Description
Technology- and exploration-focused mod based on the popular game franchise, Bloons.
Using JEI is highly recommended for this mod.
Radioactive is recommended, but optional [Only for 1.11.0+].
Features List:
Removed features present in older versions will be in italics.
Bloons:
Red
- Health: 1
- Speed: Slow
- Contains: Nothing
- Drops: 1 Red Bloon Rubber
Blue
- Health: 1
- Speed: Medium
- Contains: 1 Red Bloon
- Drops: 1 Blue Bloon Rubber
Green
- Health: 1
- Speed: Medium
- Contains: 1 Blue Bloon
- Drops: 1 Green Bloon Rubber
Yellow
- Health: 1
- Speed: Fast
- Contains: 1 Green Bloon
- Drops: 1 Yellow Bloon Rubber
Sun
- Health: 1
- Speed: Fast
- Contains: 4 Yellow Bloons
- Drops: 1 Solar Essence
- Special: Blinds nearby entities when popped
Pink
- Health: 1
- Speed: Very Fast
- Contains: 1 Yellow Bloon
- Drops: 1 Pink Bloon Rubber
Black
- Health: 1
- Speed: Medium
- Contains: 2 Pink Bloons
- Drops: 1 Black Bloon Rubber
- Immunities: Explosions
Bomb
- Health: 1
- Speed: Medium
- Contains: 2 Black Bloons
- Drops: Nothing
- Special: Explodes when popped
White
- Health: 1
- Speed: Medium
- Contains: 2 Pink Bloons
- Drops: 1 White Bloon Rubber
- Immunities: Ice
Purple
- Health: 1
- Speed: Fast
- Contains: 2 Pink Bloons
- Drops: 1 Purple Bloon Rubber
- Immunities: Magic and Energy
Orange
- Health: 1
- Speed: Medium
- Contains: 2 Pink Bloons
- Drops: 1 Orange Bloon Rubber
- Immunities: Fire
Zebra
- Health: 1
- Speed: Medium
- Contains: 1 Black Bloon, 1 White Bloon
- Drops: 1 Zebra Bloon Rubber
- Immunities: Explosions, Ice
Lead
- Health: 1
- Speed: Slow
- Contains: 2 Black Bloons
- Drops: 1 Bloon Lead Ingot
- Immunities: Sharp
Rainbow
- Health: 1
- Speed: Fast
- Contains: 2 Zebra Bloons
- Drops: 1 Rainbow Bloon Rubber
Ceramic
- Health: 10
- Speed: Fast
- Contains: 2 Rainbow Bloons
- Drops: 1 Bloon Ceramic Shard
- Multilayer Blocking
MOAB
- Health: 200
- Speed: Slow
- Contains: 4 Ceramic Bloons
- Drops: 20 Blue Bloon Rubber, 5 White Bloon Rubber, 4 Lead Supports, 1 Propeller
- Multilayer Blocking
Sun MOAB
- Health: 200
- Speed: Slow
- Contains: 4 Ceramic Bloons
- Drops: 10 Yellow Bloon Rubber, 5 White Bloon Rubber, 4 Lead Supports, 5 Solar Essence, 1 Radiant Propeller
- Multilayer Blocking
BFB
- Health: 700
- Speed: Slower
- Contains: 4 MOABs
- Drops: 20 Red Bloon Rubber, 5 White Bloon Rubber, 4 Lead Supports, 1 BFB Engine
- Multilayer Blocking
ZOMG
- Health: 4000
- Speed: Very Slow
- Contains: 4 BFBs
- Drops: 20 Black Bloon Rubber, 5 Green Bloon Rubber, 5 White Bloon Rubber, 4 Lead Supports, 1 ZOMG Engine
- Multilayer Blocking
DDT
- Health: 400
- Speed: Fast
- Contains: 4 Ceramic Bloons
- Drops: 20 Black Bloon Rubber, 5 Bloon Lead Ingots, 4 Lead Supports, 1 Propeller
- Multilayer Blocking
- Special: Is camo by default
- Immunities: Sharp, Explosions
Shark DDT [removed]
- Identical stats to DDT
- Neutral
- Tameable with fish
- Rideable
BAD
- Health: 20000
- Speed: Extremely Slow
- Contains: 2 ZOMGs, 3 DDTs
- Drops: 70 Desaturated Purple Bloon Rubber, 10 White Bloon Rubber, 20 Lead Supports, 1 BAD Engine
- Multilayer Blocking
and 5 bosses:
Solis the Creator
- Bossbar: Continuous yellow
- Stages: 3
- Stage 1:
- Health: 10000
- Speed: Slower
- Abilities:
- Ignition
- Effect: Set nearby entities on fire for 5 seconds.
