Description


Introduction
Hexblades is an add-on to Elucent's Eidolon that focus on enhancing the combat side with few others QoL.
Eidolon 1.16 won't update anymore and a lot of planned features will jump directly to 1.18 a future version, so 1.16.5 Hexblades is ending with the 0.0.9 releases a bit raw. There will be a rework of the basics and better progression with the new mechanics that are coming in Eidolon.
That said, let's talk about the mod content, you will find a new tab in the Ars Ecclesia.

You will need to unlock the Soul Sign through Eidolon progression first, then keep praying with the new chant until the Deity will gift you the core of your new magic weapon.
The Hexblades
Heavily inspired by the DnD class, the hexblades are magic weapons related to a deity or sentient that are used by warlocks. As such, these weapons will receive a damage boost while in Awakened state based on the devotion you have proven to the Deity of the Blade, As in base Eidolon, you will have a chant like for the Dark Lord but the two scores are separated (but not the cooldown), plus another random event you may see using them.
The Awakened state can be triggered by right-clicking or pressing the keybind (default H) while full-durability and will last some seconds. The durability bar will show how much time you've got left and when it goes near to 0 it will deactivate, so no risk of breaking them.
While awakened, the weapons will deal more damage and have additional effects based on their element.
Each Hexblade can evolve, but you will have to defeat a powerful enemy to get your hands on that power. (currently only Fire Elemental, more will come)

Misc Additions and other mods compatibilities
Say stop to the boring hand-refilling of cauldrons&co!
The Urn of Endless Waters will check and refill nearby Crucibles, Cauldrons and Botania's Petal Apotecary so you don't have to worry about having infinite water sources anymore, can also refill your empty buckets.Won't interact with pipes and similar tech stuff.

Do you always forget a flint and steel to start the ritual?
The Flame chant will light up campfires and braziers around you on demand, just use the Holy sign three times (Spoiler if you never got it in Eidolon):
obtained from throwing the Ars Ecclesia to villager clerics, like you do with witches.
Do you miss the old "Nitor under the Crucible" of Thaumcraft, or just want more colors of fire?
This add-on supports: the Ether (and its braziers) from Malum, the Soulfire from DruidCraft and the Spiritfire from Occultism as a heat source for the crucible.
The ether braziers can also be used as light ornaments for the altar.
Campfires from other mods should also work now (tested on BYG and Endergetic Expansion).
Added in 0.0.9+ : Using hexblades:crucible_heat_source tag, you can tweak which blocks can make the water boil.

F.A.Q
Q.These weapons would be cool to use with Epic Fight mod, don't you think?
A. I made a preset to add to the EFm config, the values might need to be balanced but it will enable weapon category animations. You can find it here. Note that custom armor models have heavy rendering problems with EF.
Q. How can i get another unstable core?
A. It now spawns in the boss room of temples, hold by a necrotic focus (0.0.8). For 0.0.7 and lesser, use the hex infusion chant on a diamond (30 devotion points required to unlock).
Q. What is the roadmap of this mod, leaving aside the Eidolon future content?
A. 1.16.5 ends with the 0.0.9 version. As Eidolon development stopped, this addon won't be developed as well. I might remake both mods into one in the distant future.
Q. Can i tweak or disable the recipes?
A. Just like current Eidolon, the special craftings can't be edited with datapacks. In 0.0.8.5+ versions, there is a config to disable all the crucible and ritual craftings.You may use one of the addons that adds that functionality to tweak Hexblades recipes as well.
Q. Are the weapon base/extra damage or the devotion scaling adjustable in the config?
A. The extra damage and most of the bonus of the awakened form are adjustable, to balance them as you wish. Base damage can be tweaked from 0.0.9 onward.
Q. Can i use it on my modpack?
A. As the licence imply, as long as it's on curse (or private) and is not re-hosting or jar redistribution.
Regarding Spotlights, feel free to share in the comments. I may add them here in the main page.
https://discord.gg/99gghZMAW7

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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.