import mods.J0B10.tweaks.GardenCloche;
 # Register the given ingredient as fertilizer with the given growth multiplier.
 # Will throw an exeception for ingredients such as <*> that can't be resolved 
 # to a list of items.
 registerItemFertilizer(IIngredient fertilizer, float multiplier);
 # "Register the given fluid as fertilizer with the given growth multiplier.
 registerFluidFertilizer(ILiquidStack fluid, float multiplier);
 # Register the given seed so it can be grown in the Graden Cloche.
 # Specifying a list of drops, the needed soil and optionally a block to 
 # display visually inside the cloche.
 # If no soil is specified, dirt is used instead.
 # If no display block is specified, the seed is used as block.
 # This may result in texture errors if the item can't be a block.
 registerCrop(IItemStack seed, IItemStack[] drops, 
                 @Optional IIngredient soil, @Optional IBlock display);