- Cooldown: 7.35s
- Blinding Flash
- Effect: Partially obscures nearby players' screens for 12 seconds
- Cooldown: 26.7s
- Stage 2:
- Health: 20000
- Speed: Slow
- Abilities:
- [All stage 1 abilities]
- Solar Summon
- Effect: Spawns 5 Sun Bloons and 18 Yellow Bloons at Solis' current location
- Cooldown: 23.25s
- Stage 3:
- Health: 40000
- Speed: Slow
- Drops: 32-64 Solar Essence, 1 Radiant Propeller, 1 Sun
- Abilities:
- [All stage 1 and 2 abilities]
- [All previous ability cooldowns halved]
- Solar Summon II
- Replaces Solar Summon
- Effect: Spawns 8 Sun Bloons and 2 Sun MOABs at Solis' current location
- Cooldown: 11.625s
- Sun Beams
- Effect: Fires 15 lasers in random directions which create yellow ghost blocks which can be reverted by interacting with them
- Cooldown: 20s
- Projectile Denial
- Effect: Destroys any projectile within 20 blocks of Solis
- Cooldown: 1s
Vortex: Deadly Master of Air
- Bossbar: Continuous light blue
- Stages: 1
- Stage 1
- Health: 40000
- Speed: Slow
- Drops: 1 Charged Propeller
- Contains: 3 DDTs, 50 Blue Bloons, 25 Black Bloons
- Abilities:
- Wind Burst (not the 1.21 enchantment)
- Effect: Gives entities within 10 blocks Slowness V
- Cooldown: 10s
- Air Stream
- Effect: Fires many high-knockback piercing projectiles over 4.5 seconds
- Cooldown: 15.6s
- Lightning Shield
- Effect: Explodes with electricity, stunning nearby entities for 10s and becoming invulnerable to most damage for 15. Also reveals nearby camo bloons.
- Cooldown: 41.25s
Omega [removed]
- I actually don't remember Omega's stats at all, just that red and blue colored lasers were involved, leading to the addition of the Blue Laser item.
Bloonarius the Inflator
- Bossbar: Continuous green
- Stages: 1
- Stage 1
- Health: yes
- Speed: Extremely slow
- Drops: 4 Propellers, 100 Green Bloon Rubber, 20 Orange Bloon Rubber, 6 White Bloon Rubber, 25 Bloon Lead Ingots, 50 Lead Supports
- Abilities:
- Ceramic Creation
- Effect: Spawns a swamp-water-covered Ceramic Bloon.
- Cooldown: 2s
- Blimp Vomit
- Effect: Spawns 10 swampy MOABs at once.
- Cooldown: 50s
- Massive Inflation
- Effect: Spawns 2 BADs and 3 DDTs at once. Oh no.
- Cooldown: 250s
and a secret one… (spawns DDTD Acid, in case you wanted to know what that was)
Towers:
Bloon targeting priority is fastest to slowest, as faster Bloons pose a larger threat. The closest of these is then targeted.
"Upgrades" here are not applied to the original, but rather are variants that behave differently, in a way that improves the tower in some form.
Dartling Gun
- Normal
- Health: 40
- Attack: Rapidly fires darts forwards.
- Special: Can be aimed manually, either with a Target Designator or by riding it.
- Faster Barrel Spin [removed]
- Upgrade: Advanced Targeting
- Effect: Shoots at the nearest Bloon instead of just forwards.
- Upgrade: Laser Cannon
- Effect: Fires lasers instead of darts.
Sentries
- Normal
- Health: 10
- Attack: Shoots tacks at the nearest Bloon.
