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Craft-Vania

Weapons, items, mobs, and structures inspired by the Castlevania series.

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Created by fortyseven_man

Description

Craft-Vania

Weapons, items, and mobs inspired by the Castlevania series.

 

Just want the whips and sub-weapons? Check out Craft-Vania Lite

 

Update 9/22/24

1.4- new version available for 1.20.1 and 1.20.4

1.4.1- Added missing recipe for the holy symbol and made adjustments to staurolite

Structures will be coming in a later update (or possibly as a separate mod)

 

1.18.2,  1.19.2, 1.20.1 and 1.20.4 versions require the Curios API

 

1.4/1.4.1 Changelog:

Mod ported to 1.20.1 and 1.20.4
- The mace, shield rod, and holy rod can no longer perform sweep attacks, but they can now disable shields like axes can.
- Added a new blunt weapon, Excalibur
- Added a new spell, sanctuary, which removes negative potion effects
- The merman statue now only grants dolphin’s grace. A new relic, the holy symbol, grants water breathing
- Added three new relics that convert burning (ruby circlet), freezing (opal circlet), and poison (topaz circlet) damage to health
- Added a new relic, the bandana, which increases attack damage by 2
- Renamed the candle to the heart candle to avoid confusion, and updated the flame visuals
- Added a lantern equivalent of the heart candle
- Added two new enchantments- ranged strike, which increases whip alt. attack damage, and specialist, which increases sub-weapon damage
- Added new sounds for some sub-weapons, retro sub-weapons still use the old sounds
- Added new sounds for whip alt attacks based on material (leather, chain, fire, ice)
- Added a new item, peanuts. Toss them up into the air and catch them to restore health and hunger
- Added a new crafting item, the yellow crystal
- Increased the damage bonus from staurolite
- Increased the health threshold at which the mystic pendant’s effect activates
- Rebalanced the cooldowns for all sub-weapons
- Reworked the holy flame, it’s now a short-range fire blast.
- Reworked the agunea, it’s now a long-ranged blast that can hit multiple mobs
- The axe can now pierce mobs as it flies
- Adjusted the heart drop rate on some weapons
- Werewolves now gain buffs to attack and defense depending on the phase of the moon
- Removed the wooden golem, stone golem, and knight. These mobs weren’t really adding anything, may be reworked in the future
- Removed the rebound stone (temporary until fixed or reworked)
- Reworked mob spawning procedures to stop mobs from spawning where they shouldn’t be. Because of this mobs will only spawn in vanilla biomes now- see list in description for specifics
- Fixed an issue that caused some sounds to play multiple times
- Various bugfixes

1.4.1- Added missing recipe for the holy symbol and made adjustments to staurolite

 

Weapons

Whips

Whip alt. attack- A long range (5 blocks) melee strike that pierces mobs.

  • Leather Whip- Basic whip
  • Chain Whip- Mid-level whip
  • Morning Star Whip- High-damage whip
  • Thorn Whip- Inexpensive whip upgrade
  • Fire Whip- Ignites mobs
  • Ice Whip- Freezes mobs
  • Gold Whip- Significantly increased chance to drop hearts when attacking
  • Diamond Chain Whip- Higher-damage whip
  • Vampire Killer- Highest-damage whip. Deals bonus damage to undead mobs

Swords

  • Alucard Sword- Alt. Attack: teleport 7 blocks forward in the direction you're facing. (cost: 1 heart)
  • Vorpal Blade- Very fast attack speed.
  • Crissaegrim- Very fast attack speed, an upgrade to the Vorpal Blade
  • Hrunting- Applies poison.
  • Were Bane- Deals bonus damage to werewolves.
  • Jewel Sword- Chance to drop various jewels when attacking
  • Firebrand - Ignites mobs on hit.
  • Icebrand - Freezes mobs on hit. Alt. attack: Shoot a projectile that freezes enemies. (cost: 1 heart)
  • Thunderbrand- Alt. attack: Shoot a projectile that summons a lightning strike. (cost: 10 hearts)
  • Millican's Sword- Chance to stop enemies from moving, gains a damage bonus on the following hit.
  • Mourneblade- Heals the user after dealing damage.
  • Holy Sword- Deals bonus damage to undead mobs. Alt. attack: deals damage to all nearby undead mobs (cost: 5 hearts)
  • Takemitsu- Inexpensive bamboo sword.
  • Masamune- Alt. Attack: teleport 5 blocks forward in the direction you're facing. (cost: 1 heart)
  • Muramasa- Gains an attack buff as durability decreases.

