No more carrying the world in your pockets.
A mod targeted for modpack developers
Encumbered adds a configurable weight and carry-capacity system to Minecraft. Items have weight, containers can add the weight of the items inside them, and players become encumbered when they carry too much. The goal is to make inventory management matter without forcing one specific balance style. Modpack makers can customize item weights, boost items, thresholds, and penalties through configs and data maps.
Every item can have a custom weight. If an item is not configured, it uses the default item weight from the server config.
Encumbered can count:
In order to modify weight values, you need to make a datapack. Encumbered should auto generate the folder path, and the pack.mcmeta file so all you have to do is create the item_weights.json file and place it inside saves/world_folder/datapacks/encumbered_pack/data/encumbered/data_maps/item/ folder.
Below is the expected format for item_weights.json:
{
"values": {
"#minecraft:stone": {
"weight": 0.5
},
"minecraft:dirt": {
"weight": 0.25
},
"minecraft:iron_block": {
"weight": 72.0
},
"#minecraft:logs": {
"weight": 2.0
},
"minecraft:iron_ingot": {
"weight": 8
}
}
}
To make this easier, I also created a fork of misode that handles the formatting and generates the json for you. Meaning, all you should have to do is enter the item weights through the misode UI, and then downloaded the json and place it in the right file path.
Encumbered has two configurable weight thresholds.
Optional configurable effects include:
Level 1 encumbrance by default prevents sprinting. Level 2 encumbrance by default disables jumping, sprinting, elytra, swimming, and slows you down. However, each effect can be added or removed at either threshold in the server config.
You can define items that increase a player's carry capacity called boost items. Boost items can be configured through data maps to provide either:
+25 carry capacity+25% base carry capacityEach boost item can also choose where it works:
Boost items also support a max_stacks value, so modpack makers can control how many copies of an item are allowed to boost your capacity.
In order to define a boost item, you need add another file to the datapack called boost_items.json. it should be placed in the same folder as item_weights.json My misode fork above also allows you to generate boost items, meaning you hsould just have to use the misode fork, download the file, and place it in the correct path.
The expected format for boost_items.json is:
{
"values": {
"minecraft:diamond": {
"boost_type": "multiplier",
"amount": 0.25,
"active_in_inventory": true,
"active_in_armor": false,
"active_in_offhand": true,
"active_in_curios": true,
"max_stacks": 1
},
"minecraft:diamond_pickaxe": {
"boost_type": "multiplier",
"amount": 0.25,
"active_in_inventory": true,
"active_in_armor": false,
"active_in_offhand": true,
"active_in_curios": false,
"max_stacks": 1
}
}
}
Mounts and vehicles can modify how much weight a player can carry. Configurable vehicle threshold boosts include:
Minecarts behave normally, promoting use of less convenient means of travel.
Encumbered includes three main UI features:


You can configure:
If you enjoy Encumbered, consider:
Go forth, loot goblin — but maybe leave the cobblestone behind.