Description
DESIGNED FOR SERVERS, NOT SINGLE PLAYER USE
Uses ideas from other mods*, future features**, fan theories*** and own design.
*Uses ideas from the origins mod such as class abilities, however manages this in a different way.
**Uses ideas from the Warden as well as Sculk.
***Uses the theory of the new end and old end.
Made for 1.16.5, may be updated in the future.
MUST BE SET UP BY AN ADMIN, WILL NOT WORK IN SINGLE PLAYER
Dimensional Wars is about 4 teams fighting for power over the minecraft universe.
These four teams are Bastion, Fortress, New End and Old End, each team has a custom dimension, please note that these are not accessible by normal means and only commands.
Bastion is with your post 1.16 nether with piglins and so on with with all the enemies in its biomes. The biomes in their dimension are basalt deltas, crimson forest and soul sand valley. To get to their dimension you must be an op and type in /tpbastion
Fortress is your classic nether with all the enemies in its biomes. The Biomes in their dimension are nether wastes, warped forest and soul sand valley. To get to their dimension you must be an op and type in /tpfortress
New End is your classic normal end with enderman and shulkers as well as another mob the Purpur bug. The biomes in their dimension are Purpur Forest and the End Desert. To get to their dimension you must be an op and type in /tpnewend
Old End is based off of the theory that the two conflicting end colour schemes are two different factions, with the greens being old end and the purples being new end. The old end lived in the end for a very long time, then an invading faction (the purple new end) came and destroyed the old end, this mod takes place during that war but this time your players decide who wins. Old End has 2 new mobs: Old Enderman and the Sculk Beast. Their biomes are the sculk forest and the end desert. To get to their dimension you must be an op and type in /tpoldend
Each team has two class abilities. For old end these are: tp 10 blocks in the direction your are facing and when you press the secondary ability button you go back to where you pressed the button 10 seconds later. For New End these are: tp you to a random location within 10 blocks and give everything within a certain block radius (including you) a very high level of slowness. For Bastion these are: Give you strength 2 for 3 seconds and speed 2 for 3 seconds. Finally for Fortress the class abilities are: Fire a wither skull east from your location and when you press the button after 5 seconds an explosion happens at the location you pressed the key.
Each team also has class specific items and structures that spawn across all dimensions but youll have to play the mod to learn about these.
THE WAY IT WAS DESIGNED TO BE SET UP ON SERVERS
So, the way I designed it to be set up is this:
- Get the mod on your server
- Except for admins or helpers, clear the whitelist (or impose one, just make it so only those who you choose are allowed on
- Make a starting area, you choose how this works
- Each team has a boss, when a teams boss is killed, give all members on that team a soul helmet and make it so when they respawn they have to be on a different team.
- Each team also has a portal warden (Red for bastion, Green for old end, Yellow for new end and blue for fortress), make it so that a team cannot exit their dimension unless they have killed their portal warden, but also another team cannot enter their dimension, the portal wardens are like gates, you cant exit or enter if the gate is closed, the way to open this gate is to kill the portal warden
- When a team kills their portal warden give them the portal warden armour and weapons from that warden
- Replace Portal Warden Stuff if lost (void, logging off, despawning, etc.) (OPTIONAL)
- Make a boss arena for each dimension or each boss (OPTIONAL)
- Once you know what to do and have done all the setup, open the server!
Credits
Coding - MrMichael110
Textures - Rbot_R, MrMichael110
Music - Rbot_R, MrMichael110
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.