A simple sifter for the amazing Create mod. This mod it's meant to be used in modpacks.
Heavily inspired on ex nihilo sieve.
Works with the sifter or in hand (like create sandpaper)
- String, Andesite, Brass, Sturdy
- Advanced meshes only work with the brass sifter.
- Configurable mesh durability.
- By default, only applies to hand sifting.
- Enchantable with Unbreaking.
- Added zinc mesh for modpacks.
Automated sifting. Based on the Millstone block works more or less in the same way. You can toss items on top or feed it with any item automated way (hoppers, funnels, chute…)
- Right Click with a mesh to add it.
- Right Click with empty hand to clear inventories.
- Output
- Input
- Shift + right click: Mesh
High redstone disables processing"waterlogged":"true""advancedSifter":"true"ServerEvents.recipes(event => {
event.remove({ type: 'createsifter:sifting' })
})
Output.of('minecraft:clay', 0.5)
ServerEvents.recipes(event => {
/**
createsifter.sifting(Output[] result, Ingredient ingredient, ItemStack mesh)
.processingTime(int time) // optional, default: 500
.waterlogged(true) //optional, default: false
.advancedSifter(true) //optional, default: false
**/
event.recipes.createsifter.sifting([Output.of('minecraft:clay',0.5),Output.of('minecraft:redstone')],'minecraft:sand',"createsifter:andesite_mesh")
})
kubejs/assets/kubejs/textures/item/diamond_mesh.pngStartupEvents.registry('item', event => {
//Basic mesh
event.create('diamond_mesh','createsifter:mesh')
.displayName('Diamond Mesh')
.parentModel("createsifter:block/meshes/mesh")
.texture("mesh","kubejs:item/diamond_mesh")
.maxDamage(77) //Mesh durability
//Advanced mesh
event.create('advanced_diamond_mesh','createsifter:advanced_mesh')
.displayName('Advanced Diamond Mesh')
.parentModel("createsifter:block/meshes/mesh")
.texture("mesh","kubejs:item/diamond_mesh")
.texture("frame","micraft:block/diamond_block")
.maxDamage(200) //Mesh durability
})
Thanks to the Creators of Create.