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Damage Incorporated

Makes the mobGriefing game rule modular by adding many game rules with equivalent functionality.

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784 Downloads
Created by EnnuiLangeweile

Description

Damage Incorporated

Banner for the Damage Incorporated mod

Have you ever wished that you could disable certain features that can be disabled with mobGriefing without disabling other features like farmers being able to farm? Because this mod is for you!

Damage Incorporated is a mod that adds many game rules that allows for configuring features that are behind the mobGriefing toggle. This means that from aspects like the destruction type of creepers (and more), the ability of endermen placing or picking blocks, to even ones like the ability of evokers to wololo are all configurable individually with this mod!

And for specific rules such as all explosion-related game rules, farmland trampling, and more, this mod provides more options than a simple toggle!

Part of the Boring series. Don't forget to check out Boring Backgrounds and Boring Default Game Rules!

Dependencies

This mod requires Minecraft 1.19+ and the Quilt Standard Libraries.

Configuration

Currently, this mod has 34 game rules, each of them affecting different parts of mobGriefing. You can see what they are below:

Category: Explosions

creeperDestructionType: This game rule controls regular creepers' destruction type. The accepted options are:

  • LOSSY_EXPLOSION: Destroys the terrain while also destroying some of its drops.Damages entities. (equivalent to mobGriefing: on)
  • LOSSLESS_EXPLOSION: Destroys the terrain while keeping all of its drops intact. Damages entities.
  • DAMAGE_ONLY: Disables the terrain destruction part of the explosion, but leaves the damage to nearby entities intact. Recommended if you want creepers to still remain a menace despite not destroying blocks. (equivalent to mobGriefing: off)
  • NONE: Completely disables the explosion, including entity damage. This is similar to data packs that disables explosions.

chargedCreeperDestructionType: This game rule controls charged creepers' destruction type. Accepted options: LOSSY_EXPLOSION/LOSSLESS_EXPLOSION/DAMAGE_ONLY/NONE

canGhastFireballsSpreadFire: Allows for toggling if ghast fireballs can spread fire or not. Accepted options: true/false

ghastFireballDestructionType: This game rule controls the destruction type of ghast fireballs. Accepted options: LOSSY_EXPLOSION/LOSSLESS_EXPLOSION/DAMAGE_ONLY/NONE

witherSpawnDestructionType: This game rule controls the destruction type of the explosion caused by the Wither when spawned. Accepted options: LOSSY_EXPLOSION/LOSSLESS_EXPLOSION/DAMAGE_ONLY/NONE

witherSkullDestructionType: This game rule controls the destruction type of wither skull explosions. Accepted options: LOSSY_EXPLOSION/LOSSLESS_EXPLOSION/DAMAGE_ONLY/NONE

 
Category: General

farmlandTrampling: This game rule controls farmland trampling. The accepted options are:

  • ALL: Allows players and mobs to trample farmland. (equivalent to mobGriefing: on)
  • PLAYER_ONLY: Disable farmland trampling for mobs but allows players to do it. (equivalent to mobGriefing: off)
  • MOB_ONLY: Disables farmland trampling for players but allows mobs to do it.
  • OFF: Completely disables farmland trampling.

canWitherRoseBePlanted: This game rule determines if victims of the Wither will plant or drop wither rose. Accepted options: true/false

turtleEggTrampling: This game rule controls the trampling of turtle eggs by any entities standing on it. Keep in mind that trampling is different than the undead's turtle egg stomping and disabling this game rule won't stop them from doing it. Accepted options: ALL/PLAYER_ONLY/MOB_ONLY/OFF

canMobsPickUpLoot: This game rule determines whenever mobs can pick up loot or not. Accepted options: true/false

canBurningMobsBreakPowderSnow: This game rule controls the ability of burning mobs to break powder snow by touching them. Accepted options: ALL/PLAYER_ONLY/MOB_ONLY/OFF

canBurningProjectilesModifyBlocks: This game rule controls the ability of burning projectiles of modifying block (ex. a TNT being ignited by a burning arrow). Keep in mind that this only affects projectiles shot by an entity, if it has no owner (like projectiles shot from a dispenser), it won't be affected by this option. Accepted options: ALL/PLAYER_ONLY/MOB_ONLY/OFF

