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ColoredGlow Lib

Library to make entities glow different colors other than vanilla

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63698 Downloads
Created by Emafire003

Description

ColoredGlow Lib

This library mod enables you to make entities glow different colors other than plain white or Minecraft vanilla's Team colors. You can also add custom color animation, a set of colors that will change overtime, like a rainbow!

BH_NU_HEADER

For normal users, you can use the commands to set custom colors, and datapacks to add custom animation, while developers can use the API and the javadoc as guide. There is also a wiki.

coloredglowlib-with-player

Commands

Every command begins with /cgl , short for ColoredGlowLib. You can also use /coloredglowlib.

You can specify a color to use for an entity/entitytype using the following command:

/cgl setglowcolor <entity/type/default> <color>

The entity/type/defaylt parameter is what you want to target, so @p, Emafire003, the uuid of the entity in front of you etc or it's type such as minecraft:sheep. default means that all entites that don't have a specific color will glow the default color.

The color parameter is a hexadecimal color code (like #ff85ab, #750711, #abc, #123, #a7e ecc, search "color picker" online to get them) without the # since minecraft interprets it as a beginning of a tag (which is not what it should be doing in this case). In alternative you can provide the word rainbow that will make the entity glow, you guessed it, rainbow. You can also use random to make an entity glow a different random color every half a second, or another string that represents a custom animation added via datapack!

There also are some settings you can tweak. For example if you want to override the default team colors (the ones minecraft assigns) with the command:

/cgl settings set overrideTeamColors <true/false>

You can also get the current value of the setting, like so:

/cgl settings get overrideTeamColors

To remove a color you can use:

/cgl clear <entity/type/default> [useDefault]

useDefault is an optional true/false parameter. If set to true, the default color will be used instead of setting the color for entities to white.

More of this in the wiki!

bisecthosting

Custom color animations

You can add custom animations via a datapack, you can find an example of one here. After you created the datapack, you can use it as a color, corresponding to the name parameter you have set inside the datapack.

For example you can use: /cgl setglowcolor @p marine

More info in the wiki.

Setup

For normal users:

Just drag and drop this mod into your mod folder and enjoy! (Make sure you are downloading the correct file for the correct loader tho!)

For developers:

Add this library into your build.gradle as a dependency

repositories {
    maven {
        name = "Modrinth"
        url = "" rel="noopener nofollow" target="_blank">https://api.modrinth.com/maven&quot;
        content {
            includeGroup "maven.modrinth"
        }
    }
}

dependencies {
    modImplementation "maven.modrinth:coloredglowlib:<version>"
}

NOTE there currently is a f***ing annoying bug that I can't seem to fix, requiring you to add CardinalComponentsAPI to your project as well, and you can do that by adding these as dependencies:

repositories {
    maven {
        name = "Ladysnake Mods"
        url = 'https://maven.ladysnake.org/releases'
    }
}

dependencies {
    modImplementation("dev.onyxstudios.cardinal-components-api:cardinal-components-base:5.4.0")
	modImplementation("dev.onyxstudios.cardinal-components-api:cardinal-components-entity:5.4.0")
	modImplementation("dev.onyxstudios.cardinal-components-api:cardinal-components-scoreboard:5.4.0")
}

You can find the correct version in the versions page on Modrinth. If you want the forge version, add a +forge to the number version. (NOTE: Not currently availbale for 3.0.0)

If you already need CardinalComponetsAPI modules in your mod, consider downloading the version of the mod that doesn't already include them, by adding a +nocca in the version format. The modules needed are: base, entity, scoreboard.

You can find more information on the wiki!

You can find examples of this lib being used in my FoxGlow and LightWithin mod.

luma-shaders-coloredglowlib

License

This mod is available under the GNU LGPL3 License.

Support me

If you would like to offer me a coffee, here you go.

ko-fi

For modpack devs: You are permitted to use this mod without directly asking, but please credit me somewhere, it would help! (Also, I'm kind of a curious person so maybe send me a message when you include it into your modpack, and I'd like to check it out)

My other projects:

  • LightWithin: a mod adding player-unique magicalish fancy powers that activate when the player is in danger!
  • FoxGlow: a mod that makes foxes and player glow whenever you eat the Glow Berry, or other glowy foods!
  • BeamPass: makes the beacom beam pass through selectable blocks, even if they are solid!
  • StructurePlacerAPI: an API that allows developers to easly place NBT structures in the world, and to restore it afterwards!
  • Seedlight Riftways: An experimental mod to travel seamlessly from worlds to servers and viceversa though portals!
  • And others! Check them out over my profile page!


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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