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CreateColonies

A compatibility project between Create and Structurize/Minecolonies
by MotionlessTrain
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110,291 downloads
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Updated Jul 6, 2026
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Addons Adventure and RPG Automation Create

CreateColonies

A compatibility project between Create and Structurize/Minecolonies

The main purpose of this mod is to fix some of the placement requirements or placements of some of the blocks in Create within Structurize blueprints. For instance, when there is an encased shaft inside of a blueprint, instead of requiring an encased shaft (which cannot be obtained), a regular shaft is required.

Currently the following blocks are fixed:

  • Rails (fixes placement of curved and sloped rails, and material requirements of those)
  • Belts (fixes a crash, and item requirements of shafts and the belt itself)
  • Bogeys (fixes the requirement of needing a train casing)
  • Deployers (fixes the requirement of the held item)
  • Train stations (fixes the coupling with the train track, when the schematic is rotated or mirrored)

Other features

Apart from fixing Create within Structurize's blueprints, this mod has other features as well

  • Interoperability between Create's clipboard and Minecolonies' builder's hut: You can sneak+interact a builder's hut or mine with a clipboard from Create, and it notes all items that are still needed for the current build on the clipboard
  • A "Schematic workbench", which is a way to convert a Create schematic into a Structurize blueprint, or the other way around

Ideas for the future

  • Compatibility between both request systems: Some way to request items from Create via the postbox automatically? To let citizens craft things on Create's (stockkeeper's) demand?
  • Possibly a style for Minecolonies

Things this mod will not do

  • Allow citizens to use trains. That may require programming a schedule app, to figure out the most efficient route to their destination, and some other sort of trickery to let citizens figure out the difference between a freight train and a passenger train Moreover, at this point, citizens won't wait for something during their pathfinding. They figure a route that is possible at this moment, not a route that would be possible if they wait a minute for a train
  • Add a citizen who can craft using Create machines It doesn't make sense to have a citizen who only needs to move items from their hut block or rack to some sort of input chest, then move items out of an output into their hut block The postbox does the former of those, the stash the latter
  • Get train signals to place nicely For some reason, when a train signal is being placed by the builder, even if it is after the rail has been placed, it is marking itself as invalid, and doesn't render the (>) on the rails. I don't know what the cause is, and whether that is solvable easily
CreateColonies-1.21.1-2.0.5.jar
MC 1.21.1, NeoForge
Release 2026-06-02 Get
CreateColonies-1.20.1-1.0.3.jar
MC 1.20.1, Forge
Release 2026-05-11 Get
CreateColonies-1.21.1-2.0.0-beta.12.jar
MC NeoForge, 1.21.1
Beta 2025-10-28 Get
CreateColonies-1.20.1-0.1.2.jar
MC Client, 1.20.1, Forge, Server
Beta 2025-08-22 Get

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