===⚠IMPORTANT⚠===
Post-1.31 files are only available for Changed MC mod Post-1.14.1 Version
Pre-1.31 files are only available for Changed MC mod Pre-1.14.1 Version
Errors will occur if you don't follow!
================
Before this, you might have found that:
Or you just want to make your experience easier in another way:
Worry not, Changed: Doomsday will solve the issues above.

This mod allows you to make your Changed experiences more challenging with new gamerules, configurations, and data packs.
Also works with Changed Addon Plus mod.
It's fully server-side. Your friends may not need to install this mod.
However, you can't join a server that hasn't installed this mod, and administrators without it cannot see the gamerules either. It's still recommended to have both sides install it instead.
(Post-1.3) The configurations have been added.
You may check Contents - Configurations for further adjustments.
(Ver 1.35 Latest) 3 configurations are enabled by default.
If enabled, latexes will remain hostile to all players, regardless of whether they're transfurred. Set to 1 to enable, and 2 to include organics. (Tamed latexes and latexes of the same faction as you won't attack you.) (You'll be their first target!)

Note:
If enabled, they (hostile latexes) can see you through the walls and try to raid you. (If you're in their detection range.) (They only see players!)
Note:
If set to 1, latexes can transfur any transfurable entities by only one hit. (Affects only players if set to 2. Setting it to 3 will not affect players.)
Note:
(Unit: %. Values shouldn't be lower than 100, and this gamerule is partially useless if you don't enable NowhereToRun.) This value will multiply latex NPCs' target loss distance and their eyesight (with NowhereToRun, only used to see players). Set to 200 for longer chases or further troubles.
Note:
(Unit: %. Recommended value for starters: -5) Adjusts the probability of the latexes spawned with effects, armor, and swords/tools. Setting it to a negative number will disable enchantments. Mini-bosses can appear on Normal+ difficulty.



Armed Latexes | Minibosses | Armed Latexes (Centaur & Legless)
(Miniboss Glowing only lasts for 5 seconds)

Enchantments (Post-1.27)
Note:
(Unit: Second. Recommended value for starters: -1800) After transfurred, if you remain in control but still have not untransfurred within a set time, you will still die. Set to 30 or above to enable. Setting it to a negative number will disable effects.



Note:
If enabled, all Transfur Totems will no longer work for survival/adventure mode players.
You will be transfurred after spawning or respawning, forced to survive as a latex at the beginning.

(Active only when you're a latex) Killing illagers, latexes, and zombies will recover your reputation, while damaging villagers and iron golems directly will decrease it.
High Reputation: Grants discounts while trading with villagers.
Medium Reputation: The villagers see you as a human and stay neutral.
Low Reputation: Iron golems attack you as usual, villagers fear you, and prices will rise.

The first 4 data packs were created in 1.3 version.
Considering some possible incoming (or not) updates that may alter the loot tables, I only created 4.
All of 4, for now, are only created for decreasing or disabling laboratory loots.

In Create World Menu, click the Data Packs button.

And then, you should see these 4 data packs (and 2 from Changed MC Mod).

