This mod is created to separate what can appear in wich dimension. Tested on Minecraft 1.20.1 with Forge 47.1.3+.
I wanted to make a RP server where all the "magic" was forbiden in the overworld for lore purposes but I struggled to prevent some structures to appear in the overworld while still be in my custom dimension.
So I tried to create a mod to help me just do that.
It's still in testing but you can use a simple json config to tell the mod what exactly you want to let appear in wich dimension.
For each dimension, you can blacklist or whitelist mod namespaces to block:
The config file is located at config/dimensionseparator.json.~~~~
Here is an example :
{
"dimensions": {
"minecraft:overworld": {
"mode": "blacklist",
"bypassLevel": 2,
"namespaces": ["ars_nouveau", "iceandfire"],
"blacklistedIds": ["minecraft:zombie"],
"whitelistedIds": ["ars_nouveau:bookwyrm_familiar"],
"features": true,
"mobs": true,
"loot": true,
"items": true,
"structures": true
}
}
}
| Field | Type | Description |
|---|---|---|
mode |
string | "blacklist" to block listed mods, "whitelist" to allow only listed mods |
bypassLevel |
int | Minimum operator level allowed to /summon blocked entities (-1 or absent = no bypass) |
namespaces |
string array | Mod IDs to block or allow depending on mode |
blacklistedIds |
string array | Specific IDs always blocked, regardless of mode (e.g. "minecraft:zombie") |
whitelistedIds |
string array | Specific IDs always allowed, regardless of mode (e.g. "ars_nouveau:bookwyrm_familiar") |
features |
boolean | Block world generation features (ores, plants...) from listed mods |
mobs |
boolean | Block mob spawning from listed mods |
loot |
boolean | Block loot tables from listed mods (chests, mob drops...) |
items |
boolean | Block item usage (right-click) from listed mods |
structures |
boolean | Block structure generation from listed mods |
Setting a category to false disables blocking for that category, even if the namespace is listed.
/locate on a blocked structure will search indefinitely without result. This is vanilla Minecraft behavior when no matching structure exists in the dimension.This mod uses Mixins and event handlers and should be compatible with most Forge mods. If you encounter a conflict, please open an issue.
Found a bug or have a suggestion? Open an issue on GitHub.