Weapons, items, and mobs inspired by the Castlevania series.
Mod ported to 1.20.1 and 1.20.4
- The mace, shield rod, and holy rod can no longer perform sweep attacks, but they can now disable shields like axes can.
- Added a new blunt weapon, Excalibur
- Added a new spell, sanctuary, which removes negative potion effects
- The merman statue now only grants dolphin’s grace. A new relic, the holy symbol, grants water breathing
- Added three new relics that convert burning (ruby circlet), freezing (opal circlet), and poison (topaz circlet) damage to health
- Added a new relic, the bandana, which increases attack damage by 2
- Renamed the candle to the heart candle to avoid confusion, and updated the flame visuals
- Added a lantern equivalent of the heart candle
- Added two new enchantments- ranged strike, which increases whip alt. attack damage, and specialist, which increases sub-weapon damage
- Added new sounds for some sub-weapons, retro sub-weapons still use the old sounds
- Added new sounds for whip alt attacks based on material (leather, chain, fire, ice)
- Added a new item, peanuts. Toss them up into the air and catch them to restore health and hunger
- Added a new crafting item, the yellow crystal
- Increased the damage bonus from staurolite
- Increased the health threshold at which the mystic pendant’s effect activates
- Rebalanced the cooldowns for all sub-weapons
- Reworked the holy flame, it’s now a short-range fire blast.
- Reworked the agunea, it’s now a long-ranged blast that can hit multiple mobs
- The axe can now pierce mobs as it flies
- Adjusted the heart drop rate on some weapons
- Werewolves now gain buffs to attack and defense depending on the phase of the moon
- Removed the wooden golem, stone golem, and knight. These mobs weren’t really adding anything, may be reworked in the future
- Removed the rebound stone (temporary until fixed or reworked)
- Reworked mob spawning procedures to stop mobs from spawning where they shouldn’t be. Because of this mobs will only spawn in vanilla biomes now- see list in description for specifics
- Fixed an issue that caused some sounds to play multiple times
- Various bugfixes
1.4.1- Added missing recipe for the holy symbol and made adjustments to staurolite
Weapons
Whips
Whips have a higher chance (on average) to drop hearts. Alt. Attack- A long range (5 blocks) melee strike that pierces mobs.
Leather Whip- Basic whip.
Chain Whip- Mid-level whip.
Morning Star Whip- High-damage whip.
Thorn Whip- Inexpensive whip upgrade.
Fire Whip- Ignites mobs.
Ice Whip- Freezes mobs on hit.
Gold Chain Whip- High heart drop rate.
Diamond Chain Whip- Higher-damage whip.
Vampire Killer- High damage and heart drop rate, deals bonus damage to undead mobs.
Swords
Alucard Sword- On use: teleport 7 blocks forward in the direction you're facing. (cost: 1 heart)
Vorpal Blade- Very fast attack speed.
Crissaegrim- Very fast attack speed.
Hrunting- Applies poison.
Were Bane- Deals bonus damage to werewolves.
Jewel Sword- Chance to drop various jewels when attacking
Firebrand/Laevatain- Ignites mobs on hit.
Icebrand/Rahab's Frost- Freezes mobs on hit. On use: Shoot a projectile that freezes enemies. (cost: 1 heart)
Thunderbrand- On Use: Shoot a projectile that summons a lightning strike. (cost: 10 hearts)
Millican's Sword- Chance to stop enemies from moving, gains a damage bonus on the following hit.
Mourneblade- Heals the user after dealing damage.
Holy Sword- Deals bonus damage to undead mobs. On use: deals damage to all nearby undead mobs. (cost: 5 hearts)
Claymore- Slower but more powerful than the iron sword.
Zweihander- On use: Lunge forward.
Daybreak- On use: Spawn a whip skeleton to briefly fight for you. (cost: 7 hearts)
Claimh Solais- Slow but very powerful.
Takemitsu- Inexpensive bamboo sword.
Masamune- On use: teleport 5 blocks forward in the direction you're facing. (cost: 1 heart)
Muramasa- Gains an attack buff as durability decreases.
Heaven's Sword- Alt. Fire- throws a sword straight forward a set distance, which then returns in a slight upward arc.
Rune Sword- Alt. Fire- throws a sword straight forward a set distance, which then returns in a slight upward arc. An upgrade to the Heaven's Sword.
Other Weapons
Mace- Basic blunt weapon.
Shield Rod- Gains an attack buff when used with a shield in the other hand.
Holy Rod- Deals significant bonus damage to undead mobs.
Nunchaku- A unique weapon that hits twice.