Now you can just move them to Selected like how you moving resource packs.
You need to have the permission (or enable cheats in singleplayer) before proceeding the next steps.
Simply, input /datapack enable, and press Tab, and press ↑/↓ key to select the data pack you need.
When selected, press Tab again and then Enter, that's it.
Disabling them? you can input /datapack disable instead and repeat these steps.
Please search on Google if you still don't understand.
Added in 1.3.
Unlike gamerules, they now have default values.
You can adjust these values for more precise difficulty settings.
(Ver 1.35 Latest) 3 configurations are enabled by default. You may check: [MISCELLANEOUS] and [TWEAKS].
#Category: Players
[PLAYERS]
#(Default: 1 | 2 → 200%)
#Multiplies the Dying Light event's duration if you're already transfurred after spawning or respawning.
#Recommended to increase it with testbodyOnceOnly enabled and changed:keepForm disabled.
dyinglightInnateDurationMultiplier = 1.0
#(Default: ["changed:form_white_latex_wolf/male","changed:form_white_latex_wolf/female"])
#(Please use /transfur command to view the variant list.)
#What form will players transfur into in the Test Body event?
testbodyVariant = ["changed:form_white_latex_wolf/male", "changed:form_white_latex_wolf/female"]
#(Default: false)
#Should the Test Body event occur once only?
testbodyOnceOnly = false
#(Default: false)
#When the Test Body event occurs, should the event always replace your variant after respawning?
testbodyPersistent = false
#(Default: 3 | The default value of Transfur Tolerance: 20)
#Overwrites the players' transfur tolerance attribute if enabled with changedContagion.
contagionPlayerTolerance = 3.0
#Category: Mobs
[MOBS]
#(Default: true)
#AI latexes who have the Pacified effect always stay neutral, even if changedDoomsday is enabled. Does not work for armed latexes.
doomsdayTruePacifiedLatexes = true
#(Default: 0 | The default value of Transfur Tolerance: 20)
#Overwrites the mobs' transfur tolerance attribute if enabled with changedContagion.
contagionMobTolerance = 0.0
#(Default: false)
#It will disable classes that give Non-minibosses potion effects and attribute changes.
armamentraceNoClasses = false
#(Default: -1 | 0.05 → 5%)
#Adjusts the spawn chance of Minibosses. Setting it to not below 0 will override the original set spawn chance.
armamentraceMinibossSpawnChance = -1.0
#(Default: 1.5 | 1.5 → 150%)
#Multiplies all armed latexes' transfur damage.
armamentraceTransfurDamageMultiplier = 1.5
#Category: Miscellaneous (Configuration Only)
[MISCELLANEOUS]
#(Default: true)
#Applies the Pacified effect to all tamed latexes (if you're not a latex or (requires Hero of the Village to be enabled)you have a high reputation).
#⚠Warning⚠: On 2.6.6, tamed latexes with the Pacified effect still can be targeted by iron golems. Let your partners stay away from iron golems as much as possible!
TamedLatexesAreFriends = true
#(Default: 0 | 2 → Regeneration II. Range: 0-5)
#Applies the Regeneration X effect to all tamed latexes. The effect level is equal to the value you inserted below.
TamedLatexesRegeneration = 0
#Category: Tweaks (Built-in Overall AI Improvements.)
[TWEAKS]
#(Default: true)
#Resets an AI latex's target right after applying the Pacified effect. Does not work for armed latexes.
PacifiedLatexesPleaseCalm = true
#Category: Hero of the Village | Gamerule
["HERO OF THE VILLAGE"]
#(Default: -15)
#Adjusts the initial amount of latex players' village reputation.
villageheroInitialValue = -15.0
#(Default: -15)
#Adjusts the minimum amount of latex players' village reputation.
villageheroMinValue = -15.0
#(Default: 20)
#Adjusts the maximum amount of latex players' village reputation.
villageheroMaxValue = 20.0
#(Default: -4)
#Latex players whose reputation is below this value will no longer able to have the Pacified effect.
villageheroHostileValue = -4.0
#(Default: 0)
#Latex players whose reputation isn't below this value will always have the Pacified effect.
villageheroNeutralValue = 0.0
#(Default: 15)
#Latex players whose reputation isn't below this value will grant discounts while trading with villagers.
villageheroAcceptanceValue = 15.0
#(Default: 0.1)
#Increases a latex player's reputation when they killed an [Illager].
villageheroIllagerKill = 0.1
#(Default: 0.07)
#Increases a latex player's reputation when they killed an [Latex].
villageheroLatexKill = 0.07
#(Default: 0.05)
#Increases a latex player's reputation when they killed an [Zombie].
villageheroZombieKill = 0.05
#(Default: 1 | 0→Disable, 1→Enable, -1→Low Reputation Only, 2→High Reputation Only)
#Should the villagers increase/decrease the price when trading with low/high-reputation latex players?
villageheroTradeAffection = 1
#(Default: 0.5 | 2.5 → 250%. Minimum: 0)
#Multiplies the reduction of a latex player's reputation when they hurt villagers. The reduced amount is equal to the damage number.
villageheroBetrayalMultiplier = 0.5
#(Default: 0.06 | 0.06 → 6%. Minimum: 0)
#Iron golems are considered villagers whether they are built by a player. The reputation reduction can be multiplied further.
villageheroGolemsAreVillagers = 0.06
You can access them in 2 ways:
Folder Path: .minecraft/config/changeddoomsday-common.toml
or .minecraft/versions/<game name or version>/config/changeddoomsday-common.toml
Open the toml file with Note or else, edit it and make sure its format is correct.
Back to the main menu, and you should see the Mobs button.
Click it and then search Changed: Doomsday.
Click the Config button, and the remaining parts are for you to explore.
Installing the Configured mod can help you a lot.
But some servers will probably block you because this mod is server-sided.
Please search on Google if you still don't understand.
For now, it only requires Changed mod to work.
Changed Addon Plus mod and Configured mod is optional.
Snow Dragon - Changed
ltxprogrammer - Changed MC mod
Carllos9474 - Changed Addon Plus mod
MCreator - Provided assistance, previously
CS630636286 - Made this mod and the screenshots
There are 1 known but not-so-annoying issues (I don't know if it's fixed already...):
When they hold TSC staff in their left hand

Looks even cooler right?
Yea and also, sometimes they hold their weapons in their left hand, even I coded to let them hold the weapons in their right hand.
Maybe ignore this one since I'm sure their damage still meets my expectations
Recommended mods that can enhance AI latexes further:
Improved Mobs
Makes monsters behave smarter and crueler (You probably need to disable difficulty increase first)
Champions
Adds elite mobs of different rarities, with enhanced stats, extra abilities, and extra loot
End of the description