CobbleTooHot is a tiny “bridge” mod that lets Cobblemon Pokémon affect Tough As Nails temperature when they’re near a player.
Want a Charizard to feel hotter than a Charmander? Or an Articuno to chill the air more than an Abomasnow? This mod allows you to do that with a simple configuration.
PokemonEntity around each player.perPokemon), orperType) if a species isn’t listed.TAN temperature remains (ICY, COLD, NEUTRAL, WARM, HOT) and continues to change over time (TAN’s delays/configs still apply).
1.21.1{
"enabled": true,
"radiusBlocks": 8,
"maxTotalShift": 4,
"updateIntervalTicks": 20,
"perPokemon": {
"cobblemon:charizard": "HOT",
"cobblemon:charmander": "WARM",
"cobblemon:articuno": "ICY",
"cobblemon:abomasnow": "COLD"
},
"perType": {
"fire": "HOT",
"ice": "ICY"
}
}
perPokemon values are TAN levels: ICY | COLD | NEUTRAL | WARM | HOTperType is optional. Keys are Cobblemon type showdown IDs (e.g. fire, ice, water).perType mapping).maxTotalShift caps how strong the combined effect can be (prevents “stack 30 Pokémon” situations).updateIntervalTicks throttles scans (default 20 = once per second).Color codes supported in messages:
& codes (ex: &a, &e, &l, &r)&#RRGGBB&&/cobbletoohot status/cobbletoohot reload (perm 2)config.json + messages.json./cobbletoohot debug (perm 2)This mod does an entity query in a radius around each player, then reflects species/type info from nearby Pokémon.
If you expect a lot of Pokémon around players, keep radiusBlocks modest and increase updateIntervalTicks (e.g., 20–40).