Sub-Weapons
Dagger- Straightforward projectile, has bonus melee damage. Cost- 1 heart
Holy Water- Creates a wave of holy fire on impact. . Cost- 1 heart
Axe- Strong, short-range projectile with knockback; has bonus melee damage, and can be used to break wood. Cost- 1 heart
Cross- Flies a set distance, then returns like a boomerang. This weapon can only be thrown horizontally. Cost- 1 heart
Fire Bomb- Creates fire on impact. Cost- 1 heart
Holy Flame- Flaming projectile. Cost- 1 heart
1.16.5- Rebound Stone- Hits the nearest mob within a small area. Cost- 1 heart
1.18.2+- Rebound Stone- Throw a projectile that ricochets off of surfaces. Cost- 1 heart.
Vibhuti- Creates an area of damaging ashes. Cost- 1 heart
Bat Soul- Use to gain a little height, can be used continuously. Cost- 1 heart
Stopwatch- Stops nearby mobs from moving, and highlights them. Cost- 5 hearts
Holy Book- Creates a damaging field around the user. Cost- 5 hearts
Agunea- Strong, long-range, rapid-fire projectile. Cost- 5 hearts
Herb- Heals the user. Cost- 10 hearts
Soul Steal- Deals damage to nearby mobs, and heals the user based on the number of mobs hit. Cost- 8 hearts
Hellfire- Three flaming projectiles in a fixed spread pattern. Cost- 5 hearts
Dark Metamorphosis- Allows the user to heal by dealing damage for a short time. Cost- 10 hearts
1.16.5- Griffin's Wing- Use to jump high, can be used in the air. Cost- 1 heart
Relics
1.16.5- Relics provide bonuses while in your inventory. They can also be equipped as curios.
1.18.2+- Relics only provide bonuses while equipped as curios, unless specified otherwise.
Double Shot- Reduces sub-weapon cooldown.
Triple Shot- Further reduces sub-weapon cooldown.
1.16.5- Leap Stone- Increases jump height.
1.18.2+- Leap Stone- Allows the user to jump while in the air. Double jumping prevents fall damage.
Flame Necklace- Gives fire resistance.
Sunstone- Gives an attack boost during the day.
Moonstone- Gives an attack boost during the night.
Dash Charm- Increases movement speed.
Mystic Pendant- Grants resistance when at low health.
1.16.5- Double Jump Necklace- Allows the user to jump while in the air. Double jumping prevents fall damage. Merged with Leap Stone in 1.18.2
Medusa Pendant- Prevents slowness.
Ankh of Life- Increases the effectiveness of healing items.
Vlad's Ring- Prevents nausea, poison, and wither.
Staurolite- Buffs the damage of sub-weapons.
Blessed Ring- Prevents the curse status effect.
Skull Ring- Grants resistance, but curses the user.
Mermaid Statue- Increases movement speed in water and grants water breathing.
Crystal Cloak- Turns the user invisible.
Vlad's Eye- Boosts luck and prevents blindness.
Talisman- Gives the user a chance to ignore damage received.
Heart Brooch- Increases the drop rate of hearts.
Back Dash Cube- Allows the user to backdash by pressing X.
1.16.5- Tear of Blood- Grants resistance.
Crystal Necklace- Allows the user to walk on water by creating temporary ice at their feet.
Bloodstone- Grants a chance to heal when attacking, and boosts the effectiveness of Soul Steal and the Mourneblade.
Haste Ring- Grants Haste and prevents Mining Fatigue.
Blood Cloak- Grants a chance to spawn hearts when the user is attacked.
Astral Ring- Grants a chance for sub-weapons to not consume hearts when used.
Levitation Gem- Slows fall speed and prevents fall damage when held in hand.
1.18.2+- Griffin's Wing- Use to jump high, cannot be used multiple times in the air. Can be used by right clicking while in hand, or equipped as a curio and activated with the X key (by default) while airborne. Costs 3 hearts, and negates fall damage after it is used.
1.18.2+- Thief Ring- Increases the chance for Craft-Vania mobs to drop crafting materials.
Items
Heart- Used as ammo for sub-weapons.
Big Heart- Used as ammo for sub-weapons.
Pot Roast- Heals and restores hunger.
Invisibility Potion
Potion
High Potion
EX Potion
Antidote- Cures Poison.
Anticurse- Removes curse. This will be more useful once mobs are added.
Remedy- Removes all negative status effects.
Life Vessel- Increases max health by 1 heart and heals the user completely. Health increases are lost upon death.
