Description
BRRP (Better Runtime Resource Pack), is a library mod used for generate resources at runtime, which is a branch of ARRP (Advanced Runtime Resource Pack) mod.
Welcome to join Tencent QQ group 587928350 or KOOK (KaiHeiLa) channel invitation code KlFS0n to experience the latest update of this mod.
Notice: Since version 1.0.0, the ID of the mod was changed from better_runtime_resource_pack
to brrp_v1
, and modified the code without compatibility for older versions, but can co-exist with older versions. Unless needed, please do not used old version.
What is a runtime resource pack?
Runtime resource pack (RRP) refers to asset and data files generated when Minecraft is running, in avoidance of some repetitive works. For mods with masses of similar blocks and items, runtime resource pack helps to significantly reduce the size of mod file.
For instance, the loot table of most blocks can be described as "drop the block itself". Some blocks drop only when with Silk Touch. For slab blocks, when double slab block is broken, two blocks are dropped instead of one. In loot tables, each block requires a loot table JSON file; creating them is quite time-consuming. Moreover, almost each block requires a "block states", block model and item model (block models may be more than one). If loot tables and recipes (if it exists) are counted, each block requires at least 5 JSONs to achieve full features. In contrast, runtime resource packs make them generated inside the game instance, instead of stored in the mod JAR file.
Runtime resource packs have no difference than regular resource packs with regard to features. Normal resource packs (including the mod's builtin resource and manually-installed resource-packs or data-packs) can override contents of runtime resource packs, or have relations to runtime resource packs. A typical example is, block models are defined in runtime resource packs, and their texture files are stored in mod files as usual (as it's not appropriate to generate texture files in runtime).
Compared to traditional resource packs, runtime resource packs reduce I/Os, but adds the process of object serialization, which is a drawback of runtime resource pack. When resource packs are generated, objects are converted to byte forms (usually JSON). This process is called serialization. When game instance reads these resource packs, these byte-form contents are analysed to generate objects in game. This process is called deserialization. In traditional resource packs, all resources are serialized, and the game instance needs only to deserialize them when loading resources. However, runtime resource packs require the process of both serialization and deserialization.
To summarize again the process traditional resource packs and runtime resource packs are read in game:
- Traditional File → (read as) byte form → (deserialized as) in-game objects
- Runtime Code → ARRP objects → (serialized as) byte form → (deserialized as) in-game objects
It's been in my plan to make it possible to directly use objects generated in game in future versions, without the process of deserialization and serialization. This is already possible in theory, but to be in the form of resource pack and allow overriding by traditional resource packs and data packs, some further research is required.
About this mod
This mod (BRRP) can be seen as a branch of ARRP, supporting all features of ARRP. If you installed BRRP mod, and installed mods that depend on ARRP (not BRRP), the game can launch. Therefore, please do not install BRRP and ARRP simultaneously. But if some mods nest ARRP in their mod JARs, some issues may happen, so it's not recommended to nest this mod into your mod JAR.
This mod tries to reduce incompatible changes to ARRP, so no classes, fields or methods are deleted; they are just deprecated. If some mods apply mixins on ARRP, the mod may have some issues when run on BRRP, but the probability of this has been as reduced as possible.
This mod is open-source and published under the MPLv2 license.
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.