- Upgrade: Fire
- Effect: Shoots flaming tacks that ignite hit Bloons.
- Upgrade: Laser ["Energy"]
- Effect: Shoots lasers instead of tacks.
Dart Monkey
- Throws darts at Bloons. Simple, yet (mostly) effective.
Banana Farms: up to BTD6 Tier 2s, plus Marketplace
- Make bananas, which can then be picked up and converted to money.
Weapons and Ammunition:
For weapons using the 'new ammo system' (indicated with [N]), ammunition must be manually loaded. This is done by sneak-using the weapon in mainhand with the ammunition you wish to load in the offhand. Ammo type can only be changed if the weapon is empty.
Weapons:
Dart Shotgun [removed]
Dart Gun
Sun Controller
Glue: Normal, Corrosive, MOAB
Air Gun
Bloon Gun
[N] Blade Gun
Handheld Dartling Gun
Static Plasma Accelerators
- Lasers can be reflected [upcoming - 1.12.0 pre1]
Lead Sword
Bladed Swords
Sun Helmet
[N] Acid Gun
[N] Sniper Rifle
[N] Shotgun
[N] Rocket Launcher
Spellcaster Ray
- Casts magic spells with liquids
Ammo:
Some weapons have been changed into ammo types:
- Dart
- Tack
- Fire Tack
- Magic Dart
- Blades
Bullets
- Iron
- Bloon Lead
- Bloon Gold
- Netherite
- Fusion Alloy
- Bloon Ceramic
- Bloontonium
- Depleted Bloontonium
Shotgun Shells (Buckshot)
- Iron
- Bloon Lead
- Bloon Gold
- Netherite
Blades
- Iron
- Bloon Lead
- Bloon Gold
- Ice
- Fusion Alloy
- Auroradium
- Death (Doomsteel)
Support and Utility
Radar Scanner
- Normal
- Reveals nearby Camo Bloons while in range
- Data: Outputs logic 1 if a bloon was revealed, logic 0 if not.
- Upgraded
- Effect: Increased range
- Data: Outputs the number of Bloons revealed
Radar Locator
- Displays entities in range on a map of configurable size.
- Key:
- Red: Hostile or Neutral
- Green: Passive
- Yellow: Miscellaneous (items, minecarts, etc)
- Purple: Players
- Orange: Anything with the Camo status effect
Bloon Information Center
- Gives information about the number of spawned Bloons in the current world.
- Data: Outputs the statistic selected as number data.
- Settings:
- Total Bloons
- Total Blimps
- MOABs
- BFBs
- ZOMGs
- DDTs
- BADs
Bloon Analyser
- Gives information about a Bloon then attacked with it
- Displays:
- Display Name
- Bloon class (blimp or not)
- Current health
- Immunities
Bloon Editor [removed]
- Allowed the player to manually change:
- Health
- Name
- Glue ticks
- Fire ticks
- Camo ticks
Bio-Upgrades
- Placed in special slots, these give permanent status effects or abilities to the player.
Belt Autoloader
- Automatically reloads weapons when fired, if possible.
Blockzapper
- Places blocks from the player's offhand, or destroys them and drops the item at the player's feet.
Custom Rounds:
Custom Round Editor and Storage
- Allows the player to put (normally useless) Bloon items into storage, for inflation with...
Inflators
- Inflate 1-3 custom rounds, with customisable delays.
Inflator Bomb
- Can replace a custom round in an Inflator to make it explode.
- This item exists solely to prank friends and enemies.
Round 1 (yes, that's the only round. Yes, that's annoying me too.)
Configuration:
Includes a Multilayer gamerule (config option in 1.11.0+) to allow conventional weapons to pop multiple layers, but decrease the loot and XP collected
Includes experimental damage and track systems - may work better, may not work at all.
Production Blocks:
Drill Rig
- Infinite output from ores
- Uses large amounts of energy
Electric Press
- Custom crafter using energy to make plates, bullets, blades and more
Recycler
- Salvages some materials from unwanted blocks/items
Bloontonium Reactor
- Deplete Bloontonium, and get energy for it.
Charger
- Moves energy between any 2 compatible items.
