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[ETF] Entity Texture Features - [Fabric & Forge]

Custom, Emissive and Varied mobs like Optifine and so much more.. +Player skin features!)

Created by traben_0




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🤔 What does this mod do?

ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features!
This way, ETF provides more OptiFine parity on the Fabric mod loader.

If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized modpack, which includes these OptiFine parity mods!



(Click links to read the guide for that feature)



  • OptiFine's random/custom or emissive entity resource packs - ✅ Fully compatible (ETF is not compatible with the OptiFine mod itself or OptiFabric, only the resourcepacks built for it)
  • Entity Model Features (EMF) - ✅ Fully compatible
  • dorianpb's CEM mod - ✅ Fully compatible
  • Sodium - ✅ Fully compatible
  • Iris Shaders - ✅ Fully compatible (Support varies depending on the shader)
  • Mod added entities - ✅ Compatible (Only if the mod creator used the vanilla rendering code to render their mobs)





Settings & configuration

  • Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features.json
  • A few of these options can also be changed via the Puzzle mod


Mod support

  • This mod should be compatible with any mod added entities as long as they extend `LivingEntityRenderer` class for rendering and utilise it correctly
  • Any mod displaying an entity in a custom GUI can force the default texture by having the `entity.getblockstate` set to return either `null` or `VOID_AIR`, the same can be achieved by settings the display mob's UUID to `UUID.nameUUIDFromBytes(("GENERIC").getBytes())`.




My entities are invisible/broken!

  • Custom Entity Models are not a feature provided by ETF. If your entities are invisible or look corrupted you'll need to install my other mod Entity Model Features (EMF) as well. (this includes resource packs such as Fresh Animations).
  • Keep in mind that EMF mod is still in beta development and issues may still occur.

Blocks and items are not emissive!

  • ETF does not support emissive block and item textures, for that you'll need to install Continuity.
  • ETF does support block entities like chests & shulker boxes.

My game is lagging, help!

  • If you are experiencing lag please check your most recent log file to see if any errors are being logged, sometimes an incorrectly written properties file or missing textures may lag the system.

It doesn't work!

  • Check if any issues are not actually a problem in the properties file, a few packs seem to be pointing to a texture that doesn't exist.
  • So far all mob entities support random & emissive textures, but there may still be some quirks.
  • If you find bugs you can either report them in GitHub or get support in the Discord server.

Emissives are broken with Complimentary shaders, what do I do?

  • Complimentary shaders has its own in-built emissive textures that usually work fine but will conflict with some resource packs.
  • You can either disable Complementary's emissives or ETF's emissives to fix this.

My question isn't here!

  • Feel free to check ETF's Discord to ask your questions or check the FAQ there :)


Change log




This mod is under the GNU Lesser General Public License, v3.0.


Also check out the Example ETF resource pack

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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install


Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.



Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.


Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder



You are now Ready. Re-start your Game and start Playing.

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