Description
Easy to set up Enchantment Exclusivity across different mods using Groups
Why Enchantment Groups
In big modpacks, a lot of mods come with their own enchantments. While mods declare Enchantments mutually exclusivity between their own Enchantments, most often all Enchantments from different mods can be combined, despite from a logical standpoint should not be used together on the same tool or armor piece.
That brings up a list of issues:
- Players do not have to make meaningful choices. There is no need to specialize, like in vanilla
- Players end up with equipment that have so many enchantments, that they are pretty much omnipotent beings
Enchantment Groups Solution
Enchantment Groups tries to resolve that problem immersively and vanilla-like. Using Enchantment Groups:
- Players never have to resolve enchantment conflicts manually. No commands, no additional items, no screen cluttering tooltips
- Easy to set up and maintain for modpack makers
Config
The config format is as easy as can be. Via json, you are able to create groups of enchantments. All enchantments in that group are considered mutually exclusive to one another.
Each group is identified by a name. This name serves no function in itself, but is there for modpack makers to give a descriptive name to make the 'why' understandable.
Note: Existing enchantment exclusivity, like defined in vanilla or by other mods is not modified, allowing vanilla and mods to do their thing. Don't ask for it.
Config Example
If you were to define enchantment exclusivity like it exists in vanilla, it would look somewhat like this.
- Protection enchantments cannot be combined
- Melee enchantments cannot be combined
- Fortune and Silk Touch are mutually exclusive
- Bow cannot use both Infinity and Mending
- Crossbow cannot use both Multishot and Piercing
- Tridents can use Loyalty and Channeling combined, but both cannot be combined with Riptide
{
"protection": [
"minecraft:protection",
"minecraft:blast_protection",
"minecraft:fire_protection",
"minecraft:projectile_protection"
],
"melee_damage": [
"minecraft:bane_of_arthropods",
"minecraft:smite",
"minecraft:sharpness"
],
"mining": [
"minecraft:fortune",
"minecraft:silk_touch"
],
"bow": [
"minecraft:infinity",
"minecraft:mending"
],
"trident1": [
"minecraft:loyalty",
"minecraft:riptide"
],
"trident2": [
"minecraft:channeling",
"minecraft:riptide"
],
"crossbow": [
"minecraft:multishot",
"minecraft:piercing"
]
}
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.