A faithful recreation of the Half-Life 2 Zero-Point Energy Field Manipulator, built directly from Valve's Source SDK 2013 reference and adapted to work with Create, Sable, and Simulated physics.
This is not a "gravity gun themed" item. The carry distance, hold velocity ramp, punt impulse, pickup cone, distance scrolling clamps, and release behavior are all ported from the original weapon_physcannon source so that picking something up, walking around with it, and throwing it feels the same as it does in HL2.
weapon_physcannon.cpp)Support on Discord
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