A Croptopia addon for Minecraft 1.20.1 (Forge) that restores seed drops from grass — a feature removed from Croptopia.
Breaking tall grass, short grass, ferns or large ferns now has a chance to drop Croptopia seeds, with each seed only appearing in its natural biome climate.
Every grass or fern block broken can drop a seed. Each of the 58 Croptopia crops has a default climate zone:
| Zone | Biomes | Seeds |
|---|---|---|
| Tropical | Jungle, Mangrove Swamp | Coffee, Ginger, Pepper, Pineapple, Rice, Tea, Turmeric, Vanilla, Yam |
| Warm | Savanna, Desert, Badlands, Cherry Grove | Bell Pepper, Cantaloupe, Chile Pepper, Eggplant, Grape, Honeydew, Kiwi, Olive, Peanut, Saguaro, Sweet Potato, Tomatillo, Tomato |
| Temperate | Forest, Plains, Swamp, Hills | Artichoke, Asparagus, Basil, Black Bean, Blackberry, Celery, Corn, Cucumber, Elderberry, Garlic, Green Bean, Green Onion, Hops, Leek, Lettuce, Mustard, Onion, Raspberry, Soybean, Spinach, Squash, Strawberry, Zucchini |
| Cold | Taiga, Mountains, Snow | Barley, Blueberry, Broccoli, Cabbage, Cauliflower, Cranberry, Currant, Kale, Oat, Radish, Rhubarb, Rutabaga, Turnip |
Default drop chance: 0.5% per seed per grass broken.
Biome mods (Terralith, BYG, Oh The Biomes You'll Go…) are automatically compatible — they inherit vanilla biome tags.
On first launch, config/croptopiagrass/seeds.json is generated with defaults:
{
"enabled": true,
"default_drop_chance": 0.005,
"default_biome_tag": "minecraft:is_overworld",
"seed_overrides": {}
}
| Field | Description |
|---|---|
enabled |
Enable or disable the mod entirely |
default_drop_chance |
Drop probability from 0.0 to 1.0 (0.005 = 0.5%) |
default_biome_tag |
Fallback biome tag for seeds with no zone assigned |
seed_overrides |
Per-seed overrides (optional) |
{
"seed_overrides": {
"croptopia:rice_seed": {
"drop_chance": 0.03,
"biome_tag": "minecraft:is_wet"
}
}
}
Only include the fields you want to override — omitted fields fall back to defaults.
MIT