It pains me to say this, but unfortunately Forge support will have to come to a short end. All throughout development, Forge struggled to stay at a steady pace with Fabric. I kept having to use very unstable workarounds to even deliver a somewhat playable experience for Forge. With this being said, 1.20.1 will remain as a Fabric mod only, unless someone can take the time to patch a sync race issue with Immersive Portals (if so, DM me). I am very sorry for this.
Dreamshift is an atmospheric horror mod for Minecraft that introduces Dreamspaces, unique and surreal worlds that exist beyond slippages, unstable tears in reality.
This mod does not feature one monster haunting you every night.
It explores the experience of encountering something you should not have seen, recognizing new rules, and trying to find your way back home.
Throughout your world, you may find some unnatural, fragile openings called slippages.
They don’t lead to the Nether. They don’t lead to the End.
They lead somewhere else.
Dreamspaces are individual dimensions, each with its own atmosphere, weather, time, events, sounds, buildings, and structure. They can be quiet, broken, abandoned, or simply waiting for you.
Dreamspaces are not regular dimensions in Minecraft. They are temporary experiences, fragments, memories, places, and mistakes.
Slippages are unstable openings that can appear anywhere in the world.
Using them can take you to the Dreamspace, a surreal, atmospheric, and eerie world meant for exploration.
Some slippages are quiet.
Some are scripted.
Others should not exist at all.
Dreamspaces are unique horror environments that lie outside the normal Minecraft survival experience.
These may include:
Dreamspaces look like worlds that Minecraft forgot to delete.
Some Dreamspaces contain unique scripted events.
These are not random mob spawns; they are pre-built situations with specific pacing, behavior, dialogue, movement, and return mechanics.
Scripted Dreamspaces may feature a small story.
Non-scripted Dreamspaces may simply decide you have spent enough time there.
Not every Dreamspace has a story.
Some Dreamspaces are just places you find yourself in.
Unscripted Dreamspaces may return players to the Overworld using various systems, including:
If a Dreamspace has a scripted entity or return story, random timer returns are disabled so the event can run properly.
Dreamshift creates individual Dreamspace dimensions instead of forcing everything into a single world.
This allows each Dreamspace to have:
When Dreamspaces are empty, they can reset back to their default state.
Dreamspaces do not follow Overworld rules.
By default, Dreamspaces are clear and set between sunrise and sunset, with higher chances of appearing close to noon.
Some Dreamspaces change this entirely:
Dreamshift currently features over 20 Dreamspaces, each crafted as a unique horror world.
There are quiet Dreamspaces, scripted ones, some that are just atmospheric for now, and others are waiting for their event.
These are not regular dimensions or biome variations. Each Dreamspace is treated as a separate location with its own mood, rules, reset logic, time, weather, and possible story.
Currently available Dreamspaces include:
New Dreamspaces, scripted encounters, and return events are in the works.
Dreamshift does not rely on cheap jump scares and monster spawns.
The horror of the mod comes from:
While other horror mods ask: "What hunts you?"
Dreamshift asks:
Where did you just go?
But the more important question is:
Why did it let you in?
To use the mod, you need:
Depending on the version and loader, you may need additional dependencies.
On macOS devices, especially those with Apple Silicon, Immersive Portals may show incorrect rendering when used with Iris shader packs. This issue seems to stem from macOS OpenGL/shader restrictions and Immersive Portals shader clipping requirements. If portals become invisible, distorted, or fail to render correctly, try turning off shaders or using only the Sodium shader pack.
Dreamshift is not fully developed yet. While some Dreamspaces are scripted, others are still non-scripted atmospheric worlds and may have events added later.
The behavior of worlds, slippages, Dreamspace resetting, and scripted encounters is actively being developed.