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Biome Height Tweaker

Simple mod to dump and tweak the heights/variance of registered biomes

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45319 Downloads
Created by ezterry

Description

A small mod for adjusting the height and variance of Biomes in the game.

Background

 

Initially this mod was created as a small addition to my Botanic Adventures Modpack. Allowing me to change the variation of various biomes from on the 1.7.10 Biomes o plenty mod (in addition to vanilla)

 

Since 1.7.10 I've upgraded to mc1.9.* Here we lost the ability to change biome generation with BoP since that mod is using a custom world gen incompatible with the biome height/variation. However we have gained a in client configuration gui (under the Mods button on the main screen) And alternative cave generation for those that wish for more numerous and larger caves in their world.

Usage

 

Note: You must configure this mod! If you don't configure it all aspects of world generation will remain the default, thus this mod will not change anything.

 

Configuration can be done in two places:

 

A) The in game gui, click on the mods button on the title screen, choose Biome Height Tweaker, then press configure. Here you will have the options to enable/disable villages in the ice plains, enable/disable the alternative over world cave generation. And if you click on any of the listed biomes the ability to change the generation height and variance of those biomes.

 

B) The Configuration file, While the in game gui is good for many types of tweaks, to copy to other users, and some more programmatic changes it may be useful to edit the config directly. When the mod first runs a configuration file with the system defaults will be generated in the config folder (biomeheighttweaker.cfg) After its generated you can edit it with a text editor to set the configuration of the mod. This is also the file to back up if you want to backup the settings from the in game gui above.

Height ranges:

 

Regarding the ranges of values: height refers to the average height (-2.0 at bedrock, 0.0 at normal sea level, and 4.0 at build limit) And variation is how far from that point the terrain ought to diverge (size of mountains and hills) and is on the same scale. Note bedrock will always generate so if the local height is <0 you will just see the bedrock without any other blocks. Any area where height is >4 will cause the world to plateau at build limit.

 

Extra Features 

 

Spruce Villages in the Ice Plains:

This mod has an option to enable Spruce villages in the Ice Plains biomes, by default this is disabled but by changing the config these will generate in your world

 

Alternative Cave Gen: (added in v1.9.4-0.4)

This mod has an alternative cave generation system. This makes caves more numerous, and lager particularly in the size of the underground pockets that will generate in the overworld. Note this will only replace cave gen for dimensions using the default (and "customized") world types, or modded world types that use the default generation as its chunk provider. As such expect most modded dimensions/world types to use standard cave generation. (v1.12 adds support for "lost cities" as well)

 

Example Configurations

* Half Amplified: http://minecraft.curseforge.com/projects/half-amplified-world-gen


 

Final Note this mod is not related to, nor intended to be a replacement for the BiomeTweaker mod. As this mod is intended to make it easy to customize (and see the defaults) of two specific parameters of biomes and not every property.


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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