Claymores

  • Claymore- Slower but more powerful alternative to the iron sword.
  • Zweihander- Alt. Attack: Lunge forward.
  • Daybreak- Alt. Attack: Spawn a whip skeleton to briefly fight for you. (cost: 7 hearts)
  • Claimh Solais- Slow but very powerful.

Throwing Swords

  • Heaven's Sword- Alt. Attack- throws a sword straight forward a set distance, which then returns in a slight upward arc.
  • Rune Sword- Alt. Attack- throws a sword straight forward a set distance, which then returns in a slight upward arc. An upgrade to the Heaven's Sword.

Maces

Maces function like axes in combat, they can disable shields.

  • Mace- Basic blunt weapon
  • Shield Rod- Gains an attack buff when used with a shield in the other hand.
  • Holy Rod- Deals significant bonus damage to undead mobs.
  • Excailbur- Strong blunt weapon

Other

  • Nunchaku- A unique weapon that hits twice.

 

Sub-Weapons

1-Heart Subweapons

  • Dagger- Straightforward projectile with a quick cooldown. Also functions as a melee weapon.
  • Holy Water- Creates a wave of holy fire on impact that slows and damages enemies.
  • Axe- Strong and short-ranged projectile that pierces mobs. Also functions as a regular axe.
  • Cross- Flies a set distance, then returns like a boomerang. Can only be thrown horizontally.
  • Fire Bomb- Creates fire in a small area on impact.
  • Holy Flame- A short-range fire spell that ignites mobs up to three blocks away.
  • Vibhuti- Creates an area of ashes that deal damage over time.
  • Bat Soul- Use to gain a little height, can be used continuously.

5-Heart Subweapons

  • Stopwatch- Stops nearby mobs from moving and highlights them.
  • Bible- Creates a damage field around the user.
  • Agunea- Fires strong, long range (up to 16 blocks) blasts of electricity that damage all mobs in its path.
  • Hellfire- A spell that fires off three flaming projectiles in a fixed spread pattern.

8-Heart Subweapon

  • Soul Steal- A spell that damages nearby mobs and heals the user based on the number of mobs hit.

10-Heart Subweapons

  • Herb- Heals the user.
  • Sanctuary- A spell that removes negative potion effects from the user.
  • Dark Metamorphosis- A spell that allows the user to heal by dealing damage for a short time.

 

Relics

  • Double Shot- Decreases sub-weapon cooldown
  • Triple Shot- Further decreases sub-weapon cooldown
  • Leap Stone- Allows the user to double jump
  • Flame Necklace- Grants fire resistance
  • Mystic Pendant- Grants resistance II at low health
  • Bloodstone- Grants a chance to heal when attacking and boosts health-stealing attacks
  • Crystal Necklace- Freezes water beneath the user
  • Sunstone- Grants strength I during the daytime
  • Moonstone- Grants strength I during the nighttime
  • Medusa Pendant- Prevents slowness
  • Blessed Ring- Prevents curses
  • Vlad’s Ring- Prevents poison, nausea, and wither status effects
  • Skull Ring- Grants resistance II, but curses the user
  • Haste Ring- Grants haste I and prevents mining fatigue
  • Astral Ring- Grants a chance for sub-weapons to not consume hearts when used
  • Staurolite- Increases damage of sub-weapons
  • Thief Ring- Increases the chance for Craft-Vania mobs to drop crafting materials
  • Mermaid Statue- Grants dolphin’s grace (while in water)
  • Vlad’s Eye- Grants Luck II and prevents blindness
  • Ankh- Increases the effectiveness of healing items
  • Talisman- Grants a chance to ignore damage received
  • Heart Brooch- Increases the drop rate of hearts
  • Back Dash Cube- Grants the ability to backdash. Default key: X
  • Griffin’s Wing- Allows the user to perform a high jump at the cost of 3 hearts, and prevents fall damage after use. Default key while equipped: X (while in the air)
  • Levitation Gem- Slows falling speed when equipped or held in hand
  • Blood Cloak- Grants a chance to spawn hearts when attacked
  • Crystal Cloak- Grants invisibility
  • Sunglasses- Prevents blindness and darkness
  • Holy Symbol- Grants water breathing (while in water)
  • Bandana- Increases attack power by 2
  • Topaz Circlet- Heal when poisoned
  • Opal circlet- Heal when freezing
  • Ruby circlet- Heal when burning

