
This mod lets you add custom auras to the different forms in DragonMine Z using resource packs.
IMPORTANT: If you don’t have the resource pack with the textures and models enabled, YOU WILL NOT NOTICE ANY CHANGES IN THE AURA.
When you start the game with the addon installed, a new value will appear in the DragonMine Z config forms: "dmzaurasplus$auraType". This value defaults to "classic" (which corresponds to the original textures and models of the DragonMine Z mod), but you can set any value there.
The mod works as follows: it takes the value you set in "auraType" and looks in your resource pack for files with the prefix corresponding to that auraType. For example, if you set "divine", the prefix will be "divine_", so you must add that at the beginning of all files related to that aura.
The resource pack should be structured like this:
assets.assets, another folder called dragonminez.dragonminez, two folders: geo and textures.Models (geo folder):
geo, create a folder entity and inside it another folder race.race.Textures (textures folder):
textures, create a folder entity and inside it a folder ki.ki folder.The aura model consists of two models: kiaura and kiaura2.
kiaura is the aura model itself that surrounds the player.kiaura2 is the “expanding wave” that appears under the player periodically.To create a custom aura, it’s not necessary to create both files for each aura. If one or both are missing, the mod will use the base mod’s model for the missing files. Both models must be Geckolib Animated Models exported in .geo.json format. As mentioned before, they must have the corresponding prefix; for the example above, the files should be named "divine_kiaura.geo.json" and "divine_kiaura2.geo.json".
The aura texture consists of four files, which together create an animation: aura_ki_0, aura_ki_1, aura_ki_2, and aura_ki_3.
"divine_aura_ki_0", "divine_aura_ki_1", "divine_aura_ki_2", "divine_aura_ki_3").forums channel, there is an example resource pack available for download containing models and textures.
Kaioken:
The addon also allows the Kaioken aura to stack with the aura of another form, rather than replacing its color. This aura can also have a custom auraType, but it has a unique value specifically for it: "stack_aura_adapt".
To use the Kaioken mechanic included in the base mod, set the value enableKaiokenExtraAura to false in the config file dmzaurasplus-client.toml.
If you enjoy the project and would like to support me, you can do so on Ko-fi. That said, there’s absolutely no obligation, since this is a non-profit project.