Description
The world of Minecraft is no longer your happy go-lucky playground. Raiders, pillagers and monsters call this land their home, and they don't want to share it with any pickaxe-wielding plebs like yourself.
Now you can live out this hellish and perhaps epic reality in what is a true-to-vanilla group of entities with enhanced encounter frequencies across all biomes.
Aim of the mod:
To make the spawns of a number of vanilla entities described below more common but ideally not overwhelming if well equipped.
What this mod adds:
Following added to all biomes (except Nether and The End in DOMS 1.11 and above):
1. Pillagers - Extension of vanilla Pillager entity, increasing spawn weight meaning more encounters. A shield is strongly recommended!
2. Pillagers (with sword) - Extension of vanilla Pillager entity customised to use a sword instead of crossbow. Spawns at roughly equal rate to Pillager Entity.
3. Slimes - Extension of vanilla Slime entity, increasing spawn weight slightly.
4. Zombie Pigmen - Extension of vanilla Zombie Pigman entity with the following changes: doesn't burn in daylight, will attack Pillagers if found.
As of DOMS 1.1, no longer retaliates if attacked by player (should be truly on your side now, helps with any "accidental" miss-hits), no longer attacks player if made aggressive by Pillager battle.
Note that the ZombiePigmen in the Nether can still spawn naturally by the game and not via my mod so will still be hostile if you attack!
5. Vindicators - Extension of vanilla Vindicator entity, increasing spawn weight slightly meaning more encounters. Spawn weight here is quite low so they are relatively rare encounters.
Balance, bugs and suggestions:
Please leave comments if you have any suggestions including balance changes and if you notice any bugs. The balancing of this project is something I am currently working on so it may still need some tweaking!
Known issues:
Currently mobs added by this mod do not spawn in custom biome adding mods e.g. Biomes O' Plenty. This is due to filtering used to prevent the terrifying numbers prior to version 1.11 spawning in Nether and The End. You can still play with these mods installed but the spawn rate increase will only be in the vanilla biomes for now.
Noted not currently compatible with some instances of skyblock, too many spawns occurring there. Will try to make an update to this at some point once I have more information.
Mod logo image taken from Minecraft Village & Pillage Update Trailer
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.