 

Items

  • Heart- Used as ammo for sub-weapons and in crafting
  • Big Heart- 4 hearts, used for storage and crafting
  • Pot Roast- Heals and restores hunger
  • Peanuts- Toss a peanut into the air and catch it to restore health and hunger
  • Invisibility Potion- Grants invisibility
  • Potion- Heals 4 health
  • High Potion- Heals 10 health
  • EX Potion- Heals 20 health
  • Antidote- Cures poison
  • Uncurse- Removes curse
  • Remedy- Removes all negative status effects
  • Life Vessel- Increases max health by 1
  • Heart Candle- drops a heart when broken
  • Heart Lantern- drops a heart when broken

 

Crafting Materials

Craftable

  • Leather Cord
  • Iron Spike Ball
  • White Crystal
  • Red Crystal
  • Blue Crystal
  • Green Crystal
  • Yellow Crystal

Mob Drops

  • Fire Gem- dropped by Fire Man and Heat Shade, can be crafted into blaze powder
  • Aether Shard- dropped by Flea Man, Werewolf, Creature, Nemesis, Lesser Demon
  • Vampire Blood- dropped by Vampires
  • Ectoplasm- dropped by Ectoplasm, Nemesis, Killer Doll, can be crafted into slime balls
  • Poison Vial- dropped by Poison Ghoul, Creature
  • Frozen Crystal- dropped by Frozen Shade, can be crafted into ice
  • Demonic Soul- dropped by Lesser Demon, Legion
  • Snake Scales- dropped by Medusa Head and Gold Medusa Head
  • Merman Fin- dropped by Mermen

 

Mobs

  • Axe Armor- Throws axes, doesn’t burn in sunlight
  • Creature- High health and attack power
  • Ectoplasm- Flying mob, curses on contact
  • Fire Man- Ignites on contact, cannot survive in water or rain
  • Flea Man- Jumps around
  • Frozen Shade- Flying mob, shoots freezing projectiles
  • Ghoul
  • Gold Medusa Head- Flying mob, slows on contact
  • Gold Skeleton
  • Heat Shade- Flying mob, shoots flaming projectiles
  • Killer Doll- Curses on contact.
  • Legion- High health, Spawns one Legion Zombie every time it takes damage
  • Legion Zombie
  • Lesser Demon- High health, jumps around
  • Medusa Head- Flying mob
  • Merman- Shoots projectiles
  • Mud Man- doesn’t burn in sunlight
  • Mummy
  • Nemesis
  • Poison Ghoul- Poisons on contact
  • Red Skeleton- Turns into a pile of bones when defeated, and will respawn if the bone pile is not destroyed
  • Skeleton Sprinter- Very fast, but weak
  • Vampire- Heals when attacking, takes damage from water and bonus damage from the sun
  • Werewolf- Gains resistance and strength bonuses based on the phase of the moon
  • Whip Skeleton

 

Mob Spawning

Mobs can only spawn in the following vanilla biomes:

