From the very first sunrise, it knows where you are.
Eternal Chase doesn't just add a monster — it adds your personal apocalypse. No matter where you run — forests, mountains, caves, the deepest darkness — something is always behind you. It doesn't sleep. It doesn't blink. It doesn't forgive.
It hunts.
Meet the Radker — a pale, humanoid nightmare that wears your shape but has no soul. It phases through your walls. It opens your doors. It waits in the corner of your vision, and the moment you look away...
It moves.
Day 1: A slow stalker, watching from the shadows.
Day 2: Faster. Closer. It starts breaking through your walls.
Days 3–4: It fights back when you strike. Every hit you land is an invitation for pain.
Day 5+: The Rage awakens. One berserk Radker. 12 damage per hit. It shatters your torches, your windows, your beds, your sanity. It doesn't want to kill you — it wants to erase you.
And here's the worst part: it breaks blocks.
Your bunker? A coffin.
Your walls? A delay, not a defence.
Your castle? Just a pretty tomb.
But there's a way to fight back. Or maybe... a way to end it all.
If you gather enough Radker Shards and craft the Summoning Sphere, you can perform the forbidden ritual. You can call the Eternal — the ancient alpha, the master of every Radker that hunts you.
He is 3.6 blocks tall. Twice your size. Twice your health. He tears through dimensions like paper.
Phase 1: He summons minions at every 20% health threshold. You're never alone.
Phase 2 (below 50%): He rages. Fire erupts around him. His speed doubles. His damage spikes. Every 10 seconds, another Radker rises to serve him.
Defeat him, and you earn Cursed Crystals — the only material that can forge gear stronger than Netherite. The Cursed Set gives you toughness, knockback resistance, and a sword that deals 12 damage.
But victory is temporary.
The hunt never truly ends.
The land remembers. Scattered across your world are 8 ancient structures — Gothic temples, sunken catacombs, ritual circles, abandoned chapels, haunted mansions, iron mazes, and forgotten altars. Each one hides treasures. Each one hides secrets.
And each one is a reminder:
You are not the first to run. You won't be the last to fall.
The Radker doesn't just drain your health — it drains your mind.
Stand too close, and Blindness clouds your vision.
Survive too long, and the world starts to glitch — stone turns to violet-black corruption, reality bends around you.
Your sanity drops every second you're near them. At 50%, the shadows whisper. At 25%, you feel your grip slipping. At 0%...
Darkness consumes you.
Your mining slows. Your hands shake. Every hit resets your progress. Even animals turn against you — chickens, cows, pigs... they remember fear.
The world looks wrong.
A cinematic VHS overlay creeps in when the Radker is near:
Screen jitter, scanlines, chromatic aberration
Ghostly white noise flickering at the edges
A pulsing vignette that tightens like a noose
Your HUD trembles with every heartbeat
And when you least expect it — when you're hiding, thinking you're safe — the Screamer hits. A full-screen jump scare, a deafening roar, and for 1.8 seconds...
You forget how to breathe.
No checkpoints. No mercy. No second chances.
Every sunrise is a gamble. Every night is a war. The longer you survive, the stronger it becomes. The more you build, the more it destroys.
So tell me, survivor...
Do you run? Do you fight? Do you summon the Eternal and face your nightmare head-on?
Or do you simply die, over and over, until the darkness finally claims what's left of you?