Chained Together is a multiplayer gameplay mod that links players together with a physical chain, forcing them to survive, explore, and progress as a team. Movement, combat, and exploration require coordination — go too far apart and the chain will pull you back.
This mod was designed to provide a clean, stable alternative to other chained player mods, with better multiplayer mechanics and complete configurability for servers and modpacks.
🔗 Automatic Player Chaining (configurable)
👥 Instant New Player Integration (teleported + chained to group)
💀 Improved Rechain on Death (teleports near group before chaining to prevent bugs)
📏 Distance-Based Chain System
🌐 Full Group Dimension Teleport (enabled by default)
🐉 Custom Chain Breaking Item (default: Dragon’s Breath)
🏆 Chain Break Achievement
❤️ Shared Health System (toggleable)
🍖 Shared Hunger System (toggleable)
🎒 Shared Inventory System (toggleable)
⚙️ Individual toggles via /ct config
📢 Join Message Showing Feature Status (can be disabled)
Fixed fall damage behavior (no more unintended immunity)
More stable chaining with reduced physics glitches
Updated command system (/ct chain [player])
🛌 AFK Unlink System (auto rechain on return)
⚔️ Combat Alert System with teleport option
✨ Fireworks & effects when breaking chains
🔗 Vanilla-style chain visuals
Almost every system is customizable:
Chain distance & pull behavior
Shared systems (health, hunger, inventory)
Rechain on death (enabled by default)
Dimension behavior (default: teleport group)
AFK system, effects, performance, and more
Most chained player mods rely on spawnable items that must be recreated every time someone dies, which quickly becomes frustrating in real gameplay.
This mod focuses on proper multiplayer mechanics, stability, and complete configurability, making it far more practical for servers and modpacks.
This mod was commissioned by (me) Arkhydis and created by @hassan_haseeb on Fiverr.
Necessary updates will be made to this mod when needed (major bugs).