  • Axe Armor- Birch Forest, Dark Forest, Flower Forest, Forest, Grove, Old Growth Birch Forest, Old Growth Pine Taiga, Old Growth Spruce Taiga, Stony Shore, Taiga, Windswept Forest, Windswept Gravelly Hills, Windswept Hills, Wooded Badlands
  • Creature- Dark Forest, Forest, Old Growth Pine Taiga, Old Growth Spruce Taiga, Snowy Beach, Snowy Plains, Snowy Taiga, Taiga
  • Ectoplasm- Dripstone Caves, Eroded Badlands, Grove, Jungle, Lush Caves, Mangrove Swamp, Plains, Sparse Jungle, Stony Shore, Swamp
  • Fire Man- Badlands, Desert, Eroded Badlands, Savanna, Savanna Plateau, Windswept Savanna
  • Flea Man- Birch Forest, Dark Forest, Eroded Badlands, Forest, Grove, Jungle, Windswept Gravelly Hills, Windswept Hills
  • Frozen Shade- Deep Frozen Ocean, Frozen Ocean, Frozen Peaks, Frozen River, Ice Spikes, Jagged Peaks, Snow Slopes, Snowy Beach, Snowy Plains, Snowy Taiga
  • Ghoul- Badlands, Birch Forest, Dark Forest, Flower Forest, Forest, Grove, Meadow, Plains, Savanna, Savanna Plateau, Stony Peaks, Taiga
  • Gold Medusa Head- Bamboo Jungle, Dripstone Caves, Jungle, Mangrove Swamp, Sparse Jungle, Stony Peaks, Stony Shore
  • Gold Skeleton- Badlands, Desert, Jungle, Sparse Jungle, Wooded Badlands,
  • Heat Shade- Badlands, Desert, Eroded Badlands, Wooded Badlands
  • Killer Doll- Badlands, Birch Forest, Dark Forest, Desert, Flower Forest, Forest, Plains, Wooded Badlands,
  • Legion- Desert, Snow Slopes, Snowy Plains, Stony Shore, Windswept Gravelly Hills
  • Lesser Demon- Badlands, Desert, Eroded Badlands, Plains, Savanna, Savanna Plateau, Windswept Savanna, Wooded Badlands
  • Medusa Head- Dark Forest, Flower Forest, Forest, Grove, Meadow, Plains, Savanna, Savanna Plateau, Windswept Forest, Windswept Savanna
  • Merman- Beach, Frozen River, Mangrove Swamp, River, Stony Shore, Swamp
  • Mud Man- Mangrove Swamp, Swamp, Jungle, Sparse Jungle
  • Mummy- Desert, Badlands, Eroded Badlands
  • Nemesis- Birch Forest, Dark Forest, Flower Forest, Forest, Old Growth Birch Forest, Windswept Forest, Old Growth Pine Taiga, Old Growth Spruce Taiga, Snowy Taiga, Taiga
  • Poison Ghoul- Mangrove Swamp, Swamp, Bamboo Jungle, Jungle, Sparse Jungle, Lush Caves
  • Red Skeleton- Plains, Badlands, Dark Forest, Forest, Jungle, Savanna, Snow Slopes
  • Skeleton Sprinter- Birch Forest, Dark Forest, Desert, Forest, Old Growth Birch Forest, Plains, Savanna
  • Vampire- Dark Forest, Forest, Windswept Forest, Old Growth Pine Taiga,
  • Werewolf- Birch Forest, Dark Forest, Flower Forest, Forest, Windswept Forest, Old Growth Pine Taiga, Old Growth Spruce Taiga, Snowy Taiga, Taiga
  • Whip Skeleton- Jungle, Sparse Jungle, Plains, Snowy Plains, Birch Forest, Forest

 

Status Effects

  • Cursed- a status effect that prevents players from using any item that requires hearts to activate. 
  • Frozen- a status effect that applies powder snow's freezing effect and prevents movement (for mobs) or applies slowness (for players)

 

Enchantments

  • Ranged Strike- increases damage of alt. attacks (for whips)
  • Specialist- increases damage (for sub-weapons)

 


 

Info for Old Versions:

Weapons

Whips
Whips have a higher chance (on average) to drop hearts. Alt. Attack- A long range (5 blocks) melee strike that pierces mobs.
Leather Whip- Basic whip.
Chain Whip- Mid-level whip.
Morning Star Whip- High-damage whip.
Thorn Whip- Inexpensive whip upgrade.
Fire Whip- Ignites mobs.
Ice Whip- Freezes mobs on hit.
Gold Chain Whip- High heart drop rate.
Diamond Chain Whip- Higher-damage whip.
Vampire Killer- High damage and heart drop rate, deals bonus damage to undead mobs.

