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CERBON's Better Totem of Undying [Forge | Fabric | NeoForge]

An improved version of Minecraft's Totem of Undying, offering new functionalities and extensive customization options for Modpack developers.

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Created by Cerbon

Description

 
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A highly configurable mod that gives you total control over how the Totem of Undying behaves. Adds new features too.

Below, you’ll find an example configuration file (version 2.1.0 of the mod) showcasing all the features the mod offers, along with in-line comments explaining what each setting does.

{
  // Minecraft features
  "defaultTotemFeatures": {
    "healthUponUse": 1, // Amount of health the player regains upon Totem activation.
    "clearEffectsUponUse": true, // If true, clears negative (and positive) status effects when the Totem is used.
    "fireResistance": {
      "enabled": true, // Enable or disable Fire Resistance upon Totem use.  
      "duration": 800 // Duration (in ticks) of the Fire Resistance effect. 20 ticks = 1 second, so 800 ticks = 40 seconds.
    },
    "regeneration": {
      "enabled": true, // Enable or disable Regeneration upon Totem use.
      "duration": 900, // Duration (in ticks) of the Regeneration effect.
      "amplifier": 1 // Amplifier level for Regeneration. 1 = Regeneration II, 2 = Regeneration III, etc.
    },
    "absorption": {
      "enabled": true, // Enable or disable Absorption upon Totem use.
      "duration": 100, // Duration (in ticks) of the Absorption effect.
      "amplifier": 1 // Amplifier level for Absorption. 1 = Absorption II, etc.
    }
  },
  // Mod features
  "newTotemFeatures": {
    "canUseTotemFromInventory": false, // Allow using the Totem directly from your inventory (no need to hold it in your off-hand).
 
    // Apply Fire Resistance and Water Breathing effects only when they are actually needed
    // (e.g., Fire Resistance only if you're burning; Water Breathing only if you’re drowning).
    "applyEffectsOnlyWhenNecessary": true,
 
    // A space to add any custom effect you want applied with custom triggers. 
    "customEffects": [ 
         {
"effect": "minecraft:speed", // The mob effect to grant, e.g. 'minecraft:blindness'.
"duration": 200, // Duration of the effect in ticks (20 ticks = 1 second).
"amplifier": 1, // Effect amplifier (0 = level 1, 1 = level 2, etc.).
"damageType": "any" // The damage type that triggers this effect. Use 'any' to always trigger, e.g. 'minecraft:out_of_world' or 'any'
}
    ], 
    "waterBreathing": {
      "enabled": true, // Enable or disable Water Breathing upon Totem use.
      "duration": 800 // Duration (in ticks) of the Water Breathing effect.
    },
    "destroyBlocks": {
      "whenSuffocating": true, // Automatically break blocks around you when suffocating in a tight space.
      "whenFullyFrozen": true, // Automatically break blocks around you if you’re fully frozen in powder snow.
      "totemCantDestroy": [] // List of blocks that the Totem can't destroy.
    },
    "knockbackMobs": {
      "enabled": true, // Enable or disable a knockback blast that pushes nearby mobs away when the Totem is used.
      "radius": 3.0, // Radius (in blocks) within which mobs will be affected by the knockback.
      "strength": 2.5 // Strength of the knockback effect.
    },
    "cooldown": {
      "enabled": false, // Enable or disable a cooldown period before the Totem can be used again.
      "cooldown": 200 // Cooldown time in ticks. 200 ticks = 10 seconds.is 
    },
    "teleportOutOfVoid": {
      "enabled": true, // Teleports out of the void if you fall in. 
      "teleportHeightOffset": 64 // The vertical offset above the void you’ll be teleported to.
    },
    "totemResistanceType": {
      "infinity": false // If true, a Totem with the Infinity enchantment has unlimited uses and won't be consumed.
    }
  },
  "charm": {
    "canUseTotemFromCharmSlot": true, // If enabled, the Totem can be placed in a dedicated “charm” slot to activate it.
    "displayTotemOnChest": true, // If true, shows the Totem as an item worn on the player’s chest.
 
    // X, Y, Z offsets for rendering the Totem on the player’s model when worn on the chest.
    "xOffset": 0.0,
    "yOffset": 0.0,
    "zOffset": 0.0
  },
  "blacklists": {
    "blacklistedDimensions": [], // Dimensions in which the Totem won’t activate (e.g., "minecraft:the_nether").
    "blacklistedStructures": [] // Structures in which the Totem won’t activate (e.g., "minecraft:village").
  }
}

Some new features videos:

totem protection totem knockback

This mod has built-in compatibility with Curios API, letting you use the totem from the charm slot.

Has compatibility with Inventorio so you can use the Totem from utility belt.

I'm working on make the mod better compatible with Charm of Undying.

Please report all bugs, issues, and feature requests to the issue tracker or use my discord server and report at the appropriate channel. Please leave the comment section only for comments about the mod.

Please read the FAQ before reporting a bug, issue or feature request.

This is not my only project, if you liked this mod you might like my other one's. Give them a chance and you will not regret it.

Better Beacons

Just Enough Beacons Reforged


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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