Solar Charger
- Charges batteries based on light level
- Only works if it is day, and the sky can be seen
Combustion Generator
- Charges batteries using combustible material
- Accepts any furnace fuel, even modded ones.
Bloon and MOAB Factories
- Allows production of Bloon items with rubber and Bloontonium.
- Can create hostile Bloons, or friendly ones.
MultiProcessor
- 3x3x3 modular multiblock crafter to produce things that cannot be made in the crafting table.
- Can:
- Assemble items out of up to 12 stacks of items
- Craft using liquid cells, with 4 inputs and 4 outputs
- Recycle [upcoming - 1.12.0 pre2]
- Smelt with Heating Coils [upcoming - 1.12.0 pre1]
- Has internal power storage, which can be extended with Battery Blocks.
- Recipes don't show up in JEI, due to their unconventional nature, but blueprints show a full list when the selector is opened.
Data:
Transmitter and Redirector for lasers
- Transmits data orthogonally through air.
- Data types: Logic, Number, Text.
Data Cable
- Transmits data linearly.
- Data types: Logic, Number, Text.
Logic, Number and Text Displays
- Displays received data on player interaction.
Binary and Digit Displays
- Displays received data on the front face of the block texture.
- Data types:
- Binary: Logic
- Digit: Number
Button, Switch, Keypad and Keyboard
- Manual input of constant data values
- Data Types:
- Button, Switch: Logic
- Keypad: Number
- Keyboard: Text
Data Probe for debugging
- Outputs all stored-, transmitted- and metadata of the block it is used on.
Memory Cells [WIP]
Redstone Toggle and Switch for interfacing with redstone
- Redstone Toggle outputs logic 1 if powered by redstone, logic 0 if not.
- Redstone Switch outputs redstone signal strength 15 with logic 1 input, no redstone output if logic 0.
Transmitter/Receiver
- Instant wireless data transfer, without range limitation.
- 1 receiver can connect to infinite transmitters
- Link showing functionality
- Data types: Logic, Number, Text
Digit Splitter
- Outputs the last digit in a number to one side, and passes the rest forward. For use with Digit Displays to show arbitrary numbers in-world.
- Data types: Number
Misc.:
Rubber Blocks can be fortified
Bloon Structures will spawn, with different bloons for different biomes
Larger Blimp Structures spawn, exceptionally rare, but lots of loot and space
Leatherworker Villagers will trade emeralds for rubber
Bloon Transport System for moving small bloons around your world, with windows and filters
Bloon Start, Bloon Track, Bloon End
- For creative mode and mapmakers - Bloon Start makes Bloons, Bloon Tracks move them and Bloon Ends delete them, and damage the owner player.
Support Track, Tower Deconstructor [Removed]
Banana trees and wood (will be turned into custom trees eventually)
Integration:
Support for Dynamic Lighting with Optifine
All Most (looking at you, MultiProcessor) crafters have JEI integration
Uses Radioactive for some blocks/items
Mod Info:
I will NOT backport to 1.14-
Newer versions will have to wait for MCreator and plugins
This mod is for forge ONLY and will not be made for Fabric or other mod loaders (unless NeoForge becomes incompatible with Forge, which is unlikely)
Not open source because MCreator removed source control
Tutorials/Guides:
Some recipes are shown in the Images section, the rest in JEI and the in-game Minecraft Recipe Book.
These tutorials assume the latest Bloons mod version.
Basic Weaponry
The first material you will need for the mod is Iron Ingots. You're going to need a lot of these later, so stock up on them. Once you have these, you can then craft Darts or Tacks to pop the bloons from long range. Also craft a few Iron Tubes for later use. Use the recipe book or JEI to find the recipes for these.
Please note that conventional Minecraft weapons work on Bloons too.
Now, to get a weapon. The first actual weapon in the mod is the Dart Gun, crafted with 2 Iron Gun Barrels, 1 Redstone Dust and 1 Iron Ingot. Again, use the recipe book or JEI to find the recipes for this.
You will need ammunition for the dart gun, so craft more Darts to use as ammo. The gun works in the same way as a bow, so you only need the darts in your inventory to use the gun.
If this is your first time playing, or if you find it hard, I would suggest turning the Multilayer option on. This makes normal Minecraft weapons more effective against Bloons by allowing them to pop multiple layers at once.
