The Definitive Server-Side Hologram Framework for Minecraft 1.21 (Fabric)
EasyHologram leverages vanilla Display Entities to deliver a robust, strictly packet-free, and highly performant API for rendering holograms. Zero network hacks, purely modern Minecraft architecture.
PersistentState. Holograms seamlessly survive server execution cycles and restarts without database overhead.Rapidly test and manage holograms in-game. (Requires OP Level 2 Configuration)
| Syntax | Operation |
|---|---|
/hologram create text <pos> <text> | Initializes an optimized textual hologram. |
/hologram create block <pos> <block> | Renders a 3D block geometry. |
/hologram create item <pos> <item> | Renders an item using billboard vectors. |
/hologram edit <id> settext <text> | Mutates textual configurations live in memory. |
/hologram list | Audits all active holograms currently tracked in heap. |
/hologram remove <id> | Safely deallocates a specific hologram instance. |
/hologram save <name> / load <name> | Serializes/Deserializes JSON layout schemas. |
Easily hook into the EasyHologram API via JitPack to empower your own projects. Refer to the GitHub Documentation for advanced Dependency specifications and code examples.
TextHologram target = TextHologram.builder(pos)
.text("Hello World!")
.scale(1.5f)
.build(world);
EasyHologram.getManager().register(target);
System Requirements: Minecraft 1.21 target instance, Fabric Loader ≥ 0.16.0, Fabric API.