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Create Sifting

Sifter for create

0 Likes
3054842 Downloads
Created by oierbravo_mc

Description

Create Sifting

A simple sifter for the amazing Create mod. This mod it's meant to be used in modpacks.

Heavily inspired on ex nihilo sieve.

Dedicated wiki

1.21.1-2.x Version Requires Mechanicals Lib

Version support & documentation

Meshes

Works with the sifter or in hand (like create sandpaper)

  • String, Andesite, Brass, Sturdy
  • Advanced meshes only work with the brass sifter.
  • Configurable mesh durability.
    • By default, only applies to hand sifting.
    • Enchantable with Unbreaking.
  • Added zinc mesh for modpacks.

Sifter

Automated sifting. Based on the Millstone block works more or less in the same way. You can toss items on top or feed it with any item automated way (hoppers, funnels, chute…)

  • Right Click with a mesh to add it.
  • Right Click with empty hand to clear inventories.
    1. Output
    2. Input
    3. Shift + right click: Mesh

Brass Sifter

  • High redstone disables processing
  • Output filter.
  • 8x processing per cycle, configurable.
  • Bigger output capaticy, configurable.

Recipes

Waterlogged feature (optional)

  • "waterlogged":"true"
  • Sifters can be waterlogged to get different output.
  • In hand meshes act as waterlogged when the player is in a LiquidBlock

Advanced sifter per recipe (optional)

  • "advancedSifter":"true"
  • Recipes can require brass sifter for normal meshes too.

Compact recipes.

  • Recipes with same mesh and input block gets merged allowing easier compat.
  • Current mods:
    • EnderIO
    • Ars nouveau
    • AE2

Recipes examples

KubeJS

  • Remove al Sifting recipes.
ServerEvents.recipes(event => {
  event.remove({ type: 'createsifter:sifting' })
})
  • Chanced output (binding)
Output.of('minecraft:clay', 0.5)
  • Add recipes
ServerEvents.recipes(event => {
  /** 
    createsifter.sifting(Output[] result, Ingredient ingredient, ItemStack mesh)
    .processingTime(int time) // optional, default: 500
    .waterlogged(true) //optional, default: false
    .advancedSifter(true) //optional, default: false
  **/
  event.recipes.createsifter.sifting([Output.of('minecraft:clay',0.5),Output.of('minecraft:redstone')],'minecraft:sand',"createsifter:andesite_mesh")
})
  • Custom meshes
    • Texture location (for this examples): kubejs/assets/kubejs/textures/item/diamond_mesh.png
StartupEvents.registry('item', event => {

    //Basic mesh
    event.create('diamond_mesh','createsifter:mesh')
      .displayName('Diamond Mesh')
      .parentModel("createsifter:block/meshes/mesh")
      .texture("mesh","kubejs:item/diamond_mesh")
      .maxDamage(77) //Mesh durability

    //Advanced mesh
    event.create('advanced_diamond_mesh','createsifter:advanced_mesh')
      .displayName('Advanced Diamond Mesh')
      .parentModel("createsifter:block/meshes/mesh")
      .texture("mesh","kubejs:item/diamond_mesh")
      .texture("frame","micraft:block/diamond_block")
      .maxDamage(200) //Mesh durability

})

Thanks to the Creators of Create.


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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