Description
What is this?
This is a port of the 1.8 version of the Entity Culling mod (licensed under MIT, as seen here or backup) to 1.7.10.
See the original mod (1.8+) here.
What does this do?
This mod improves performance by using asynchronous calculations to determine obstructed entities and tile entities, in order to prevent them from rendering. What this means in practice is that entities and tiles that you cannot see, will not waste precious FPS by being rendered regardless.
The performance improvements are largest and most noticeable if you're running a heavily modded pack and have a performance-heavy base with lots of machines, decorations, mobs, and so forth.
F. A. Q
- Will this break with (insert optimization mod here)?
No, it will not. I have tested it to work correctly with most widespread optimization mods out there. On the off-chance there is an issue, it should be reported.
- Will this break with (insert content mod here)?
No, it will not, unless the mod's tileentities set their bounding boxes improperly. In that case, all you have to do is blacklist that mod's tileentities from this mod's configuration file.
- Is there any downside to this?
No, except for an extremely small, barely noticeable RAM usage increase.
- Will you port this to (insert any other version)?
It would be more wise to ask the original mod's author this question.
Please also make sure to read the F.A.Q over at the original mod page.
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.