Swords
Alucard Sword- On use: teleport 7 blocks forward in the direction you're facing. (cost: 1 heart)
Vorpal Blade- Very fast attack speed.
Crissaegrim- Very fast attack speed.
Hrunting- Applies poison.
Were Bane- Deals bonus damage to werewolves.
Jewel Sword- Chance to drop various jewels when attacking
Firebrand/Laevatain- Ignites mobs on hit.

Icebrand/Rahab's Frost- Freezes mobs on hit. On use: Shoot a projectile that freezes enemies. (cost: 1 heart)

Thunderbrand- On Use: Shoot a projectile that summons a lightning strike. (cost: 10 hearts)
Millican's Sword- Chance to stop enemies from moving, gains a damage bonus on the following hit.
Mourneblade- Heals the user after dealing damage.
Holy Sword- Deals bonus damage to undead mobs. On use: deals damage to all nearby undead mobs. (cost: 5 hearts)
Claymore- Slower but more powerful than the iron sword.

Zweihander- On use: Lunge forward.
Daybreak- On use: Spawn a whip skeleton to briefly fight for you. (cost: 7 hearts)
Claimh Solais- Slow but very powerful.
Takemitsu- Inexpensive bamboo sword.
Masamune- On use: teleport 5 blocks forward in the direction you're facing. (cost: 1 heart)
Muramasa- Gains an attack buff as durability decreases.

Heaven's Sword- Alt. Fire- throws a sword straight forward a set distance, which then returns in a slight upward arc.
Rune Sword- Alt. Fire- throws a sword straight forward a set distance, which then returns in a slight upward arc. An upgrade to the Heaven's Sword.

Other Weapons
Mace- Basic blunt weapon.
Shield Rod- Gains an attack buff when used with a shield in the other hand.

Holy Rod- Deals significant bonus damage to undead mobs.
Nunchaku- A unique weapon that hits twice.

 

 Sub-Weapons

Dagger- Straightforward projectile, has bonus melee damage.  Cost- 1 heart
Holy Water- Creates a wave of holy fire on impact. . Cost- 1 heart
Axe- Strong, short-range projectile with knockback; has bonus melee damage, and can be used to break wood. Cost- 1 heart
Cross- Flies a set distance, then returns like a boomerang. This weapon can only be thrown horizontally. Cost- 1 heart
Fire Bomb- Creates fire on impact. Cost- 1 heart
Holy Flame- Flaming projectile. Cost- 1 heart
1.16.5- Rebound Stone- Hits the nearest mob within a small area. Cost- 1 heart

1.18.2+- Rebound Stone- Throw a projectile that ricochets off of surfaces. Cost- 1 heart.
Vibhuti- Creates an area of damaging ashes. Cost- 1 heart
Bat Soul- Use to gain a little height, can be used continuously. Cost- 1 heart
Stopwatch- Stops nearby mobs from moving, and highlights them. Cost- 5 hearts
Holy Book- Creates a damaging field around the user. Cost- 5 hearts
Agunea- Strong, long-range, rapid-fire projectile. Cost- 5 hearts
Herb- Heals the user. Cost- 10 hearts
Soul Steal- Deals damage to nearby mobs, and heals the user based on the number of mobs hit. Cost- 8 hearts
Hellfire- Three flaming projectiles in a fixed spread pattern. Cost- 5 hearts

Dark Metamorphosis- Allows the user to heal by dealing damage for a short time. Cost- 10 hearts

1.16.5- Griffin's Wing- Use to jump high, can be used in the air. Cost- 1 heart

 

Relics

1.16.5- Relics provide bonuses while in your inventory. They can also be equipped as curios.

1.18.2+- Relics only provide bonuses while equipped as curios, unless specified otherwise.
Double Shot- Reduces sub-weapon cooldown.
Triple Shot- Further reduces sub-weapon cooldown.
1.16.5- Leap Stone- Increases jump height.