Once you have this, you can start on getting better tools and armour. You're going to need it.
Since Darts and Tacks do not work on Lead Bloons, you will need to craft some kind of weapon for that, whether it is a sword, a Fire Tack (obtained by smelting a normal tack in a furnace), or something else.
Once you find and pop these bloons, you will get Bloon Lead Ingots, the main crafting material for this mod's weapons.
Using these you can craft more advanced weapons and upgrades, like the Shotgun, or the Sniper Rifle, detailed in the next section.
After that, you may want to continue with the technology and weapons development or go and explore, try to find the Bloon Structures, which contain Bloon-related loot.
Advanced Weaponry and Energy
[ Warning: a LOT of crafting ahead! Install JEI if you don't want to lose your mind figuring out and remembering crafting recipes. ]
After adventuring for a while, you may find you prefer to use longer range weapons. Fortunately, the mod provides many such weapons, including a Sniper Rifle.
Getting the Weapon
The Sniper Rifle is a more advanced weapon, requiring:
- 3 Iron Tubes
- 2 Glass Panes
- 1 Lead Supports
- 1 Lead Pellet, which is crafted with 6 Lead Nuggets.
Ammunition
Once crafted, you will need Bullets as ammunition. There are more than 8 different types, but try starting with the Iron or Lead Bullets. To craft these, you will need an Electric Press. This is crafted with:
- 4 Iron Ingots
- 2 Lead Supports
- a Bloon Lead Block (which can be found in Lead Bloon Structures and Lead Crates, or crafted in a crafting table)
- 1 Machine Casing
- 1 Piston, but not the normal kind.
To get a Piston, you will need:
- 1 Iron Tube
- 1 Iron Pellet
- 3 Copper Coils
And Machine Casing is made with:
- 4 Lead Supports
- 4 Iron Ingots
Copper Coils are crafted with 8 Copper Wires around an Iron Bar.
Copper Wires are made in the crafting table, 3 ingots in a line yields 16.
An Iron Bar is made with 3 Iron Pellets in a vertical line.
See why JEI is recommended?
The Press will need 3 things: 2 items to craft with, and a battery for energy.
What's a Battery?
Batteries are items used for storing energy, and have several tiers. The first tier, which is used here, is crafted with:
- 4 Iron Nuggets
- 1 Iron Pellet
- 1 Orange Rubber
- 1 Purple Rubber.
Later tiers store more energy, but require materials such as Gold Plates and blimp Propellers.
Getting Energy
Batteries can be charged in many ways, but a Solar Charger is the cheapest. This is crafted with a Charger and a Photovoltaic Cell. The cell is crafted with:
- 5 Lead Nuggets
- 1 Glass Pane
- 3 Silicon, obtained by smelting Nether Quartz in a furnace,
and the Charger is crafted with:
- 4 Redstone Dust
- 2 Lead Pellets
- 2 Lead Supports
- 1 Machine Casing.
Place this down during the day, in a position where it can see the sky. It will passively generate energy, passing it into a battery in its battery slot. The actual amount generated varies based on light level (15 gives ~60 energy/s)
Ammunition Acquisition
To make an Iron Bullet, place a Gunpowder in the bottom slot, an Iron Pellet in the top slot, and a battery with at least 250 energy into the battery slot, and wait for the operation to complete. This will partially drain the battery, and yield 8 bullets.
To load these into the gun, hold the bullets in your offhand, the gun in your main hand, sneak and use (usually the right or secondary mouse button).
Now, the gun can be fired.
Different bullets have different effects, so I recommend trying them out. For example, the Purple Bullet has a homing effect, and the Fusion Alloy Bullet is not affected by gravity. These others can be made by using a different pellet in the top slot, except for the Purple Bullet, which uses Purple Rubber.
Autoloaders
Loading the gun manually can be tedious, but fortunately, the Belt Autoloader exists! It will automatically replace used ammunition, but only if the weapon and the autoloader have the same ammunition inside them.
It's crafted with:
- 3 Leather
- 2 Copper Wires
- 2 Motors.