Category: Hostile Mobs

canEndermenPlaceBlocks: This game rule determines whenever endermen can place blocks or not. Accepted options: true/false

canEndermenPickBlocks: This game rule determines whenever endermen can pick blocks or not. Accepted options: true/false

canSilverfishInfestBlocks: This game rule controls the ability of silverfish to infest blocks. Accepted options: true/false

permanentInfestedBlockDamage: This game rule determines whenever a call for help from a silverfish can break nearby infested blocks in order to summon more silverfish. If disabled, then the infested blocks will instead be converted into their normal variants. Accepted options: true/false

canWitherBreakBlocks: This game rule controls the ability of the wither itself to break blocks. This does not affect the wither-related explosion. Accepted options: true/false

canRavagersBreakLeaves: This game rule controls the ability of ravagers to break leaves. Accepted options: true/false

canRavagersBreakCrops: This game rule controls the ability of ravagers to break crops. Accepted options: true/false

canEnderDragonDestroyBlocks: This game rule determines whenever the ender dragon can destroy blocks or not. Accepted options: true/false

canBlazeFireballsSpreadFire: This game rule determines whenever blaze fireballs can spread fire or not. Accepted options: true/false

canPiglinsGather: This game rule determines whenever piglins can gather or not. Accepted options: true/false

canEvokersWololo: This game rule controls the ability of evokers to cast the "Wololo" spell. Accepted options: true/false

 
Category: Undead Mobs

canMobsPickUpLoot: This game rule controls the ability of mobs to destroy doors. Accepted options: true/false

canTurtleEggsBeStompedByZombies: This game rule controls the ability of zombies to stomp turtle eggs. This is different than turtle egg trampling. Accepted options: true/false

canTurtleEggsBeStompedByZombifiedPiglins: This game rule controls the ability of zombified piglins to stomp turtle eggs. This is different than turtle egg trampling. Accepted options: true/false

canTurtleEggsBeStompedByZombieVillagers: This game rule controls the ability of zombie villagers to stomp turtle eggs. This is different than turtle egg trampling. Accepted options: true/false

canTurtleEggsBeStompedByHusks: This game rule controls the ability of husks to stomp turtle eggs. This is different than turtle egg trampling. Accepted options: true/false

canTurtleEggsBeStompedByDrowneds: This game rule controls the ability of drowneds to stomp turtle eggs. This is different than turtle egg trampling. Accepted options: true/false

 
Category: Passive Mobs

canSheepBreakGrass: This game rule controls the ability of sheep to break grass by eating them. This does not affect grass eating. Accepted options: true/false

canSheepTurnGrassBlocksIntoDirt: This game rule controls the ability of sheep to transform grass blocks into dirt by eating them. This does not affect grass block eating. Accepted options: true/false

canRabbitsEatCarrotCrops: This game rule controls the ability of rabbits of eating carrots crops. Accepted options: true/false

canFoxesPickBerries: This game rule determines whenever foxes can pick berries directly from plants (sweet berry bushes and glow vines) or not. Accepted options: true/false

canFarmerVillagersFarm: This game rule determines whenever farmer villagers can farm or not. Accepted options: true/false

snowGolemTrail: This game rule controls the snow golem's trail. Accepted options: true/false

Keep in mind that if mobGriefing is disabled, then all of this mod's game rules are overriden by it.

The ability to change the default values of these game rules is out-of-scope for this mod, however, Boring Default Game Rules lets you do exactly that.

License

This mod is licensed under the MIT license. You can freely include the mod on any modpack with no permission. Usage of this mod's code on other projects or derivatives of this mod is allowed as long as attribution is given.


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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