1.18.2+- Leap Stone- Allows the user to jump while in the air. Double jumping prevents fall damage.
Flame Necklace- Gives fire resistance.
Sunstone- Gives an attack boost during the day.
Moonstone- Gives an attack boost during the night.
Dash Charm- Increases movement speed.
Mystic Pendant- Grants resistance when at low health.
1.16.5- Double Jump Necklace- Allows the user to jump while in the air. Double jumping prevents fall damage. Merged with Leap Stone in 1.18.2
Medusa Pendant- Prevents slowness.
Ankh of Life- Increases the effectiveness of healing items.
Vlad's Ring- Prevents nausea, poison, and wither.
Staurolite- Buffs the damage of sub-weapons.
Blessed Ring- Prevents the curse status effect.
Skull Ring- Grants resistance, but curses the user.
Mermaid Statue- Increases movement speed in water and grants water breathing.
Crystal Cloak- Turns the user invisible.
Vlad's Eye- Boosts luck and prevents blindness.
Talisman- Gives the user a chance to ignore damage received.
Heart Brooch- Increases the drop rate of hearts.
Back Dash Cube- Allows the user to backdash by pressing X.
1.16.5- Tear of Blood- Grants resistance.

Crystal Necklace- Allows the user to walk on water by creating temporary ice at their feet.
Bloodstone- Grants a chance to heal when attacking, and boosts the effectiveness of Soul Steal and the Mourneblade.
Haste Ring- Grants Haste and prevents Mining Fatigue.
Blood Cloak- Grants a chance to spawn hearts when the user is attacked.
Astral Ring- Grants a chance for sub-weapons to not consume hearts when used.

Levitation Gem- Slows fall speed and prevents fall damage when held in hand.

1.18.2+- Griffin's Wing- Use to jump high, cannot be used multiple times in the air. Can be used by right clicking while in hand, or equipped as a curio and activated with the X key (by default) while airborne. Costs 3 hearts, and negates fall damage after it is used.

1.18.2+- Thief Ring- Increases the chance for Craft-Vania mobs to drop crafting materials.

 

Items

Heart- Used as ammo for sub-weapons.
Big Heart- Used as ammo for sub-weapons.
Pot Roast- Heals and restores hunger.
Invisibility Potion
Potion
High Potion
EX Potion
Antidote- Cures Poison.
Anticurse- Removes curse. This will be more useful once mobs are added.
Remedy- Removes all negative status effects.

Life Vessel- Increases max health by 1 heart and heals the user completely. Health increases are lost upon death.

 

Crafting Materials

Leather Cord
Iron Spike Ball
White Crystal
Red Crystal
Blue Crystal
Green Crystal

1.18.2+ mob drops, used for crafting weapons and relics:

Fire Gem- dropped by Fire Man and Heat Shade, can be crafted into blaze powder
Aether Shard- dropped by Flea Man, Werewolf, Creature, Nemesis, Lesser Demon
Vampire Blood- dropped by Vampires
Ectoplasm- dropped by Ectoplasm, Nemesis, Killer Doll, can be crafted into slime balls
Poison Vial- dropped by Poison Ghoul, Creature
Frozen Crystal- dropped by Frozen Shade, can be crafted into ice
Demonic Soul- dropped by Lesser Demon, Legion
Snake Scales- dropped by Medusa Head, Gold Medusa Head, and Stone Golem
Merman Fin- dropped by Mermen

 

Mobs

Axe Armor*- Throws axes.
Creature
Ectoplasm- Curses on contact.
Fire Man- Ignites on contact, cannot survive in water or rain.
Flea Man
Frozen Shade- Shoots projectiles that cause slowness.
Ghoul
Gold Medusa Head- Slows on contact.
Gold Skeleton
Heat Shade- Shoots flaming projectiles.
Killer Doll- Curses on contact.
Knight*- Peaceful until attacked.
Legion- Spawns one Legion Zombie every time it takes damage.
Legion Zombie
Lesser Demon
Medusa Head
Merman- Shoots projectiles.
Mud Man*
Mummy
Nemesis
Poison Ghoul- Poisons on contact.
Red Skeleton- Turns into a pile of bones when defeated, and will respawn if the bone pile is not destroyed.
Skeleton Sprinter
Stone Golem*
Vampire- Heals when attacking, takes damage from water and bonus damage from the sun.
Werewolf
Whip Skeleton
Wood Golem*

*These mobs do not burn in sunlight

 

Mob Spawning

Mobs will only naturally spawn in biomes that have at least one matching tag. 