Motors are crafted with an Iron Tube, a Copper Ring Coil and a undefinedCopper Coil. 4 Copper coils in a circle makes 2 Copper Ring Coils.
Right-click with the autoloader to open its GUI, which has only one slot - the ammo to load.
Press the 'Open Special Slots' keybinding (default F4) and place it in the 'Belt' slot. Close the GUI, and the autoloader will immediately be ready for use.
Custom Rounds and Inflators
Custom Rounds are a way of storing many Bloons in a single item, and releasing them with specific timings.
They require a Custom Round Editor to make, and an Inflator to use.
Custom Round Editor & Storage
The Editor is a handheld tool used to fill a Custom Round Storage with Bloons. A storage item is made in the press with an Iron Nugget and a Lead Pellet. These items are single-use, so use them wisely.
The Editor itself is made with 1 of each of these:
- Copper Coil
- Screen
- Improved Battery (Fully charged)
- Lead Supports
- Machine Casing
and 4 Ceramic Capacitors.
Materials
A Screen is crafted with a Lead Plate, a Glass block and a Battery (Fully charged).
An Improved battery can hold 10000 energy, and is crafted with:
- 2 Batteries
- 1 Gold Plate
- 1 Lead Plate
- 1 Propeller
- 4 Copper Wires
Note: stored energy is not carried over during a battery upgrade, it is recommended to use newly crafted or otherwise empty batteries in crafting, as the charge doesn't matter.
All plates are made in the press with their respective ingots, and a blank top slot.
Ceramic Capacitors are crafted with:
- 2 Iron Pellets
- 2 Bloon Ceramic Shards
- 3 Copper Wires
which yields 4 capacitors.
Filling the round
Open the Editor's GUI by right-clicking, and place your Bloons into the left slot. Place an empty round container into the slot with the outline of one, and add a spacing in the text box. Then, as long as there are no errors (See Images section for visual info), press the 'Save' button, and remove your filled round. The tooltip tells you what's inside, which is helpful when distinguishing between rounds.
Inflators
There are 3 tiers of Inflator, each one adding another slot to add a round to.
The first tier of Inflator is crafted with:
- 2 Iron Plates
- 2 Lead Supports
- 1 Machine Casing
- 1 Propeller
- 1 Button, of any kind
- 2 Circuits
A Directional Inflator, which can be placed facing any direction is crafted similarly, but sideways.
and with an Improved Battery (Fully charged) in place of a Propeller
Ah yes, Electronics.
Circuits and Capacitors are used in almost every single energy or Data block, so make sure you have a lot of these. Normal Circuits are crafted with:
- 4 Transistors
- 4 Copper Wires
- 1 Circuit Base
Fully charged batteries are common in recipes too.
Transistors are used extensively in circuit crafting, and are made with:
- 3 Silicon
- 1 Circuit Base
- 3 Copper Wire
yielding 4.
Circuit Bases are made with a Bloon Lead Pellet, 1 Fiberglass Bar and either a Green Dye (for a normal base) or 1 Yellow and 1 Brown Dye (for an interface one) For this, you will want the normal base. Each craft makes 3.
Fiberglass Bars are made in the Stonecutter - 1 glass block makes 1 bar.
Inflation
Each slot of an Inflator has its own delay box, and error bar (see Images for more info). Place your round(s) into the slot(s) and input delays. Press 'Inflate' and run, as when the timer runs out, the Bloons will start being expelled with force.
What if I don't want to craft all those items?
If you find crafting a lot of intermediary items annoying, or don't feel like mining for resources, there is another option. By exploring the world, different structures can be found containing loot in the form of loot crates or loot blocks, which can be opened/broken to reveal useful items. These empty crates can even be recycled back into their materials, which can then be re-used.
A note about versioning:
Bloons mod release (displayed) versions were several versions behind development versions. If your file said '1.6.0', it was actually curseforge release 1.2.0.
I apologise for the inconvenience this has caused, and I have updated the displayed versions to match development ones.
This will result in version gaps, which are, unfortunately, unavoidable.
With this change, the version numbers on features will have to be removed, as the gaps could cause too much confusion, and it is very difficult to pinpoint exactly when a feature was added in development versions.
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What means Verified?
-
Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.