Mineuniverse
Log in Register
Mods

Cook your food

Food poisoning from raw food is made a serious issue, not a joke.
by MoonFather
Download Claim this project
1,338,886 downloads
0 likes
Updated Jun 30, 2026
0 hypes

 

This tiny little mod adds a tiny little bit of realism by applying negative effects to players eating raw food.

 

Mojang had a similar idea briefly but then it somehow turned into a pale joke - raw chicken inflicts a bit of hunger, raw pork for some reason gives you nothing. Well not anymore. With this mod, 60 seconds of slowness will remind people to cook that rabbit next time. That's not going to kill anyone but will make eating raw food not worth it. On the other hand, eating zombie flesh is a really bad idea and will probably make your situation much worse (unless you get really lucky and resist effects).

 

This mod divides food into four groups:
1) fine to eat - self explanatory.
2) mild effects - representative: raw potato - Vegetables that should be cooked/baked and other stuff that shouldn't be eaten raw but aren't as bad as below categories. Expect nuisance effects like damage reduction (weakness). There's a good chance you'd resist effects completely.
3) medium effects - representative: raw meat - This is a default category and will automatically catch all raw food items that are not put into other three categories manually. Expect effects like movement slowdown, mining slowdown, and rarely an actual poison effect.
4) severe effects - representative: rotten flesh - Things that even starving people shouldn't touch. Expect effects like poison, blindness, nausea...

 

Effect you get is chosen randomly from predefined sets, and the chosen set is remembered for several minutes, so eating the same thing will not apply a new set of effects; instead durations of original effects will get increased. Don't worry about technicalities, just grill that porkchop.

 

 

note for modpack makers and fellow modders

 

In version 1.00, fellow modders needed to use InterModComms to change the food category of food items and modpack makers had no option.

As of 1.10, both groups can and should use item tags.

As of 1.12 (minecraft 1.21), InterModComms functionality was deleted. Datapack makers and fellow modders need to use items tags now.

 

Example: you add Food1 and Food2, both edible with Food1 cookable into Food2 (at campfire and similar blocks).

The Food1 item will automatically fall into "medium effects" category. If you're okay with that, you don't need to do anything.

To move your new item into other categories, use tags (json files). If Food1 is ok to eat raw, add it to ok_to_eat_raw.json under cookyourfood namespace. there are also raw_food_severe.jsonraw_food_light.json and raw_food_normal.json.

 

Notes

You rarely want to add anything to "normal category". the mod will auto-detect cookable and edible items and put all of those into that category. one example where you'd use that one is tropical fish - edible but not cookable.

 

Categories are evaluated in order listed above. so if mod 1 puts something into "normal" and mod 2 puts that same food into "severe" category, we will apply severe effects. Order of mods loading doesn't matter.

 

note for modpack makers

 

 As of 1.10, by popular request, effects are no longer hard-coded. There is a json file in config directory where you can edit what effects can hit raw food aficionados.

Here's detailed documentation on the file structure: link.

 

cookyourfood--mc26.2--neoforge--1.12.0.jar
MC NeoForge, 26.2
Release 2026-06-19 Get
cookyourfood--mc26.2--fabric--1.14.1.jar
MC Fabric, Quilt, 26.2
Release 2026-06-19 Get
cookyourfood--mc26.1--neoforge--1.12.0.jar
MC NeoForge, 26.1, 26.1.1, 26.1.2
Release 2026-04-07 Get
cookyourfood--mc1.21.11--fabric--1.14.1.jar
MC Fabric, 1.21.11
Release 2026-04-03 Get
cookyourfood--mc1.21.11--neoforge--1.12.0.jar
MC NeoForge, 1.21.11
Release 2026-04-03 Get
cookyourfood--mc26.1.1--fabric--1.14.1.jar
MC Fabric, 26.1, 26.1.1, 26.1.2
Release 2026-04-03 Get
cookyourfood--mc1.21.8--neoforge--1.12.0.jar
MC 1.21.8, Client, 1.21.10, NeoForge, Server
Release 2025-10-10 Get
cookyourfood--mc1.21.10--fabric--1.14.jar
MC Fabric, 1.21.10, Quilt
Release 2025-10-10 Get
cookyourfood--mc1.21.8--fabric--1.14.jar
MC Fabric, 1.21.8, Client, Server, Quilt
Release 2025-09-02 Get
MF-CookYourFood-1.7.10--v1.00.jar
MC Forge, 1.7.10
Release 2025-04-18 Get
cookyourfood--mc1.21.5--fabric--1.13.jar
MC 1.21.5, Fabric, 1.21.6
Release 2025-03-25 Get
cookyourfood--mc1.21.3--fabric--1.12.jar
MC Fabric, 1.21.3
Beta 2024-11-07 Get
cookyourfood--mc1.21--fabric--1.12.jar
MC 1.21, Fabric, Client, 1.21.1, Server, Quilt
Release 2024-06-22 Get
cookyourfood--mc1.21--neoforge--1.12.jar
MC 1.21, NeoForge, 1.21.1
Release 2024-06-15 Get
cookyourfood--mc1.20.6--neoforge--1.11.1.jar
MC Client, NeoForge, 1.20.6, Server
Release 2024-05-17 Get

More from MoonFather

Not interested!
896,556
Modest flint overhaul
7,310
project-878145
301
Goldfish myth
28,395
Through the lily pads, gently
22,496
Considerate endermen
2,032

You Might Also Like

Mineral Delight
Crush, Cook and Eat Ores, Gems, and Crystals!
996,318
Milk Plus
Milk, but better!
988,491
Simple BBQ Unofficial
Relaxing and Enjoyable Barbecue. Unofficial port of Simple BBQ.
9,914
TFC: TNG Cellars Add-on
This is a faithful recreation of the TFC Cellars Add-on for 1.7.10 by Sladki. All credit for primary logic goes to him.
99,992
Easy Normal and Magic Foods
A mod that adds many common and magical foods
99,639
More Useful Eggs
A simple mod that adds a variety of food options produced from eggs!
996