 

The tags for each mob (in 1.16.5) are:

 

Axe Armor- Forest, Mountain, Plains, Hills
Creature- Snowy, Cold, Mountain
Ectoplasm- Snowy, Sandy, Cold, Swamp
Fire Man- Sandy, Mesa, Savanna, Nether
Flea Man- Plains, Wasteland, Forest, Hills
Frozen Shade- Cold, Snowy, Mountain
Ghoul- Plains, Wasteland, Forest, Hills, Mountain, Sandy
Gold Medusa Head- Jungle, Forest, Mountain, Wasteland
Gold Skeleton- Mesa, Sandy, Plains, Nether
Heat Shade- Mesa, Sandy, Hot, Nether
Killer Doll- Forest, Mesa, Sandy, Plains
Knight- Forest, Mountain, Plains, Hills
Legion- Sparse, Plains, Mesa
Lesser Demon- Dry, Hot, Sandy, Nether
Medusa Head- Plains, Jungle, Forest, Hills, Wasteland
Merman- Water, River, Ocean, Beach, Wet
Mud Man- Swamp, Wet, Wasteland
Mummy- Mesa, Sandy, Dry, Wasteland
Nemesis- Plains, Mesa, Forest, Sandy, Snowy
Poison Ghoul- Swamp, Plains, Wasteland, Jungle
Red Skeleton- Plains, Sandy, Jungle, Hills, Nether
Skeleton Sprinter- Plains, Sparse, Sandy
Stone Golem- Mountain, Hills
Vampire- Forest, Sandy, Snowy, Mountain, Wasteland
Werewolf- Forest, Savanna, Plains, Hills
Whip Skeleton- Forest, Sandy, Plains, Snowy
Wood Golem- Forest, Dry

 

Misc.

Candle- Drops a heart when broken. Can also be used for decoration. Spawns in Structures.
The Vampire Killer, Alucard Sword, Dagger, Holy Water, Axe, Cross, and Stopwatch have extra textures that can be accessed during crafting. Fill in the blank spots of each item's crafting recipe with hearts to craft the alternate versions.
Cursed- a status effect that prevents players from using any item that requires hearts to activate. 

Frozen- a status effect that applies powder snow's freezing effect and prevents movement (for mobs) or applies slowness (for players)

Curios Support- This mod adds:

1.16.5- one curio slot, one necklace slot, one body slot, two ring slots, and two charm slots.

1.18.2- one curio slot, one necklace slot, one back slot, two ring slots, and two charm slots.

 

Structures

1.16.5 only (for now)

Grave- only spawns on dirt or grass blocks
Sandy Grave- only spawns on sand blocks
Altar- can spawn anywhere
Sandy Altar- only spawns in sandy biomes
Overgrown Altar- only spawns in jungle biomes
Snowy Altar- only spawns in snowy biomes
Crypt- spawns underground
Sandy Crypt- only spawns under sandy biomes
Overgrown Crypt- only spawns under jungle biomes
Destroyed House- can spawn anywhere
Graveyard- only spawns on dirt or grass blocks
Abandoned Church- can spawn anywhere
Ruined Tower- can spawn anywhere
Aqueduct- can spawn anywhere

 

 

 


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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Behold the Redstone (Flux) Revolution - adds a set of RF-Powered Armor and Tools to make your adventuring Fluxtastic!

Advanced Hook Launchers

Adds different hooks with launchers which give you ability to climb, abseil, jump off the cliffs, pull entities or players, and even slay the dragons!

Ceramics

Form clay into tools and armor then harden it using heat