A progression-based charm system for Cobblemon. Unlock charms by completing milestones in your Pokédex, training, and exploration, then equip them via Curios for gameplay bonuses.
Note: EV and IV training items are included but disabled by default. They are configurable and separate from Cobblemon’s default items.
Increases the chance of encountering shiny Pokémon. The shiny rate bonus and other behaviour can be configured to suit your server or pack.
Grants bonus experience from battles, helping your Pokémon level up faster.
Increases Pokémon catch rates, making it easier to capture wild Pokémon. The catch rate bonus can be configured to suit your server or modpack.
Each Type Charm increases the appearance rate of a specific Pokémon type around you, making it easier to find the Pokémon you're looking for.
Effects stack. Equip multiple copies of the same Type Charm to increase its influence, or combine different types to target multiple Pokémon types. Pokémon matching multiple active charms receive all applicable bonuses.
By default, Pokémon that do not match any active Type Charm become slightly less common, though this can be adjusted or disabled in the config.
Every Pokémon type has its own charm — Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, and Fairy.
Type Charm requirements automatically scale as new Pokémon are added to Cobblemon.
Combine multiple Type Charms into a single Curios slot and toggle individual types on or off through the in-game GUI.
Two Multi-Charms can be equipped at once, allowing for complex type combinations while using only two Curios slots.
Meet the set threshold of Pokédex completion (default: 100%).

Level any Pokémon to level 100.
Catch 500 Pokémon.
Catch enough unique species of that type (default: 80% of implemented species).

Charms are awarded automatically when you meet their requirements. Crafting recipes are also available as an alternative way to obtain them.
Displays your current National Pokédex completion percentage and progress toward the Shiny Charm.

Displays your progress toward each Type Charm, showing how many unique species you have caught versus the threshold required.

Shows your current effective shiny rate and how many Shiny Charms you have equipped.
Nearly every aspect of the mod can be configured: