A technical library for structured and scalable mods
This is a core modding library designed to simplify complex systems in mod development. It provides a structured foundation for creating consistent, maintainable, and feature-rich mods without having to rewrite the same low-level logic over and over.
Extended base implementations for blocks and items, reducing boilerplate code and ensuring consistent behavior.
Developers can implement custom logic faster while keeping the code clean and predictable.
Items and blocks behave consistently, with fewer errors in edge cases.
A flexible tooltip system allows you to create dynamic, multi-line, and context-sensitive descriptions with minimal code. Supports localization and conditional display logic.
Built-in support for Mojang serialization (codecs) simplifies saving, loading, and synchronizing complex data structures (e.g., block entities, configurations, user systems).
-> Improved stability, fewer data corruption issues, and smoother interaction with the world.
The mod standardizes interaction with vanilla systems, including safe handling of deprecated methods and API changes.
Fewer crashes and better compatibility between my mods, especially across Minecraft versions.
Encourages the separation of logic into reusable components, simplifying the expansion and maintenance of large mods.
Faster updates, more frequent new features, and long-term mod support.
CicadaLib is designed for both developers and players:
Developers get a faster and cleaner workflow with less repetitive code.
Players get higher-quality mods with improved user interface, stability, and consistency.
CicadaLib directly improves the overall mod experience by raising the technical standard of mods that depend on it.
This is a library mod.
It is required for other mods that depend on CicadaLib and has no standalone purpose for gameplay.