ChargePads is an addon for IndustrialCraft², by Myrathi. It provides new blocks that are stood upon which recharge items held in your hand or worn (like batpacks or parts of a nanosuit) with EU power.
As of v2.8.0 build 93, ChargePads requires Forge 789+ and IC²-1.118.401-lf.
As of v2.7.1 build 89, ChargePads requires Forge 705+ and IC²-1.115.325-lf.
As of v2.7.0 build 86, ChargePads updated to MC1.5.2, Forge 684+ and IC²-1.115.308-lf.
As of v2.6.1 build 80, ChargePads supported Forge 664+ and IC²-1.115.304-lf.
As of v2.6.0 build 74, it only supported earlier IC²-1.115-lf builds.
As of v2.5.0 build 72, ChargePads supported Forge 489+ and IC²-1.115.
It gave access to the Fission Charge Pad (the only Pad able to use uranium cells as an energy source), had its GUI design overhaul and added six extra modules (armour priority; proximity and wide-band booster; 3 grades of field expander). Pads now had separate field and emitter upgrade slots, improving upon earlier designs. This was the build that gave automation access to the charging slot via the bottom face (e.g. for pipes/tubes).
As of v2.3.0 build 58, ChargePads only supported Forge 471+ and IC²-1.112.
It provided basic charging functionality, redstone output for pad activation, IC² upgrades (e.g. overclockers), efficiency upgrades, upgrade kits for pads (both by crafting and in-place right-clicking) and the Damage and Drain emitter modules. Pads only had one emitter upgrade slot.
v2.3.0 : Mod Spotlight - IC2 ChargePads (courtesy of DireWolf20)
v1.1.0 : Mod Spotlight - ChargePads v1.1.0 (courtesy of MCHeavy11)
v1.0.0 : Godcraft Spotlight (courtesy of Kane_Hart)
Please note: These textures are created by other people and, as such, are not supported by me.
Sphax PureBDcraft: [512x - 32x] IC² Mod - ChargePads v2.5.0 & v2.6.0 (and older versions)
You attach IC² power into the bottom of a pad and then stand on top of it. If a pad has power, it'll emit an electrical field upwards that will recharge your items and armour. You can insert upgrade modules to alter pads' functionality, too (see below). You can also insert redstone dust or single-use batteries into the charging slot of pads as minor boosts to the energy, if away from a power cable, and the fission pads will even accept and process the various types of uranium cells (with a very slight chance of creating depleted cells).
There are four (4), matching IC²'s general tiering system, and they're named around technology you'll find in each tier (though the fission pad is more of an extension).
All four (4) pads can accept and use core IC² upgrade modules, a new efficiency upgrade module and Crystalizor, Lapotronic and Fission pads can have their emitter projectors and fields upgraded via several different modules. Higher tier pads can accept more types of upgrade at once and you can only ever use one (1) projector module and one (1) field conversion module at most, per pad.
There are three (3) kits that can upgrade LV, MV and HV pads into the next better. The first is the Crystalizor Upgrade Kit: it will upgrade a Static pad into a Crystalizor pad. The second is the Lapotronic Upgrade Kit - requiring a new MFS Upgrade - which will upgrade a Crystalizor pad into a Lapotronic pad. The third is the Fission Upgrade Kit: it will upgrade a Lapotronic pad into a Fission pad. You can either combine a pad and a kit in a crafting bench (as a shapeless recipe) or you can simply right-click a kit onto the power panel of a pad (the bottom) to upgrade it in-place!
Usually. Assuming you have power feeding into the bottom of the pad, it will not only receive that power but it will store it for later use, exactly the way a batbox, MFE or MFSU would (it's made from one, after all). Right-clicking on a pad will show its GUI, which allows you to view the current charge storage, the maximum safe input rate and manipulate upgrade modules.
Creating an electrical field actually takes a small amount of power (it really is a very small amount) but if you're not hooked up to a constant source, you can actually use up the pad's personal storage, completely. At that point, the field will collapse.
If a pad has a drain or damage emitter conversion upgrade installed, then it also restricts access to the internals from anywhere other than the underside of the pad (where a power-cable enters it). This is to stop "enemies" from being able to quickly access and remove hostile emitter upgrades from a defensive pad before walking onto it (not to mention swiftly stealing your expensive modules!). In short: you need to activate/wrench the pad from underneath to access the pad and remove modules.
There are a few reasons this may happen:
If you're holding several items (with a proximity or wide-band upgrade installed) or wearing multiple chargeable armour items, the electrical field will distribute the charge equally between all of them, slowing down the charge rate of individual items. High-tier items have a lot of power to recharge, so this can take a noticeable amount of time! Try upgrading to the next tier of pad or add overclocker upgrades.
Did you feed the wrong tier of power into it? Like with most IC² machines: that's bad!
Did you drop onto one? Pads are highly complex electrical devices that EMIT electrical fields! Jumping on them causes them to discharge more electricity than their systems can safely limit. In layman's terms: they give you an electric shock! The more advanced the pad: the less abuse they'll withstand (the harder you jump, the bigger a shock you'll receive)! Alternatively, if the electrical field is red, then the pad has a damage conversion module installed and the emitter causes harm, instead! Ow!
Shocking! Charge pads require proper technical expertise to disable and move. If this isn't done properly then the energy they contain will almost certainly discharge into the nearby environment in a rather disruptive fashion: this has, in virtually all tests, caused varying levels of physical trauma and, in some cases, death. If you're fortunate, and you're standing at a distance, the power field may not actually reach you (or won't hurt you quite as much, if it does). More advanced pads can store a significantly higher amount of energy and will cause proportionally greater levels of pain! Fission pads with installed uranium cells will rupture the cell and cause a nuclear explosion! (the bigger the cell, the greater the nuke!)
When pads are activated (specifically, when you stand on them), they emit a signal on a frequency that affects redstone dust! This signal is emitted from the bottom and all four sides of a charge pad with a force similar to that of a redstone repeater (it energises the whole block which will, for example, affect dust or lamps connected to it). Friction - caused by pressure on the pad - is more than enough for the circuitry to produce the signal, so it will be emitted even if the pad contains no power.
See the "Recipes" spoiler on ChargePads' IC² addon page (it's the first to update prior to the wiki being done).
You can find a list in my Mod Compendium on the FTB forum or on my CurseForge profile.
No files available for download.