Tired of being healthy? Wish your server was more hazardous? Makes blocks and the Air poisonous if you aren't wearing the appropriate attire. Contamination allows you and your players to enjoy the fun of toxicity at it's finest. I made this plugin as dynamic as possible. What do I mean by this? Well, I made the configuration look so simple that even my cousin could understand it. (He's 7).
Being healthy is for the rich! Stay radioactive and groovy with my plugin and all it's greatness! You might be asking, "Hey Orcem, why are you so crazy about Contamination?" To answer this in the most professional manner, this plugin was tons of fun to write and test. I give thanks to the Plugin request forum that gave me the inspiration to actually look at this idea! I hope it really takes off.
Before using my plugin I highly suggest reading over a quick preview of the plugins configuration.
Use_Headgear_to_Resist_Air_Damage: true Use_Headgear_to_Resist_Block_Damage: true # If you didn't use the above booleans (true/false) Statements please use this: # Use this also to set the amount of damage if the player isn't wearing a helmet! int_Damage: 1 # ---- # If so adjust these to your heart's content... Assuming your human of course. # Damage in total is 20 int_Damage_For_Leather_Helmets: 0 int_Damage_For_Iron_Helmets: 0 int_Damage_For_Gold_Helmets: 0 int_Damage_For_Diamond_Helmets: 0 int_Damage_For_Pumpkin_Helmets: 0 # Measured in server ticks! # 60/20 = 3 Seconds # 120/20 = 6 Seconds No-Helmet_Intial_delay: 60 No-Helmet_Repeating_delay: 120 Leather_Intial_delay: 60 Leather_Repeating_delay: 120 Iron_Intial_delay: 60 Iron_Repeating_delay: 120 Gold_Intial_delay: 60 Gold_Repeating_delay: 120 Diamond_Intial_delay: 60 Diamond_Repeating_delay: 120 Pumpkin_Intial_delay: 60 Pumpkin_Repeating_delay: 120 # Use either/or both! Use_Int_List: true Use_String_List: false # Air can be poisoned! # Original concept of plugin... :) IntList: Blocks: Poisoned: - 0 - 2 StringList: Blocks: Poisoned: - AIR - GRASS