0.0 does not work with forge versions 31.2.37 and above.

Version 1.0.1 works with forge 31.2.45 and above for minecraft 1.15.x

Fully supported minecraft versions: 1.20.1, 1.20.6

dropped support: 1.19.4, 1.17.1, 1.16.5

For Supported Mods and Plugin Mods adding support look at the bottom of the page

Minecraft versions with only part of the mod: 1.15.2, 1.16.4

Content

Quiver and Arrows

the quiver is an item that when put into a custom inventory slot (found in the Curios menu) unlocks extra arrow slots for your arrow needs. The arrows in this slot will be used first before taking out of your main inventory. There are also iron, diamond, and Netherite arrows available in both regular and tipped forms. these increase in damage as the material gets more expensive. The mod changes the texture and name of the vanilla arrow to look more consistently like a flint arrow as the current arrow already looks too much like an Iron one. Along with this you can now cycle the arrows in the quiver to change which stack is used first. To do this click the Hotkeys Z and X. There is also a hud display that sows you the first stack to be used along with the last stack and next one. This display is only shown if you are holding a bow or crossbow and appears next to your offhand slot.

Gauntlets

Gauntlets that serve as both armor and an increase in damage. These can be equipped using the Curios Hands slot. They can also be enchanted to provide knock back and/or knock back resistance. However, when holding a weapon of any kind the damage they add gets cut in half.

Shield progression

the Shield progression is the most detailed part of this mod with lots of veriety and end results.

The current system is a 5 "slot" system with crafting done in the smithing table. All applied materials increase the durability of the shield with the amount changing based on the material. Each Material can be used to increase or decrease the shields mending capability once the mending enchantment is applied. Materials can get replaced however you do not get the previous material back. Some materials require specific materials to already be on the shield in order to be placed on it. an example of this is netherite which requires diamond before it and will only replace diamond. materials such as netherite (currently netherite is the only one) only require one ingot to replace all diamond slots in the shield. if you have jei installed you will se these recipes with it.

Bow/Crossbow Progression

The Bow progression for this mod is similar to the shield progression though it is more linear. As the bow progresses it gets a longer range though you want to be careful as having the bow unbalanced with different materials in each slot causes the bow to shoot suboptimally.

Melee Weapons

There are a vast number of weapons in this mod ranging from swords and scythes to hammers and maces. All the different types have varying strengths and weaknesses that are viewable in the tooltips of the items. There are many attributes to each including damage, range, attack speed, and rate of repair for mending.


Unique Weapon Mechanics

The Scythe has an ability which similarly to arrows you can craft with potions, and it will deal out that potion on hit.
The Katana can block a certain number of arrows in a row. this number is normally 2 but that will grow with each level of the blocking enchantment
The Hammer, Broad sword, and claymore can be enchanted with ground slam which causes entities within range to be damaged. The hammer gets an additional 2 levels of ground slam on top of the enchanted amount.


HeartStealer

- added in 2.8.0

The heart stealer is a unary unique weapon, meaning there will only ever be one of these in the world unless there is cheating.
This Dangerous weapon can be very rarely found in Ancient Cities. It has the ability to steal hearts, although you should be careful with this ability
for if you are ever without this weapon in your inventory you will take damage. Additionally, if the wielder gets extra greedy you will take damage in the
sun like undead mobs, the more you use this weapon the more consequences will come. there are cures to this, but you will also lose much of the stolen health gained in the process.

Enchantments

  • Knockback Resistance can be applied to gauntlets and just as it is named resists knockback. this is not compatible with knockback.
  • Agility can be applied to gauntlets, chestplates, leggings, and boots giving a different effect based on the type of item. this ranges from attack speed to jump boost and dodging.
  • Blocking can be applied to katanas and shields. while on katanas it increases the blockable arrows, on shields it increases their effectiveness.

Configurability

Nearly everything in this mod is configurable. from item damage amounts to crafting type to enchantability.

Content Description for mod versions 2.3.0 and before

Content

Quiver and Arrows: 
added In: 1.0.0

the quiver is an item that when put into a custom inventory slot unlocks an extra arrow slot for your arrow needs. The arrows in this slot will be used first before taking out of your main inventory. There are also iron, diamond, and Netherite arrows available in both regular and tipped forms. these increase in damage as the material gets more expencive. The mod changes the texture and name of the vanilla arrow to look more consistently like a flint arrow as the current arrow already looks too much like an Iron one.

added in: 2.2.0

the quiver now has the ability to have more than one slot to acces these slots craft a quiver tier higher than leather. after equiping it theere will be a button in the curios inventory which takes you to the gui. another way to access this gui is to click the keybind V to acces it no mater the number of slots. Along with this you can now sycle the arrows in the quiver to change which stack is used first. To do this click the Hotkeys Z and X. ther is also a hud display that sows you the first stack to be used along with the last stack and next one. this display is only shown if you are holding a bow or crossbow and apears next to your ofhand slot (configurable).

Gauntlets: added In: 1.0.0

Gauntlets that serve as both armor and an increase in damage. These can be equipped using the Curios Hands slot.They can also be enchanted to provide knock back and/or knock back resistance.

Shield progression:  added In: 2.0.0
the Shield progression is the most detailed part of this mod with lots of veriety and end results.The current system is a 4 "slot" system with crafting done in the smithing table. The current materials are iron(1 slot), gold (2 slots), diamond (1 slot), and netherite wich can be aplied once there are a minimum of 3 diamonds on the shield. all applied materials increase the durability of the shield though gold does this only a little bit. Gold can be used to increase the shields mending capability once the mending enchanment is applied. Diamond counteracts this a small amount though. They can also replace already applied gold and iron but can't be aplied till at least one gold or iron ingot has been applied.

Bow Progression: added In: 2.0.0

The Bow progression for this mod is very similar to the shield progression though it oly has 2 slots. As the bow progresses it gets a longer range though you want to be careful as having the bow unbalaced with different materials in each slot causes the bow to shoot poorly.

Meele Weapons: added In: 2.1.0

There are a vast number of MC Dungeons styled weapons in this mod reanging from swords and scythes to hammers and maces. All the different types have varying stregths and weeknesses that are all(with one exception) viewable in the tooltips of the items. There are many atributes to each including damage range, enhanced damage, slow/fast, and rate of repair for mending. The one weapon whos greatest strength is not shown in a tool tip is the Scythe wich similarly to arrows you can craft with potions and it will deal out that potion on hit.

 

Here is a video about my process of making the mod!:

Compatability:

for versions 2.3.0 and before:

Known Incompatabilities:

for versions 2.3.0 and before:

Possible Updates:
  • armor update adding a mix and match system simmilar to shields
  • mod compatability (mods still to be decided)

Feel free to use this mod in your modpacks just link back here and don't post your own copy of this mod anywhere else.

 
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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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