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Dynamic Stealth

For all my fellow rogues, spies, ninjas, assassins, etc. Sneak up behind mobs or players (works against all client mods / most minimaps), use stealth attacks, etc.

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311808 Downloads
Created by laike_endaril

Description

Mobs can hide by default.  If you want "vanilla sight" for players, set
(server settings -> senses -> use player senses)
to false.

For optifine compatibility, do the following:
1. Disable entity fading (client settings -> entity fading) by setting "min opacity" to 1 and/or "max opacity at" to 0
2. Disable targeting glow (client settings -> HUD -> targeting HUD style) by setting "glow" to false

Dynamic Stealth has an entity-specific full-bypass filter, so in theory any mob that bugs out with DS installed can be "fixed" using that config, but they won't use DS systems anymore.



I've at least done a basic official video guide.  It doesn't go through advanced features; just the basics.



Also check out Inforno's BackStab mod; it can be especially useful if you just want backstabbing without all the other stuff that comes with Dynamic Stealth


The sight system uses many factors to decide whether things see each other, and has a config option to bypass it (natural soul sight).  Factors include but are not limited to...

1. How far behind the target you are, angle-wise

2. How far you are from the target, distance-wise

3. How bright it is where you're standing

4. Whether you're sneaking

5. Whether you're wearing a mob head that matches the target

6. Armor worn (based on total armor points)

7. Whether you're on fire

8. Invisibility, blindness, glowing...

9. Etc.


The AI is altered in a fairly mod-compatible way, and there is a config option to bypass it (threat bypass).  There is also a config option to force the system to detect mobs as passive/non passive if it is detecting them incorrectly (but it detects most of them correctly).  Some things the ai does:

1. Searches for its target if it saw a target, or searches in a general area if it is alerted by something

2. Warns other mobs using a customizable filter when it sees a target, takes damage, etc

3. Flees from combat if health is low

4. Rallies if health was low, but is not low anymore, coming back for revenge

5. Gets desperate if cornered while fleeing, and fights back

6. etc...


There are some other features as well, such as...

...at least one new potion effect (soul sight); I may add more later

...some stealth/visibility-related potions

...changes to what can be seen through; players and mobs can see through the exact same things (when trying to see other players/mobs, not when trying to see blocks)

...a HUD showing some data for entities you can see


Most things are very configurable.  There are config options to bypass or customize most systems.

It also fixes some things.  For example, vanilla mobs (and most modded mobs) can no longer see you through solid diagonal walls.

 

 

You can find a configurable graph emulating the base FOV shape (before modifiers are applied) here


Modifiers just take that shape and make it bigger or smaller, but the detection range never goes beyond Distance(Far), so if the shape is increased in size, it's cropped in a circular pattern.

Yes, you can use it in your modpack if you want (MIT license).

A list of my curseforge mods can be found here


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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