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Calibrated Access

A balanced solution for remote block interaction

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467250 Downloads
Created by acikek

Description

This mod adds four new Remote Accessor items that allow players to calibrate with a block and open its screen from anywhere; with higher tiers, even from different dimensions!

To get started, craft a Calibrator, the central component of all Accessors, by placing an Ender Pearl and some Redstone Dust in a Smithing Table. Craft an Accessor with some casing and antenna materials, sneak-interact with a functional block, and use the remote to open its screen from any distance!


Items

Why?

 

This mod was created out of a need for an alternative to the keepInventory game rule. Simply put, dying in Minecraft is annoying! Keeping your inventory on death is great when the event was unintentional or unfair. However, it can be easily abused: what's stopping players from careening off a cliff so they can get back to base more easily?

Calibrated Access provides systems accessible to the early-game that, for example, could be used to "bank" items on-the-fly to prevent item loss in case disaster strikes. Concerned about balance? See the Balance section in the details below!

 

Details

 

Balance

 

The first tier of remote, the Novice Accessor, is simple to craft. Indeed, its recipe is designed for the early game. However, the lower tiers of Accessor are quite limited in their functionality. The most effective factor for balance is the number of accesses a specific remote has.

Upon using a calibrated remote, one access point is consumed. Players can only use a remote if it has at least one access point left. The only way to replenish the access counter is to recalibrate with another block. A Novice Accessor has three accesses; this amount is small enough that players will have to stop and think about whether they want to use the remote at a time. A Skilled Accessor has seven accesses; an Expert Accessor has fifteen; an Unlimited Accessor does not have an access counter.

There is also a 15-second grace period that begins when a remote is used. During this period, players can freely open and close the remote without losing another access point. Additionally, the remote will have a "zap" effect on its antenna while the grace period is active. However, an Unlimited Accessor's zap is merely visual.

Another balancing factor is the interdimensional capability of an Accessor. Only the Novice Accessor is unable to open blocks' screens from other dimensions. The second tier of remote, the Skilled Accessor, requires Quartz to craft, requiring players to first venture into a different dimension before they have that extra level of safety.

A final property is the number of remotes that can be used at once. This defaults to just one, though you can change this with a game rule described in the Additional Features section below. Go ahead and try to game the system; this is implemented with a "sessions" system that maps each calibration instance to a UUID. As a side-effect, this makes all calibrated Accessors per-player.

 

Additional Features

 

  • Four new advancements in the Adventure tab
  • An API to add custom behavior when accessing specific blocks. See the wiki for a brief overview
  • maxRemoteSessions game rule to control the number of Accessors that a player can have calibrated at once
  • allowSyncedIdMismatch game rule to control whether a remote can try to access a different block type at the same position it was calibrated to

 

License

 

MIT © spadeteam


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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