This mod's still in the works, but the core feature is live. I'm releasing it early to gather your feedback sooner. Your feedback is invaluable!
This mod is NOT OFFICIAL ADDON from MineColonies Team.
If you use this mod, you CAN'T GET ANY SUPPORTS from MineColonies Team.
DON'T SUBMIT ANY ISSUE to MineColonies Team if this mod installed.
Cut the Grind! Supercharge Your Colony!
Is your MineColonies city growing too slowly? Spending ages waiting for builders? Colonial Arcana is your solution!
This mod tackles the late-game builder bottleneck head-on. Forget the long wait times! Colonial Arcana lets you instantly upgrade any building – but it comes at a powerful cost. You'll need to venture out and conquer dangerous places to gather the rare resources required for the magic ritual.
Main Features:
1. Skill Fruits Mechanics
"Skill Fruits: Each skill has its own fruit variant (enchanted/normal). There's also a mysterious hidden Arcane Genius Fruit - each villager can consume this only once."
2. Building Upgrade System
"Building Upgrades: Hold the The Upgrade Wand and right-click a Colony building hut block to magically upgrade it using Building Crystals. Requirements:
Level 0 (Blueprint construction stage) → Level 1: Overworld Crystal x1
Level 1→ Level 2: Overworld Crystal x2
Level 2→ Level 3: Nether Crystal x1
Level 3→ Level 4: Nether Crystal x2
Level 4→ Level 5: End Crystal x1
Note: Town Halls cannot be upgraded this way."
3. Recipe Components
Colonial Arcana Shards (found in structure loot chests or dropped by colonial raiders) are required in the recipes of the items.
Forge 1.20.1. No known conflicts; works with JEI. Tested with Sword & Kingdom modpack - fully functional.
1.Duplicate registry entries in Sword & Kingdom 0.89.7 (two identical items appear in Creative menu if using legacy versions - no gameplay impact)
2.Raiders spawned via spawn eggs don't drop loot.