Crafting Materials
Leather Cord
Iron Spike Ball
White Crystal
Red Crystal
Blue Crystal
Green Crystal
1.18.2+ mob drops, used for crafting weapons and relics:
Fire Gem- dropped by Fire Man and Heat Shade, can be crafted into blaze powder
Aether Shard- dropped by Flea Man, Werewolf, Creature, Nemesis, Lesser Demon
Vampire Blood- dropped by Vampires
Ectoplasm- dropped by Ectoplasm, Nemesis, Killer Doll, can be crafted into slime balls
Poison Vial- dropped by Poison Ghoul, Creature
Frozen Crystal- dropped by Frozen Shade, can be crafted into ice
Demonic Soul- dropped by Lesser Demon, Legion
Snake Scales- dropped by Medusa Head, Gold Medusa Head, and Stone Golem
Merman Fin- dropped by Mermen
Mobs
Axe Armor*- Throws axes.
Creature
Ectoplasm- Curses on contact.
Fire Man- Ignites on contact, cannot survive in water or rain.
Flea Man
Frozen Shade- Shoots projectiles that cause slowness.
Ghoul
Gold Medusa Head- Slows on contact.
Gold Skeleton
Heat Shade- Shoots flaming projectiles.
Killer Doll- Curses on contact.
Knight*- Peaceful until attacked.
Legion- Spawns one Legion Zombie every time it takes damage.
Legion Zombie
Lesser Demon
Medusa Head
Merman- Shoots projectiles.
Mud Man*
Mummy
Nemesis
Poison Ghoul- Poisons on contact.
Red Skeleton- Turns into a pile of bones when defeated, and will respawn if the bone pile is not destroyed.
Skeleton Sprinter
Stone Golem*
Vampire- Heals when attacking, takes damage from water and bonus damage from the sun.
Werewolf
Whip Skeleton
Wood Golem*
*These mobs do not burn in sunlight
Mob Spawning
Mobs will only naturally spawn in biomes that have at least one matching tag.
The tags for each mob (in 1.16.5) are:
Axe Armor- Forest, Mountain, Plains, Hills
Creature- Snowy, Cold, Mountain
Ectoplasm- Snowy, Sandy, Cold, Swamp
Fire Man- Sandy, Mesa, Savanna, Nether
Flea Man- Plains, Wasteland, Forest, Hills
Frozen Shade- Cold, Snowy, Mountain
Ghoul- Plains, Wasteland, Forest, Hills, Mountain, Sandy
Gold Medusa Head- Jungle, Forest, Mountain, Wasteland
Gold Skeleton- Mesa, Sandy, Plains, Nether
Heat Shade- Mesa, Sandy, Hot, Nether
Killer Doll- Forest, Mesa, Sandy, Plains
Knight- Forest, Mountain, Plains, Hills
Legion- Sparse, Plains, Mesa
Lesser Demon- Dry, Hot, Sandy, Nether
Medusa Head- Plains, Jungle, Forest, Hills, Wasteland
Merman- Water, River, Ocean, Beach, Wet
Mud Man- Swamp, Wet, Wasteland
Mummy- Mesa, Sandy, Dry, Wasteland
Nemesis- Plains, Mesa, Forest, Sandy, Snowy
Poison Ghoul- Swamp, Plains, Wasteland, Jungle
Red Skeleton- Plains, Sandy, Jungle, Hills, Nether
Skeleton Sprinter- Plains, Sparse, Sandy
Stone Golem- Mountain, Hills
Vampire- Forest, Sandy, Snowy, Mountain, Wasteland
Werewolf- Forest, Savanna, Plains, Hills
Whip Skeleton- Forest, Sandy, Plains, Snowy
Wood Golem- Forest, Dry
Misc.
Candle- Drops a heart when broken. Can also be used for decoration. Spawns in Structures.
The Vampire Killer, Alucard Sword, Dagger, Holy Water, Axe, Cross, and Stopwatch have extra textures that can be accessed during crafting. Fill in the blank spots of each item's crafting recipe with hearts to craft the alternate versions.
Cursed- a status effect that prevents players from using any item that requires hearts to activate.
Frozen- a status effect that applies powder snow's freezing effect and prevents movement (for mobs) or applies slowness (for players)
Curios Support- This mod adds:
1.16.5- one curio slot, one necklace slot, one body slot, two ring slots, and two charm slots.
1.18.2- one curio slot, one necklace slot, one back slot, two ring slots, and two charm slots.
Structures
1.16.5 only (for now)
Grave- only spawns on dirt or grass blocks
Sandy Grave- only spawns on sand blocks
Altar- can spawn anywhere
Sandy Altar- only spawns in sandy biomes
Overgrown Altar- only spawns in jungle biomes
Snowy Altar- only spawns in snowy biomes
Crypt- spawns underground
Sandy Crypt- only spawns under sandy biomes
Overgrown Crypt- only spawns under jungle biomes
Destroyed House- can spawn anywhere
Graveyard- only spawns on dirt or grass blocks
Abandoned Church- can spawn anywhere
Ruined Tower- can spawn anywhere
Aqueduct- can spawn anywhere